Quiz 2 Flashcards

(90 cards)

1
Q

development is a function of the social and cultural environment we grow up in

A

time period, world location, culture type, art

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2
Q

Vygotsky’s sociocultural theory

A

children develop thinking skills by interacting with and being guided by adults within their culture

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3
Q

four interrelated levels to the Vygotsky’s sociocultural theory

A

ontogenetic, microgenetic, phylogenetic, sociohistorical

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4
Q

ontogenetic

A

development of the person over a lifetime
- vision
- language learning

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5
Q

microgenetic

A

changes over a brief period of time
- learning coding after taking a class

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6
Q

phylogenetic

A

changes over evolutionary time
- evolutionary psychology

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7
Q

sociohistorical

A

changes across recent generations
- technology

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8
Q

cognitive artifacts

A

methods of thinking and problem-solving that children learn from adults

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9
Q

belief transfer

A

Culture teaches how to think and what to think

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10
Q

type of cognitive artifacts

A
  • physical/material –> maps, documents, computers
  • mental/symbolic –> ways of thinking, literacy, mathematics
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11
Q

other cultural effects on children’s development

A
  • sociohistorical influences
  • technology
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12
Q

sociohistorical influences

A

a culture’s history shapes development
- Children show no difference in IQ
- Those who use pictorial suggested to have better visuospatial abilities

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13
Q

technology

A

1) Nearly all college students today are digital natives
- Grew up with digital media
- Similar to first and second language
2) Plasticity
- No “smartphone” module in the brain, yet children easily develop skills of use
3) Different effects
- Early exposure to media can be associated with learning disruptions
- Video games can be associated with better attention and spatial cognition

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14
Q

Vygotsky’s General Genetic Law of Cultural Development

A

Any function appears first on a social level, then on a psychological level
- Between people (inter-psychological category)
- Within the child (intra-psychological category)
- E.g., memory first occurs in sharing recollections with others, then as an individually experienced process
- interactions with adults are crucial (varies drastically by culture)

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15
Q

How do social interactions foster cognitive growth?

A
  • Vygotsky’s Theory of the Zone of Proximal Development (ZPD)
  • Vygotsky’s Theory of Scaffolding
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16
Q

Zone of Proximal Development (ZPD)

A

Level of task difficulty that a child cannot do alone, but can do with help
- Balance

  • outer circle: things the learner cannot do
  • medium circle: Zone of Proximal Development - things the learner can do with help
  • inner circle: things the learner can do on their own
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17
Q

scaffolding

A

Gradually changing teaching to meet the increasing skills

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18
Q

Rogoff’s extension of Vygotsky’s

A

guided participation refers to adult-child interactions during the more routine activities
- chores, TV watching, hearing conversations
- ZPD can be applied across cultures, but guided participation tends to vary in the WEIRD samples

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19
Q

Shared Remembering (in the West; instead of guided participation)

A

Treat the child as a conversation partner
- E.g., remember what we saw at the park?

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20
Q

memory development benefits of Shared Remembering

A
  • Communicate memories
  • Learn about themselves
  • Learn about own history
  • Learn about what is important to remember
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21
Q

cultural differences in conversations study (Schroder et al., 2013)

A

3-year-olds

Western culture (Germany/Greece)
- Longer
- More reminiscing
- Focus on the child’s personal judgments (autonomous talk)

Non-Western culture (Cameroon/India)
- Repetitions
- Fewer evaluations
- Focus on social responsibility, respect

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22
Q

other important adult-child interactions

A
  • reading to children
  • symbolic play
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23
Q

reading to children

A
  • Predictive of their later reading ability
  • Better expressive and receptive language if interactive –> e.g., “What is Eeyore doing?”
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24
Q

