RBT Module 3 Flashcards
Two broad categories of stimuli in relation to time
1) Antecedents
2) Consequences
Three criteria for operational definitions
1) Clear
2) Objective
3) Precise and Complete
Three defining characteristics of behavior
1) Involves movement
2) Is observable
3) Is measurable
A stimulus that always comes before the response
Antecedent
A-B-C stands for (3 words)
Antecedent-Behavior-Consequence
Reinforcement results directly as a result of engaging in the response (2 words)
Automatic reinforcement
A general term in ABA for something unpleasant or non-preferred
Aversive
If this type of condition precedes (comes before) a response, individuals are likely to do something to avoid or escape it
Aversive
If this type of condition follows a response, it typically will punish the response
Aversive
The actions of a living organism
Behavior
Stimuli that function (act) as reinforcers only after learning, through the process of pairing (2 words)
Conditioned reinforcers
A stimulus that always comes after the response
Consequence
Nearness in time
Contiguity
Dependency between events. Can often be stated as an “if-then” or “when then” statement
Contingency
Reinforcers are defined by their (3 words)
Effect on behavior
All the stimuli (events) and conditions which can affect behavior
Environment
Behavior can be counted or timed and is therefore
Measurable
Behavior must be an action and therefore requires
Movement
Subtracted, removed or taken away from the environment
Negative
The removal of a stimulus following a response that results in an increased likelihood of that response in the future (2 words)
Negative reinforcement
Behavior can be sensed (seen, heard, smelled, felt) and is therefore
Observable
Behavior that has an effect on the environment
Operant
A description of a target behavior that indicates what the response looks like (topography of response), when we will begin/end measurement, and what responses will be counted as “correct” or “incorrect” (2 words)
Operational definition
The process by which stimuli become conditioned reinforcers through learning
Pairing