Quiz #2 (Chapters 4-6) Flashcards

(38 cards)

1
Q

Social Currency

A
  • inner remarkability (provoke discussion, emphasize the good, defined as unusual/extraordinary)
  • the need to participate
  • to get people talking, companies need to mint social currency (give people a way to make themselves look good while promoting their products)
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2
Q

Triggers

A

give them a reason to talk
word of mouth
interesting products create buzz
sights, smells, and sounds

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3
Q

Emotion

A
  • how it drives us to action

- the power of awe (more effective than sadness)

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4
Q

Public

A
  • social influence
  • the act of immitation
  • making the private public- design ideas portray themselves
  • behavioral residue livestrong wristbands
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5
Q

Stories

A
  • memorable
  • show if something will work
  • get people sucked in the drama
  • embed yourself/your product into the story
  • emotional stores most impactful
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6
Q

Practical Value

A
  • pay it forward
  • deals, sharing what is useful to others
  • psychological
  • percentage or $ off/saving
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7
Q

In contagious he describes 6 “steps” so it is misleading TF

A

False; they are not actually steps

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8
Q

Targeting

A

with the aptitude to; to do it most efficiently
Three criteria predict who is most likely to buy again:
Recency: they purchased recently
Frequency: they purchase often
Monetary: they spend a lot of money


Profiling
For acquiring new customers, a targeting strategy is to profile current customers and look for potential customers with similar profiles.

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9
Q

How do consumers make brand decisions

A
the traditional view:
need recognition
information search
evaluation of alternatives
purchase decision
post-purchase evaluation
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10
Q

Cultural Influences

A

Norms and Values
Norms: a culture’s boundaries for “proper” behavior
Values: the source of norms which represent underlying belief systems
Core Values; govern people’s attitudes

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11
Q

Social Influences

A

Social class:
income, wealth, education, occupation, family prestige, value of home, neighborhood

Reference groups:
teachers, religious leaders, political parties, religious groups, ethnic organizations, hobby-based clubs, fellow workers or students

family: most important
people related by blood, marriage, or adoption
a household cons

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12
Q

Psychological influences

A

Needs and Wants:
Needs are motivated by basic survival instincts
Wants are what we desire

Hierarchy of Needs: SElf-Actualization, Ego needs, belongings, safety, and physiology

Satisfaction- satisfied customers
Dissonance- cognitive dissonance, a conflict between thoughts, creates a state of tension
Motivation- a motive is an internal force that stimulates you to behave in a certain manner

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13
Q

Telemarketing

A

a form of personal sales but less expensive
inbound calls are initiated by a customer
outbound calls originate from the firm

issues: intrusion, privacy, fraud

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14
Q

The internet and new forms of direct response

A

combines strengths of direct mail and telemarketing
moves marketers to one-to-one marketing

three types of email campaigns:
Addressable to current customers
Addressable to prospects
Unsolicited and often unwanted, or spam

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15
Q

Direct Response

A
  • Relies on communication sent directly to consumers.
  • The response comes directly back to the source.

  • Includes a strong focus on market research. 

  • Designed to elicit an immediate response. 

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16
Q

Sales Promotion

A
  • increasing the value of its product or brand by offering an extra incentive to purchase it.

  • sales promotion is designed to encourage action.

  • Action typically (but not always) comes by convincing people to act by offering incentives.
17
Q

What does AIDA stand for?

A

Attention Interest Desire Action

18
Q

The Mike Slogan Measure

A

Will it break through?
Will it ring true?
Will somebody out there like you?

19
Q

the 4 I’s

A

Impact, Identification, Image, Integration

20
Q

The facet model of effects

A
See/Hear: the Perception Facet
Feel: the Affective or Emotional Facet
Think/understand: the Cognitive Facet
Connect: the Association Facet
Believe: the Persuasion Facet 
Act/Do: the Behavior Facet
21
Q

Primary Research

A
Information collected for the first time from original sources, such as primary research suppliers.
These include: 
A.C. Neilson
Simmons Market Research Bureau (SMRB)
Mediamark Research Inc. (MRI)
22
Q

how the facet model of effects apply to brand communication (look at book)

A

All of the 6 components works together in brand communication to create a response. An effective message has a diamond like quality that represents how the message work together to create the desired customer response.

23
Q

Quantitative Research

A

Survey research (structured interviews and questionnaires)
Online surveys
Consumer behavior data

24
Q

Quantitative Research

A
  • verbal/behavioral com
  • survey research (structured interviews and questionnaires)
  • Consumer behavior data
  • Delivers numerical data such as: numbers of users and purchases, their attitudes and knowledge, their exposure to ads, other market-related information.
25
Qualitative Research
``` Explores underlying reasons for consumer behavior
 Tools include: Focus groups Observation Ethnographic studies In-depth interviews Expert panels Case studies Diaries ```
26
Think/Feel/Do
Think about the message, feel some something about the brand, then do something, such as try it.
27
Key Players in Direct Response
``` marketers agencies adv. agencies direct marketing agencies service firms fulfillment houses ```
28
DRC process
used to.. provide in-depth product info drive traffic to a store or website develop leads for follow-up sales drive a response retain or strengthen customer relationships test offers to predict their effectiveness
29
Strong Theory
advertising can persuade people that have never bought the item to buy it and buy it again
30
Weak Theory
advertising has a limited impact on consumers, used to reinforce existing brands; reinforces brand perceptions
31
Framing Error
making a decision on results from the wrong questions being asked
32
mass communication
one way process with the message moving from sender | to receiver
33
Interactive Communication
- two way dialogue | - were marketing.com is headed
34
Validity
ask the right questions
35
What makes an effective trigger?
the customer remembering the message
36
Uses of research
Marketing info, consumer insight, brand info, media, message development, advertising or IMC plan, evaluation
37
Primary research
Collection of data that does not exist yet
38
Secondary research
already been done background research using published info ex. trade associations, gov associations