symbolic play

A
  • Pretend play
  • More skilled partners → faster development
    -Theory of Mind & Knowledge of Objects
  • Varies by culture
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25
summary of cultural influences on development
- Guided participation occurs universally, but ways differ by culture - Cultural differences: Children segregated from adults learn skills in an outside context (school) with verbal instruction; Children stay with adults most of the day and learn behaviors in context through observation and interaction - There is no single path to becoming an effective member of society
26
Tang et al. (2020)
Methods - Behavior Inhibition (BI) in 14-month-old infants: Temperament with cautious and fearful behaviors to unfamiliar situations; Observation - EEG in adolescents - Flanker Test: Error-related-negativity (ERN) is observed when a mistake is made; Quick electrical “ops”; Amplitudes differ - Self-report in adults Results - High BI in infancy predicted reserved personality in adulthood: Lower social functioning, Fewer relationships, Higher levels of internalizing behaviors (e.g., anxiety) - High BI and psychopathology positively associated: For those with higher ERN amps → increased error monitoring (reacting strongly to a mistake) Implication - Temperament in infancy can be predictive of adult well-being
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mental representation
mental coding of the information
28
can represent information (mental representation) in different forms
- Writing/letters - Maps - Categories
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symbol
stand-in for real object/event
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representational insight
knowledge than an entity can stand for something other than itself - e.g., plush toy represents a bear
31
When can children understand and use symbols (pictures/models)? Deloache (1987)
- 2 and 3-year-olds - Shown picture or a scale model of a room - Showing where the toy is hidden - Children asked to find a hidden toy in a real room - With scale models, older children (3-year-olds, but not 2-year-olds) can find the toy - 2-year-olds fail to recognize scale model represent the room - But when showing 2-year-olds pictures (instead of scale models) - Perform much better
32
dual representation
ability to think about an entity in two different ways at the same time - Scale model → difficult because it is interesting by itself - Picture → easy because it is less interesting, meant to be representational - This ability is still developing in 2-year-olds
33
Can 2-year-olds use the scale model when dual representation is not required?
yes Shrinking Room Experiment (Deloache et al. 1997) - 2-year-olds - Were convinced that the model is the same room but shrunk - Better performance for those who did not have to use dual representation (like the standard model requires)
34
symbolic play
18 months - e.g., using a banana as a phone
35
Symbolic Play ≠ Dual Representation
- 18-month-olds see a banana as a banana OR a phone - Not both at once
36
scale errors
1.5 - 2.5 years - Difficulty distinguishing real objects from symbolic representation
37
appearance/reality distinction
knowledge that appearance of the object does not necessarily correspond to its reality - “Not all shiny are gold” - “Don’t judge a book by its cover” - Such perspective gained with experience
38
generic identity
knowing that identity is consistent regardless of changes in appearance - developed by 6-years-old
39
pioneering study on generic identity - DeVries (1969)
- 3-year-olds and 6-year-olds - Played with a trained cat, Maynard - Then Maynard was dressed in a dog mask - Children saw the tail and body during the change - Asked children: Is it now a dog? - 3-year-olds said yes
40
another study on generic identity - Flavell et al. (1986)
- 3-year-olds and 8-year-olds - Watched milk get poured in a red glass - Asked children: - How object looks right now - How they truly are - 3-year-olds: same answer for both - Red - Red
41
Why is the appearance/reality distinction difficult?
- dual encoding - linguistic demands of the task
42
dual encoding
ability to represent an object in more than one form at a time - Similar to dual representation - 3-year-olds can only focus on one (appearance or actual identity)
43
linguistic demands of the task
- Instructions are hard - Appearance encoded visually but identity is communicated
44
When linguistic demands are low and identity information is provided visually, 14-month-olds show some dual representation Cacchione et al. (2013)
- Showed a bunny transforming to a carrot to half infants - Bunny then was put in a box, changed form to carrot - Infants asked to search the box - Those who saw transformation were less surprised to see the carrot there
45
summary of dual-representational ability
- Develops gradually from infancy to 6 years - Developmental timing varies across circumstances: Pictures vs. Models; Can be found early (14 months) in some circumstances (when visual information provided)
46
Jean Piaget (1896-1980)
- One of the most famous developmental psychologists - Changed perceptions on how children learn: Children are not little adults; Differences in now just how much they know but also in how they know it
47
Piaget's theory basics
- Stages view on development --> Not gradual, but a series of changes - Functions are continuous --> Abilities do not just pop up - Domain general view on development --> Single cognitive system oversees problem-solving, imitation, etc. - Children are Active Agents --> Not passive learners; Explore; “little scientists” - Constructive process of cognition --> Theories change with age - How do children “construct” knowledge --> Children use schemas
48
schemas
mental categories of related events/objects - add new schemas and refine old - schemas change physical to functional, conceptual, and abstract - E.g., things I can grasp (physical) → things I can eat (functional)
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Piaget's functional invariants
organization + adaptation that characterize all systems throughout the lifespan
