Product Design Flashcards

(50 cards)

1
Q

choosing the good or service to provide customers or client.

A

Product selection

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2
Q

can be driven by markets, technology, and packaging.

A

Product Innovation

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3
Q

are fundamental to an organization’s strategy and have major implications throughout the operations function.

A

Product decisions

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4
Q

Product Life Cycle

A

Introduction
Growth
Maturity
Decline

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5
Q

Adopting rapidly to new insights from customers and the market

A

Introduction

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6
Q

supporting more users while optimizing

A

growth

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7
Q

evolving value proposition while focusing on customer satisfaction and delight

A

maturity

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8
Q

Thinking strategically about pivoting, resurrecting current offering or phase out

A

decline

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9
Q

New product opportunities

A
  1. Understanding the Customer
  2. Economic change
  3. Sociological and demographic change
  4. Technological change
  5. Political/Legal change
  6. Market practice, Professional standards, suppliers, and distributors
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10
Q

determining what will satisfy the customer

A

Quality Function Deployment (QFD)

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11
Q

translating those customer desires into the target design

A

Quality Function Deployment (QFD)

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12
Q

Company desires to convince the market that it works hard to meet customer’s expectations.

A

Product Development System

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13
Q

One of the tools of QFD

A

House of Quality

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14
Q

7 basic steps of House of Quality

A
  1. Identify customers wants.
  2. Identify how the good service will satisfy customer wants
  3. Relate customer wants to product hows.
  4. Identify relationships between the firm’s hows.
  5. Develop importance ratings
  6. Evaluate competing products
  7. Determine the desirable technical attributes, your performance, and the competitor’s performance against these attributes
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15
Q

HOQ sequence to deploy resources to achieve customer requirements

A

Customer Requirements > Design Characteristics > Specific components > Production process > Quality Plan

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16
Q

Activities are concerned with improvement of design and specifications at the research, development, design, and production stages of product development.

A

MANUFACTURABILITY AND VALUE ENGINEERING

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17
Q

Design for manufacturability and value engineering may produce other benefits. These includes:

A
  • Reduced complexity of the product
  • Reduction of environmental impact
  • Additional standardization of components
  • Improvement of functional aspects of the product.
  • Improved job design and job safety
  • Improved maintainability of the product
  • Robust design
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18
Q

means that the product is designed so that small variations in production or assembly do not adversely affect the product.

A

Robust Design

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19
Q

this product design is in easily segmented components, in which parts or components of a product are subdivided into modules that are easily interchanged or replaced.

A

Modular Design

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20
Q

based on well-founded standards of right and wrong that prescribe what humans ought to do, usually in terms of rights, obligations, benefits to society, fairness, or specific virtues.

A

Ethics

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21
Q

the ability to maintain or support a process continuously over time.

A

Sustainability

22
Q

As product life cycle shorten, the need for faster product development increases.

A

Time-based competition

23
Q

is a competition based on time; rapidly developing products and moving them to market.

A

Time-based competition

24
Q

are combined ownership, usually between two firms, to form a new entity

A

Joint Ventures

25
are cooperative agreements that allow firms to remain independent but use complementing strengths to pursue strategies consistent with their individual mission.
Alliances
26
consist of maybe goods or services that is created through a set of processes or operations
Product
27
defined in terms of its functions
Goods/ Service
28
are necessary to assure efficient production
Rigorous specifications of a product
29
a drawing that shows dimensions, tolerances, materials, and finishes of a component.
Engineering Drawing
30
lists all the components, descriptions and quantity of each to make one unit of a product.
Bill of Material BOM
31
Documents to define a product
Engineering Drawing Bill of Material
32
It is the choice between producing a component or a service and purchasing it from an outside source.
MAKE-OR-BUY DECISIONS
33
Determines what to produce and what to purchased Critical to product definition
Make or Buy decisions
34
A product and component coding system that specifies the type of processing and the parameters of the processing; it allows similar products to be grouped.
Group Technology
35
Facilitates standardization of materials, components, and processes as well as the identifications of families of parts.
Group Technology
36
Provides a systematic way to review a family of components to see if an existing component might suffice on a new project
Group Technology
37
Advantages of Group Technology
1. Improved design 2. Reduce raw material and purchases 3. Simplified production planning and control 4. Improved layout, routing, and machine loading 5. Reduce tooling setup time, and work-in-process and production time
38
exploded view of the product
Assembly Drawing
39
a graphic means of identifying how components flow into subassemblies and final products
Assembly Chart
40
a listing of the operations necessary to produce a component
Route sheet
41
an instruction to make a given quantity of a particular item
Work Order
42
a correction of modification of an engineering drawing or bill of material
Engineering Change Notices (ECNs)
43
a system by which a product’s planned and changing components are accurately identified.
Configuration Management
44
Documents for production
1. Assembly Drawing 2. Assembly Chart 3. Route Sheet 4. Work Order 5. Engineering Change Notice 6. Configuration Management
45
It is an umbrella of software programs that attempts to bring together phases of product design and manufacture
PRODUCT LIFE-CYCLE MANAGEMENT (PLM)
46
Product routing, materials, layout, assembly, maintenance, environmental issues.
PRODUCT LIFE-CYCLE MANAGEMENT (PLM)
47
challenging because they often have unique characteristics.
Service Design
48
The customer may be involved in the delivery of service or in both design and delivery, a situation that maximizes the design challenges.
Service Design
49
can be used for new product decisions as well as for a wide variety of other management problems.
Design tree
50
One of the arts of modern management is knowing when to move a product from development to production
Transition Product