Question pool Flashcards
(199 cards)
What is Keith Burgun’s definition of a game?
A system of rules in which agents compete by making ambiguous decisions.
What are the three core elements of a game according to Burgun?
Problem, competition, ambiguous decisions.
What is the difference between a game and a puzzle?
A puzzle has a problem with one solution and no competition; a game has competition and ambiguous decisions.
What is a contest?
A competition without meaningful decisions, e.g., a race or eating contest.
Give an example of a game that is often mistaken for a puzzle.
Tetris (it has ambiguous decisions and competition).
What is an ambiguous decision?
A choice where the best option is not always clear.
Why is ambiguity important in games?
It creates meaningful decisions and makes playing an art.12
What is a toy in game theory?
An interactive system without goals or competition, e.g., Minecraft without objectives.
How can Minecraft become a game?
By adding rules and goals, either by the designer or the player.
What is a simulator?
An interactive system focused on realism, not necessarily a game.
What is the primary value of games for humans?
They teach us how to learn, strategize, and improve ourselves.
What is the “magic circle” in games?
The conceptual space where the game’s rules apply, separate from real life.
What is the difference between abstract and thematic elements in games?
Abstract: rules and mechanics; Thematic: story, art, atmosphere.
What is a meaningful decision in a game?
A choice that has real consequences within the game system.
What is the main difference between a game and a contest?
Games require ambiguous decisions; contests do not.
What is the main difference between a game and a toy?
Games have goals and competition; toys do not.
What is the main difference between a game and a puzzle?
Games have ambiguous decisions and competition; puzzles have a single solution.
What is the role of rules in a game?
Rules define what is allowed, structure the game, and create challenge.
What is “fun” in the context of games?
The enjoyment from play, often from solving problems and learning.
Is fun necessary for something to be a game?
No, fun is a byproduct, not a requirement.
What is “game shame”?
The cultural attitude that games are not serious or are only for children.
Can games be art?
Yes, games are a form of art involving creativity and expression.
What is the “strong interactive digital medium”?
Digital systems that allow player actions to meaningfully affect outcomes, e.g., video games.
What are the four layers of taste in games (Sharp & Thomas)?
Game type, play style, play community, culture.