50
organization
- Schemas are related - Integration of schemas into higher order systems - Scheme for sucking + scheme for arm-moving into thumb-sucking scheme
51
adaptation
- Tendency to adjust schemas for environmental demands - Adaptation through assimilation and accommodation
52
assimilation
fitting new experiences into existing schemas - accumulating evidence - E.g., seeing a new breed of a dog and adding it to a “dog” scheme
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accommodation
modifying schemas as a result of new experience - E.g., cats also have fur, are small, and have 4 legs, but they do not fit into the dog schema
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equilibration
tendency to keep schemas in balance
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disequilibrium
experience of conflict between new information and existing concepts
56
Piaget's stages of development
- Sensorimotor stage → birth to 2 years - Preoperational period → 2 to 7 years - Concrete operational period → 7 to 11 years - Formal operational period → 11 and beyond - universal - cannot be skipped
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sensorimotor period (0-2 years)
first year of life - Substage 1 → Reflexes E.g., grasping - Substage 2 → Intentional actions on self E.g., thumb sucking Occur by accident - Substage 3 → Intentional actions on objects E.g., hit the mobile Occur by accident - Substage 4 → Coordinating schemes E.g., remove an obstacle to get a toy Combine actions learned in substages 2 and 3; Goal-directed second year of life - Substage 5 → Active Experimentation E.g., climbing surfaces Altering schemes to meet new goals; Coincides with increased locomotive skills - Substage 6 → First Symbolic Thinking Language → first words; Deferred Imitation → imitating after some time has passed; Symbolic Play → banana is a phone
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preoperational stage
- May have imaginative companions E.g., tea parties - Limited problem-solving - Classification problems --> Can only classify along a single dimension E.g., either color or shape Seriation problems - Cannot always order objects based on a characteristic E.g., by size - Egocentrism E.g., everyone sees what I see (mountain task) - Animism E.g., teddy bear is hurt - Lack conservation - Lack of understanding that objects can share the same property with different appearance E.g., mass, number, solid, liquid quantity - Perceptual salience --> The appearance of “taller” overrides the reality of equal amounts - Centration --> Focus on one characteristic only - Irreversible thinking --> 2 + 3 = 5, 5 - 3 = ?
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concrete operational (7-11 years)
- conservations skills - reversible thinking --> water to ice, ice to water - decentering - logical thinking (limited to reality and familiar objects) - seriation and classification skills --> can order and classify objects - transitive thinking --> comparison abilities e.g., If J is taller than M, and M is taller than S, who is taller— J or S?
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conservation skills
understanding that objects can share the same property with different appearance
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decentering
ability to consider multiple aspects of an object
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formal operations (11-16 years)
- Adolescence/puberty - Reflexive abstraction E.g., thinking about thinking - Logical thinking about ideas --> Real, hypothetical, and abstract - Decontextualized thinking --> Separate prior knowledge/beliefs from new evidence to the contrary - Adolescent egocentrism --> differentiating own thoughts from others, imaginary audience, personal fable
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imaginary audience
- The spotlight effect → feel like they’re constantly on stage - Peaks during early adolescence, then declines
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personal fable
belief that experiences are exclusive/unique, belief that they are invulnerable - e.g., “No one has ever felt like this before!”, “I drive better when I’m drunk!”
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criticism of Piaget's theory
- Underestimates infants’ and young children’s cognitive ability; overestimates adolescents’ cognitive ability - Vague about mechanisms/processes of change - Does not account for variability in children’s performance - Children may accelerate in one domain before another - Undervalues the sociocultural environment’s influence on cognitive development - But: Piaget unarguably changed the study of human development and impacted the field of study more than any other theories - Formal operations (11-16 years): Piaget’s description of formal operations overestimates the logical capability and/or usage of most individuals; Varies by culture, individual, and situation
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some symbolic play
~18 months - e.g., pretend banana is a phone
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sociodramatic play
- E.g., pretend to be a pirate - ~3 years - Social - Peaks at ~6 years of age and decreases into adolescence - One of the most common activities (can take up to 30% of the waking day)
68
cultural differences in symbolic play
- Symbolic play is based on objects available and roles of adults: E.g., cardboard boxes (WEIRD) E.g., real or toy tools (traditional) - Children from traditional societies are more likely to imitate adult work --> Hunter-gatherer or horticultural societies more likely to observe adults at work
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benefits of symbolic play
Higher symbolic play → higher levels of… - Language development - Perspective taking - Executive-function abilities --> Related to attention and information processing, Predict social and academic performance experiment found that children who engaged in fantasy pretend play had better executive function abilities than those who did not counterfactual reasoning - “As if” perspective - Unusual scenarios helps in the navigation of real-life situations
