Quiz 3 Flashcards
Flipbooks
Also known as the kineograph, circa 1886
Prototype invented in 1838
Louis-Jacques-Mandé Daguerre shares his daguerreotype, the earliest form of photography on a polished silver-plated sheet of copper.
1895: The Lumière brothers
The Lumière brothers are the first to show a projected film to a paying audience using their Cinématographe.
1906: The first animated film
J. Stuart Blackton made the first animated film; “Humorous Phases of Funny Faces.”
What is Stop Motion ?
Form of animation that relies on photographs of still objects to create movement
● Objects are manipulated and photographed sequentially
● When the photographs move together in a quick sequence (like in a film) it creates the illusion of movement
● Similar to the way a flip-book works
Stop Motion Trick
● The stop trick or “substitution splice” was an early special effect process used in cinema.
● The technique was perfected by French filmmaker Georges Méliès, but was likely first used in The Execution of Mary Stuart, a film produced by Thomas Edison in 1895.
● The camera was stopped, actors or props changed, and the camera was then restarted to capture a very similar scene with some important differences.
Gertie the Dinosaur
● 1914: Winsor McCay creates the first character-based cartoon ”Gertie the Dinosaur”
● Approximately 5 minutes long, contains 10,000 drawings
CGI (Computer Generated Imagery) History
● Late 70s/early 80s: introduction of Computer Generated Imagery (CGI) allows animators to combine live action with animation-generated fantasy/illusion.The first mainstream CGI movie is “The Last Starfighter” (1984)
● 1995: “Toy Story” premieres as first full-length motion picture created entirely by CGI
12 Principles of Animation
Squash and stretch
Timing and Motion
Anticipation
Staging
Follow Through and Overlapping Action
Straight Ahead and Pose to Pose Action
Slow In and Out
Arcs
Exaggeration
Secondary Action
Solid Drawing
Appeal
Onion Skins
Transparent layers that enable you to see what’s been drawn before
Keyframes
Major transition points in the action (beginning, middle, end)
Extremes
The most extreme position of any action (if it’s a jump then it’s the highest position of that jump, or an expression then the most extreme version of that expression)
In-betweens
The additional frames drawn between your extremes and keys
Motion Speed
Motion speed is determined by the number of frames for any action – more in-betweens (slower) or less (faster)
Animation Workflow
Concept/character sketch
● Storyboard
● Animatic
● Production
○ Outlines
○ Colors
○ Backgrounds
○ Sound
● Final Version
Types of Stop
Motion
● Claymation
● Pixilation
● Object Animation
● Lego Animation
● Paper Cutout
● Model/Puppet
● Sand
● Paint
Before Digital Production
Film and Video were two distinctly different terms
Film = analog, chemical process
Video = digital, magnetic tapes, broadcast or data (SD cards)
After Digital Production
Film or Video can be used interchangeably
Analog film is still used in cinema but not always
Usually,
Film = cinema, movemaking
Video = everything else !
Field of View
We refer to what the camera sees at any particular moment as the field of view.
- A photographer monitors the field of view using a viewfinder.
- Professional video cameras typically have two electronic viewfinders
Four Variables that Work to Determine Field of View
Four variables work in conjunction to determine a camera’s field of view:
1) camera location
2) camera angle
3) subject location
4) focal length
Point of View
Point of View
- Refers to the position of the camera in relation to the subject and is determined by location and angle
- Composition is affected by the placement of the camera and the subject in relation to the background.
Peripheral Vision
Peripheral vision is a term we use to describe the part of our vision that extends beyond the z-axis—to objects further to the left or right or up or down
Three Dimensional Space
Horizontal plane - is referred to as the x-axis
- it is described simply as width or length.
Vertical plane - is referred to as the y-axis
- Is called the dimension height
Depth - is referred to as the z-axis
High / Top - Angle Shot
Camera points from a position above the subject’s eye line