quiz 3 finals itp Flashcards

(64 cards)

1
Q

an involuntary response that is not under personal control or choice (e.g.. salivation

A

reflex

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2
Q

Pavlov accidentally discovered the phenomenon of

A

classical conditioning

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3
Q

learning to make an involuntary response to a stimulus other than the original or natural stimulus that normally produces the response

A

classical conditioning

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4
Q

naturally occurring stimulus that leads to an involuntary and unlearned response

A

Unconditioned stimulus (UCS)

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5
Q

an involuntary and unlearned response to a

naturally occurring or unconditioned stimulus

A

Unconditioned response (UCR):

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6
Q

previously neutral stimulus that becomes able to produce a conditioned response, after pairing with an unconditioned stimulus.

A

Conditioned stimulus (CS):

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7
Q

has no effect on the desired response prior to conditioning.

A

neutral stimulus (NS)

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8
Q

learned response to a conditioned stimulus.

A

Conditioned response (CR

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9
Q

Putting it all together: Pavlov’s canine classic, or tick tock tick tock

a. The CS must come before the UCS.

b. The CS and UCS must come very close together in time-ideally, no more than 5

seconds apart. c. The NS must be paired with the UCS several times, often many times, before

conditioning can take place.

d. The CS is usually some stimulus that stands out from other competing stimuli.

A
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10
Q

is the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response.

A

Stimulus generalization is

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11
Q

is the tendency to stop making a generalized response to a stimulus that is similar to the original conditioned stimulus because the similar stimulus is never paired with the unconditioned stimulus.

A

Stimulus discrimination

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12
Q

the disappearance or weakening of a learned response following the removal or absence of the unconditioned stimulus (in classical conditioning) or the removal of a reinforcer (in operant conditioning)

A

Extinction

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13
Q

is the reappearance of a learned response after extinction has occurred

A

b. Spontaneous recovery

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14
Q

occurs when a strong

conditioned stimulus is paired with a neutral stimulus, causing the neutral stimulus to

become a second conditioned stimulus.

A

Higher-order conditioning

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15
Q

is a modern perspective in psychology involved in classical conditioning that focuses on memory, intelligence, perception, problem solving, and learning

A

Cognitive perspective

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16
Q

Phobias: John Watson demonstrated that a phobia, an irrational fear response, could be learned through classical conditioning (e.g., “Little Albert” experiment).

A
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17
Q

is an emotional response that has become classically conditioned to occur to learned stimuli, such as a fear of dogs or the emotional reaction that occurs when seeing an attractive person

A

Conditioned emotional response (CER)

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18
Q

is the classical conditioning of an involuntary response or emotion that occurs by watching the reaction of another person to a stimulus.

A

Vicarious conditioning

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19
Q

is the development of a nausea or aversive response to a particular taste because that taste was followed by a nausea reaction, occurring after only one association

A

Conditioned taste aversion

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20
Q

refers to the tendency of animals to learn certain associations, such as taste and nausea, with only one or few pairings due to the survival value of the learning

A

Biological preparedness

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21
Q

is the learning of voluntary behavior through the effects of pleasant and unpleasant consequences to responses.

A

Operant conditioning

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22
Q

is a law stating that if an action is followed by a pleasurable consequence, it will tend to be repeated, and if followed by an unpleasant consequence, it will tend not to be repeated

A

law of effect

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23
Q

behavior is any behavior that is voluntary and not elicited by specific stimuli

A

Operant behavior

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24
Q

b. Skinner named the learning of voluntary behavior

A

operant conditioning.”