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distinguishing real from fantasy
- Can tell the difference between dreams and reality (3-4-year-olds) - But many 3-year-olds believe that the same dream can be experienced by different people - And that dreams can be easily manipulated - But they can use schemes (categories) --> Know that Superman and Mickey Mouse do not interact
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3-year-olds reject factual information if...
it is in a make-believe context - After watching Dora the Explorer, 3-year-olds stated that Spanish words were “just pretend”
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source monitoring
determining origins or memories of knowledge - Difficult for children - Touch your nose vs. pretend to touch your nose - Asked later if they really did - Even 6-year-olds sometimes say yes when they actually did not
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imaginary friends
- Same time as sociodramatic play (~3-year-olds) - E.g., pretend children, talking animals - Pretty common → 65% of children had an imaginary friend - Cognitive advantage → better storytelling skills
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role of cognitive maturity
- 3-5-year-olds Told a story about Candy Witch - Older children were more likely to believe - Belief in fantasy needs cognitive maturity Guess which box the toy is in - Told Princess Alice wants to help - Introduced an unexpected event during some trails - Light flick, picture drop - Older children changed their choice - Verbally confirmed
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amnesia
memory loss - Can still recall language, basic facts (e.g., current president)
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anterograde amnesia
no memory formation about new events
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retrograde amnesia
no memory for past events - episodic memory loss
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ways to test memory in infants
- Novelty preference - Conjugate reinforcement procedure - Deferred imitation
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novelty preference
- Infants habituate to a stimulus - Afterwards, shown familiarized and novel stimulus side-by-side - Preference for novel indicates memory of familiarized
80
preference of novelty and familiarity based on time since exposure --> novelty preference
- 3.5-month-olds saw a stimulus for 30 seconds - Goldilock effect - Prefer novel when memory traces are strong, familiar when memory traces are weak in order to strength the trace - 1 day = in the middle/transition
81
conjugate reinforcement procedure
- Works with 2-month-olds - Using conditioning - Measure baseline leg kicking --> 3 minutes - Reinforcement period --> 9 minutes, Ribbon attached to leg and mobile - Delay --> 1 hour or 1 day - Test period: Unattached to mobile, If higher rate than baseline → memory, If lower rate than baseline → forgetting - Remember up to 8 days
82
infant memory is...
context dependent
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deferred imitation
- Imitating a model after delay - A model shows an action with a novel object - Placing a bar across two posts, hang plate from bar, strike bar with mallet - Delay - Infants are given the object If infants display the same action → memory - Can do from 9 months - Can remember for as long as 1 year
84
Brown & Lamb (2015)
Implants on children’s testimonies - Developmental changes - The way questions asked - Time between event and interview The way of asking questions - Open-ended questions --> Better accuracy, more important information, better organization - “Wh-” questions or Yes/No questions --> Inaccurate, fewer details Age - 3-4-year-olds are better with focused questions - 5-6-year-olds are better with open-ended questions - After 5, the difference lessens Children with disabilities - Moderate levels of intellectual disability - Good with open-ended prompts - Better with more focused open-ended prompts - Continue to need support on interviewer-provided structure (similar to young children) Interviewer bias - Topics of questions - Tone, facial expressions, gestures - Repetitions of questions - Prior questioning might impact subsequent responses - Exposure to false information --> Can incorporate that information in the responses NICHD Protocol - Talk about everyday experiences and ground rules first (truth) - Open-ended questions - Open and focused - Cued invitations - Answers as cues for more information - Child-directed retrieval process
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memory in infancy
- hippocampus --> most parts are adultlike before birth - dentate gyrus --> part of hippocampus; episodic memory; not fully developed; adultlike at ~10 months; explains low memory of infants under 6 months
86
infantile amnesia
inability of adults to recall specific events or episodes from early childhood - autobiographical memory loss - cannot remember much of anything before the age of 3.5 or 4 years
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old views of infantile amnesia
Freud: infant memories are “repressed” - Not likely; current scientists have various theories explaining infantile amnesia, none of which are Freudian - On the contrary, emotional events from childhood are more likely to be remembered Storage failure - Not likely; deferred imitation shows the opposite
88
current views of infantile amnesia
encoding differences - The way we represent information changes - Language --> Inability to convert motor memories into verbal ones prevents children from recalling events from infancy - Underdeveloped sense of self --> Thus no recall of autobiographical memories - Social interactions --> Shared experiences - Neuro --> Hippocampus
89
implicit memories
unconscious, automatic memories like how to perform a skill (e.g., riding a bike)
90
explicit memories
conscious recollection of facts and events, requiring deliberate retrieval and thought to recall information like remembering a friend's birthday