Puzzolo et al. (line ups) Flashcards
(33 cards)
What are false memories?
- refers to cases in which people remember events differently from the way it happened
What do false memories include?
- eye witnesses can provide very compelling legal testimony, but susceptible to errors/biases
- held with high confidence
- vivid
- some parts of the memory can be reconstructed
- person may remember events that never happened at all
Use of children in psych studies
strengths:
- less demand characteristics
- less social desirability
weaknesses:
- issues with language and comprehension
- consent required from parents
What are the predictions of this study
- children and adults have similar rate of correct identification for cartoon faces
- children produce lower correct identification rate for human faces compared to adults
- children will have a lower rejection rate compared to adults for both cartoon and human faces
CHILDREN sample
- 59 young children
- 4 - 7 yrs of age
- mean age = 4.98 years
(SD = 0.82) - 21 fem, 38 males
- recruited from pre-kindergarten
- came from 3 private schools in eastern Ontario, Canada
ADULT sample
- 53 adults
- 17-30 yrs of age
- 36 fem, 17 male
- mean age = 20.54 (SD = 3.34)
- recruited from Introductory Psychology Participant pool from Eastern Ontario University
Research method, IVs, and DVs
- Research method: laboratory experiment
- IV’s manipulated:
–> age (young children vs adults)
–> target (cartoon vs human)
–> line up type (target present vs rejection) - target absent
DV’s manipulated:
–> correct identification of the cartoon or human face or the rejection
Demographics and cartoon watching form
- participant’s age
- gender
- primary language
- ethnicity
- no. of children in households and their ages
- amount of time spent watching two target cartoons used in the study
HUMAN FACE TARGETS
Targets:
- 1 female Caucasian university student (22 yrs)
- 1 male Caucasian university student (22 yrs)
Filming:
- each human target was filmed completing an everyday task for 6 second video
- female = brushing hair in bathroom
- male = puts coat on exiting bathroom
- each video provided 2-3 sec close up of individual’s face
- target video filmed in color
Line ups
Target present:
- face target, foil, foil, foil
Target absent:
- foil, foil, foil, foil + face target
HUMAN FACE FOILS
- each human target = photographed in a different outfit than what was worn during video clip
- 90 female faces, 90 male faces were selected
- selected based on similar appearance in terms of:
–> general facial structure
–> hair length
–> color - 3 rates selected the 4 foils for each target
- foils = black & white
- videos = in color
- targets and foils were closely cropped like their face, neck, top of their shoulders was photographed
Targets (cartoons & human faces)
Cartoons:
- Go Diego Go
- Dora the Explorer
Human faces:
- Male: putting on coat
- Female: brushing hair
Cartoon targets
- 1 fem, 1 male cartoon character
- 6 sec clip of following were used:
–> Dora the explorer talking to audience
–> Go Diego Go putting on pair of gloves for safety
–> each video is 2-3 sec close up of target’s character face, involved no other characters
–> video clips in color
–> video sound was muted as there no sound with human face videos
Line up presentation
- each target line up was presented
- simultaneous procedure was used to present the line up
*each line up: all pictures shown at once - target-present conditions: photograph of the target along with 3 other foils were presented
- target-absent conditions: target was replaced with similar foil and target replacement was place in same position
- each target’s line up position was randomized
- also included silhouette to show possibility of absent target
- each pp saw 4 videos in random order
- pps were showed 1 photo array and position of target was counter-balanced across photo arrays
- videos and photo arrays displayed on 13-inch laptop screens using Microsoft PowerPoint program
Line up administrators
- experiments were “neat” in dressing but not overly formal
- experimenters wore professionals - casual clothing (eg - sweater, blouse, dress-pants)
- 3 female experimenters showed children video clips and photo arrays
free recall descriptions
- 2 mins lapsed between video exposure and line up presentation
- all pps were asked an open-minded question describing everything they can remember about the video clips
- researchers recorded each child’s responses
- the task was used as a brief filler between exposure of video and presentation line up
- adult pps recorded their own responses
Children’s procedure
- parents/guardians were supplied with a written consent form and demographic sheet
- demographic sheet - completed by the parent to ensure children were familiar with the target cartoons
- 3 female experimenters, 1 female facilitator arrived at each private school
- researchers were introduced - group from the university doing a project on TV shows and computer games
- researchers made it clear to children that they could change their minds at any time and not get into trouble
- researchers worked with children to make some crafts prior to engaging the children in experimental task
- experimenters tested children individually
- children monitored with fatigue, anxiety, and stress
- each child was told they would be watching some videos of people doing different things
- children were told to pay attention - following the video, they were asked questions and shown some pictures
- once child is comfortable, experimenter played first videos (human/cartoon)
- after video clip, experimenter asked child one free recall question about what they remembered from video. Eg: “What did the cartoon character look like?”