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25
is any event or stimulus that, when following a response, increases the probability that the response will occur again
Reinforcement
26
are any events or objects that, when following a response, increase the likelihood of that response occurring again.
Reinforcers
27
is any reinforce that is naturally reinforcing by meeting a basic biological need, such as hunger, thirst, or touch.
Primary reinforcer
28
is any reinforce that becomes reinforcing after being paired with a primary reinforce, such as praise, tokens, or gold stars.
. Secondary reinforcer
29
is the reinforcement of a response by the addition or experiencing of a pleasurable stimulus.
Positive reinforcement
30
the reinforcement of a response by the removal, escape from, or avoidance of an unpleasant stimulus
Negative reinforcement
31
the tendency for a response that is reinforced after some, but not all, correct responses to be very resistant to extinction.
partial reinforcement effect
32
the reinforcement of each and every correct response
Continuous reinforcement
33
schedule of reinforcement in which the interval of time that must pass before reinforcement becomes possible is always the same.
Fixed interval schedule of reinforcement
34
schedule of reinforcement in which the interval of time that must pass before reinforcement becomes possible is different for each trial or event
Variable interval schedule of reinforcement
35
schedule of reinforcement in which the number of responses required for reinforcement is always the same.
. Fixed ratio schedule of reinforcement:
36
schedule of reinforcement in which the number of responses required for reinforcement is different for each trial or event.
Variable ratio schedule of reinforcement
37
any event or object that, when following a response, makes that response less likely to happen again
Punishment
38
the punishment of a response by the addition or experiencing of an unpleasant stimulus
Punishment by application
39
is the punishment of a response by the removal of a pleasurable stimulus
Punishment by removal
40
models aggressive behavior; punishment typically has a temporary effect on changing behavior
. Aggressive punishment
41
models aggressive behavior; punishment typically has a temporary effect on changing behavior
. Aggressive punishment
42
most effective when immediate, consistent, and paired with reinforcement of desired behavior.
Punishment
43
is any stimulus such as a stop sign or a doorknob that provides the organism with a cue for making a certain response in order to obtain reinforcement.
Discriminative stimulus
44
involves the removal of the reinforcement of the (undesirable) behavior.
Extinction
45
Operant conditioned responses are generalized to stimuli that are only similar to the original stimulus.
Stimulus generalization
46
is the recurrence of a conditioned response after extinction.
Spontaneous recovery
47
is the reinforcement of simple steps in behavior through successive approximations that lead to a desired, more complex behavior
Shaping
48
the tendency for an animal's behavior to revert to genetically controlled patterns and limits learning in this regard.
Instinctive drift
49
is the use of learning techniques to modify or change undesirable behavior and increase desirable behavior
Behavior modification
50
is the use of objects called tokens to reinforce behavior in which the tokens can be accumulated and exchanged for desired items or privileges.
Token Economy
51
modern term for a form of functional analysis and behavior modification that uses a variety of behavioral techniques to mold a desired behavior or response
Applied behavior analysis (ABA
52
uses feedback about biological conditions to bring involuntary responses, such as blood pressure and relaxation, under voluntary control.
Biofeedback
53
the use of learning techniques to modify or change undesirable behavior and increase desirable behavior.
Behavior modification
54
is the use of objects called tokens to reinforce behavior in which the tokens can be accumulated and exchanged for desired items or privileges,
Token economy
55
is a form of biofeedback using brain-scanning devices to provide feedback about brain activity in an effort to modify behavior.
Neurofeedback
56
is learning that remains hidden until its application becomes useful.
Latent learning
57
the sudden perception of the relationships among various parts of a problem, allowing the solution to the problem to come quickly.
Insight
58
is the tendency to fail to act to escape from a situation because of a history of repeated failures in the past. There are parallels between learned helplessness and depression.
Learned helplessness
59
Tolman's maze-running rats: Latent learning
Rats allowed to wander in a maze without reinforcement showed evidence of latent learning.
60
Seligman's depressed dogs: Learned helplessness
Dogs that had been initially placed in an inescapable situation failed to try to escape later when it became possible to do so, remaining in the painful situation as if helpless to leave.
61
is learning new behavior by watching a model perform that behavior.
Observational learning
62
refers to the observation that learning can take place without actual performance of the learned behavior
Learning/performance distinction
63
demonstrated that young children will imitate the aggressive actions of a model even when there is no reinforcement for doing so.
Albert Bandura's Bobo doll experiment
64
B. The four elements of observational learning
1.Attention 2. Memory 3. Imitation 4. Desire