Psychology Flashcards

(34 cards)

1
Q

What’s vicarious reinforcement?

A

Learning from someone from the things they have done right or wrong?

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2
Q

What’s a role model?

A

Someone we look up too

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3
Q

What’s the amygdala?

A

The amygdala is a structure in the brain that recognises emotion

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4
Q

The amygdala is a part of the brain that’s likely to be responsible for

A

Aggression

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5
Q

Who inspired Anderson and Dills study?

A

Eric Harris and Dylan Klebold

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6
Q

What’s an independent variable?

A

The factor which is changed by the researcher in an experiment to make two or more conditions.

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7
Q

What’s the dependent variable?

A

The factor which is measured in an experiment

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8
Q

In Anderson and Dills study, what was the non- violent game used?

A

Myst- a 3D interactive non violent nature game

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9
Q

In Anderson and Dills study, what was the violent game used?

A

Wolfenstien 3D- selected because of its violent content, realism and human characters

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10
Q

During Anderson’s and Dills study what was the cover story?

A

“The learning curve”

-they told them they were studying how people learn and do motor tasks and cognitive tasks

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11
Q

In Anderson and Dills study the participants were selected by?

A

Their trait irritability score

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12
Q

In Anderson and Dills study what happened after 15 minuets of playing?

A

They played a competitor reaction test game against the ‘opponent’

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13
Q

In Anderson and Dills theory, what could the Person who pressed the button fastest do?

A

Inflict a blast of white noise volume and duration decided by winner

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14
Q

In Anderson and Dills study what were 2 of the results?

A
The loudest and longest blasts were given by the people who played 
Wolfenstien 3D (the violent game) 

Women gave greater punishments than men

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15
Q

What was the conclusion in Anderson and Dills study?

A

Playing violent video games increase levels of aggression, particularly in women

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16
Q

Name 3 strengths of Anderson and Dills study.

A

Laboratory experiment means that researchers had a lot of contort over variables results are reliable and test can be repeated exactly.

There was a large sample

Findings have useful applications in the real world (video game age restrictions)

17
Q

What part of the eye detect light?

18
Q

What part of the eye works in dim light?

19
Q

What part of the eye only work in bright light?

20
Q

What is sent along the optic nerve?

A

Nerve impulses

21
Q

Rods and cones make up the what?

22
Q

What do comes make up?

23
Q

Rods do what?

A

Light and shade

24
Q

Where is the blind spot?

25
What's superimposition?
Something in front of something else
26
What's linear perspective?
Parallel lines in the distance spear to come together. Ponzo illusion
27
What's texture gradient?
We see a lot of detail at the front and as we go further back the less detail we see
28
What's the Height of the plane?
The higher something is in the plane away from the horizon the closer it seems
29
What's relative size?
The further away something is the smaller it looks
30
Who explained illusions?
Gregory, we're fooled by illusions.
31
What are ponzo?
A distortion
32
What is content analysis
A research method used to measure the number of times a behaviour or even occurs within media
33
What was Charlton et al study aim
To investigate the effects of television on children's behaviour
34
Conclusion of Charlton et al's study
Tv doesn't have a significant effect on children's behaviour even if violence was watch it wasn't copied