- after child’s response, experimenter asked a non-specific question twice. Eg - “Do you remember anything else?”
- if children offered no response, experimenter then again asked “Do you remember anything else from the video?”
- after recording information provided by the child, experimenter displayed corresponding line up (in PowerPoint) on laptop to child
- experimenter asked child to identify cartoon/person they saw in video by pointing
- experimenter told child that the person they saw may/may not be there, and demonstrated that if the correct person wasn’t there, then they should point to the silhouetted box
- experimenter recorded child’s response
- procedure was repeated for additional 3 videos, every time reminding children that the cartoon/person they’re looking for may not be in the line up
- end of study = children were thanked and given a small token (crayons, coloring book, etc)
- facilitator was responsible for entertaining children while they waited to complete experimental task
Adult’s procedure
- when participants entered the lab, they were given a short intro
- they were provided with a consent form explaining they’re participating in a study about memory
- after, the participants were told they would be watching some videos
- pps were asked to pay attention since after videos they’d be asked questions and shown pictures
- after first video, pps were given sheet asking free recall questions
- pps wrote down all what they could remember about what they saw on video
- experimenter showed line up using PowerPoint on laptop to pps
- experimenter asked pps to identify cartoon/person they saw in video and whehter they were present by choosing selection on matching sheet
- experimenter mentioned the person they saw may not be there
- pps were asked to select option that matches with silhouetted photo in each line up
- procedure was repeated for additional 3 videos
- pps were reminded that person they were looking for may not be in line up
- after videos and line ups, pps were given demographic questionnaire testing familiarity with cartoon shows
- pps were debriefed and thanked for participation
Results: TARGET PRESENT LINE UPS (young children)
- young children:
–> mean correct identification rate for:
1. human facer per child
2. cartoon faces per child
HUMAN FACES - correct identification rate
= 0.23
CARTOON FACES - correct identification rate
= 0.99
HUMANS VS CARTOONS
- young children significantly more accurate with higher correct identification rate for cartoon faces (0.99) then human faces (0.23)
(adults)
HUMAN FACES = 0.66
CARTOON FACES = 0.95
HUMANS VS CARTOONS
- adults were significantly more accurate with cartoon faces (0.95) than human faces (0.06)
Young children VS adults
- both produced comparable identification rate for cartoon characters (0.99 vs 0.95)
- young children compared to adults produced a significantly lower correct identification rate for human faces (0.23 vs 0.66)
Results: TARGET ABSENT LINEUPS (young children)
HUMAN FACES - correct rejection rate
= 0.45
CARTOON FACES - correct rejection rate
= 0.74
HUMAN VS CARTOON
- young children were significantly more accurate with higher correct rejection rate for cartoon faces (0.74) than human faces (0.45)
(adults)
HUMAN FACES - correct rejection rate
= 0.70
CARTOON FACES - correct rejection rate
= 0.94
HUMAN VS CARTOON
- adults were significantly more accurate with higher correct rejection rate for cartoon faces (0.94) than human faces (0.70)
Young children VS adults
- young children produced a significantly lower correct rejection rate than adults for cartoon faces (0.74 vs 0.94)
- young children produced a significantly lower correct rejection rate than adults for human faces (0.45 vs 0.70)