Requirement Elicitation Flashcards

(14 cards)

1
Q

Requirements Elicitation

A

The process of seeking, capturing and consolidating requirements from available requirements sources

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2
Q

3 Requirement Sources

A
  1. Stakeholders
  2. Documents
  3. Systems in Operation
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3
Q

Stakeholders

A

People or organizations that (directly or indirectly) influence the requirements of a system. Exam ples of stakeholders are users of the system, operators of the system, developers, architects, customers, and testers.

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4
Q

Documents

A

Standards and legal documents, as well as domain- or organization specific documents, such as requirements documents and error reports of legacy systems.

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5
Q

Requirements Categorization According to Kano Model

A
  1. Dissatisfier (a must-be requirements)
  2. Satisfiers (a one-dimensional customer requirement)
  3. Delighters (an attractive requirement)
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6
Q

Dissatisfiers (Basic Factors)

A

Properties of the system that are self-evident and taken for granted (subconscious knowledge).

  • must be fulfilled by the system in any case
  • observation (Field observation, Apprenticing) and document-centric (system archeology, perspective-based reading) techniques are well suited for this
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7
Q

Satisfiers (Performance Factors)

A

Explicitly demanded system properties (conscious knowledge)

  • Satisfiers can be well using survey techniques (interview, questionnaire).
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8
Q

Delighters (Excitement Factors)

A

System properties that the stakeholder does not know or expect and discovers only while using the system—a pleasant and useful surprise (unconscious knowledge)

  • Creativity techniques are best suited to elicit delighters (Establishing innovations, Brainstorming, change of perspective, analogy technique)
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9
Q

Elicitation Techniques

A

(SCODS)
1. Survey Techniques
2. Creativity Techniques
3. Observation Techniques
4. Document-centric Techniques
5. Supporting Techniques

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10
Q

Survey Techniques

A
  1. Interview
  2. Questionnaire
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11
Q

Creativity Techniques

A
  1. Brainstorming
  2. Change of Perspective (etg; six thinking hats)
  3. Analogy
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12
Q

Observation Techniques

A
  1. Field Observation (Observation of the users at work)
  2. Apprenticing (executing the work of the user under their guidance)
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13
Q

Document-centric Techniques

A
  1. System Archeology - exploration of functionality of an existing system
  2. Perspective-based reading
  3. Reuse
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14
Q

Supporting Techniques

A
  1. Workshops
  2. Prototyping
    a) Throw-away prototyping
    b) Evolutionary prototyping
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