Quiz 2 Flashcards

(51 cards)

1
Q

Consumer Lifestyles:

A
  • hobbies
  • education
  • values
  • beliefs
  • family life cycle
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2
Q

Referent Groups:

A
  • share some values
  • recognize interdependency
  • assume specific roles
  • communicate mutual expectations
  • provide some reward or punishment
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3
Q

Influence depends on whether the product is ___________ and whether the product is ______________ .

A

luxury or necessity, used in private or public

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4
Q

Bourne’s 4 Combinations:

A
  1. Publicly consumed luxuries
  2. Privately consumed luxuries
  3. Publicly consumed necessities
  4. Privately consumed necessities
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5
Q

Publicly consumed luxuries

A

great influence on product and brand

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6
Q

Privately consumed luxuries

A

strong influence for product/weak for brand

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7
Q

Publicly consumed necessities

A

absence for product/strong for brand

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8
Q

Privately consumed necessities

A

no influence from group

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8
Q

3 Forms of Group Influence:

A
  1. Informational - a person’s expertise
  2. Normative - desire to conform to someone’s expectations
  3. Identificational - emulates the behavior of another
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9
Q

Informational

A

professional advisor, product enthusiasts, market mavens

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9
Q

Normative

A

parents and family, friends and peers, regulatory bodies, work organizations

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10
Q

Indetificational

A

personal acquaintances, cultural heroes, social archetype groups

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11
Q

Opinion Leaders Are:

A
  • trustworthy
  • have high product involvement
  • recognized as a leader
  • socially integrated
  • more exposed to a variety of media
  • hold leadership and formal positions in social and community organizations
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12
Q

Innovators:

A
  • innovators (2.5% don’t have social influence)
  • early adopters (13.5% opinion leaders)
  • early majority (34%)
  • late majority (34%)
  • laggards (16%)
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13
Q

What are Innovators?

A
  • risk takers
  • variety seekers
  • high product involvement
  • less well integrated with society
  • more individualistic and independent thinkers
  • upper socioeconomic status
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14
Q

Red:

A

aggressive, action, confidence

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15
Q

Blue:

A

truth, comforting, youth, peace

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16
Q

Orange:

A

changing, moving, endurance

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17
Q

Yellow:

A

future, inspiring, wisdom, joy

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18
Q

Green:

A

life, nature, money, well being

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19
Q

Purple:

A

royal, prestigious, elegant

20
Q

Pink:

A

femininity, beauty

21
Q

White:

A

purity, cleanliness

22
Q

Black:

A

sophisticated

23
Shopper Motives:
- browsing (no intent to purchase) - bargain hunting - socialization (meet people) - seeking status (employees attending to you) - self gratification (rewarding one's self by spending) - market learning (acquire information about products) - acquisition (to specifically buy something)
24
What is the orientation of acquisition shoppers?
product quality, economic, convenience, experience
25
Factors affecting browsing and unplanned purchases:
- consumer factors - situational factors - store factors
26
Consumer Factors:
- familiarity with store - customer mood - LIKELY TO BUY LESS
27
Situational Factors:
- time pressure - shopping companion - LIKELY TO BUY LESS
28
Store Factors:
- special promotions - atmospherics - BETTER ATMOSPHERE MORE YOU BUY
29
Store Choice:
- convenience - customer service - atmospherics - store image/personality - merchandise quality - assortment - store brands - price value - ease of selection - personalization - store problem resolution
30
Decision Confirmation
reaffirm to yourself
31
Experience Evaluation
low vs. high involvement
32
Satisfaction or Dissatification
positive or negative feeling
33
Future Response
exit, voice, loyalty
34
Complaints
19% of dissatisfied customers complain
35
Elements of Culture:
- values - norms - rituals - customs - myths - knowledge/science/technology
36
values -
what in life is worthy of pursuit
37
norms -
unwritten rules of behavior
38
customs -
are ways of doing things (clothing)
39
rituals -
a set of activities performed
40
myths -
express some value
41
knowledge/science/technology -
the basis of belief on which we base our actions
42
Culture is......
- learned - adaptive - environmental - hierarchial - efficient - regulating society
43
What are core American values?
- individualism - freedom - merit/accomplishment/competitiveness - materialism - change/progress - belief in equality of opportunity
44
Habit:
a recurrent, often unconscious pattern of behavior
45
Chunking:
breaking up a phone number
46
Mental Activity
as we practice our habits over and over again our mental activity decreases
47
Cue:
visual trigger, certain place, time of day, certain people, smell, sound, or sequence of thoughts
48
Routine:
the physical, mental or emotional actions taken by a person, whether simple or very complex
49
Reward:
physical sensation, emotional payoff, or mental state