Psych chapter 3: memory and learning Flashcards
habituation
- decrease in response to the same stimulus over time
subthreshold stimulus
- too weak to elicit a response
Dishabituation
- recovery of a response to a stimulus after habituation has occured
Associative learning
- creation of pairing, (association) either between two stimuli or between a behavior and a response
classical conditioning
- associative learning
- takes advantage of biological, instinctual responses to create associations between two unrelated stimuli
- ivan pavlov’s dog
Unconditioned stimulus
- any stimulus that brings about a reflexive response
unconditioned response
- innate or reflexive response
describe pavlov’s dog
- unconditioned stimulus: meat
- would cause dogs to salivate
- neutral stimulus: ringing the bell
would ringbell before placing meat in the dogs mouth. at first not much reaction, over time dogs began to salivate at the ring of the bell
conditioned stimulus
- normally neutral stimulus, through association, causes a reflexive response called a conditioned response
acquisition
- process of using a reflexive, unconditioned stimulus to turn a neutral stimulus into a conditioned stimulus
extinction
loss of a conditioned response
generalization
broadening effect by which a stimulus similar enough to conditioned stimulus can also produce the conditioned response
(little albert and the white mouse)
stimuli discrimination
- organism learns to distinguish between similar stimuli
operant conditioning
- consequences of voluntary behaviors change the frequency of those behaviors
behaviorism
- BF skinner
- all behaviors are conditioned
stimulus added behavior continues: positive reinforcement
stimulus removed behavior continues: negative reinforcement
stimulus added behavior stops: positive punishment
stimulus removed behavior stops: negative punishment
positive reinforcement
- increases the frequency of a behavior by adding a positive consequence or incentive following the desired behavior
(ex: being paid to work)
negative reinforcement
- increases the frequency of a behavior by removing something unpleasant
(ex: taking an aspirin for a headache) - escape learning and avoidance learning
escape learning
- animal experiences the unpleasant stimulus and in response displays the desired behavior in order to trigger the removal of the stimulus
avoidance learning
- animal displays the desired behavior in anticipation of the unpleasant stimulus, so they can avoid the unpleasant stimulus
punishment
- uses conditioning to reduce the occurence of a behavior
positive punishment
adds unpleasant consequence in response to a behavior to reduce the behavior
ex: jail for stealing
negative punishment
- removing a stimulus in order to cause reduction of behavior
ex: not ringing the bell, dogs wont salivate
reinforcement schedule
rate at which desired behaviors are acquired is affected by the resinforcement schedule being used to delicer the sitmuli
fixed ratio schedules
- reinforce a behavior after a specific number of performances of that behavior
( rewarding rat with food after it touches a button 3 times)