review Flashcards

1
Q

What are the five skills?

A

1) skating
2) shooting
3) passing
4) puck control
5) checking

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2
Q

Provide an example of each fundamental skill

A

skating - forward crossovers
puck control - toe pulls
passing - saucer pass
checking - body check
shooting - slap shot

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3
Q

Provide key teaching points to the skill

A

skating - forward crossovers: knees are bent and feet are parallel to your shoulders. your toe should be the last thing to leave the ice. body weight should be on your outside leg
puck control - toe pulls: Control the puck to do this you need to have a good grip on the stick and being able to stickhandle effectively.
shooting - slapshot: Grip the stick: Start by gripping the stick with your top hand near the top of the stick and your bottom hand about halfway down the shaft. downswing, shift your weight forward onto your front foot and rotate your hips and shoulders towards the target.
passing - saucer pass: Cup the puck with the blade of your stick by rotating your wrists and pulling the puck towards you.
checking - body check: Before attempting a body check, make sure you are in a good position with your knees bent, feet shoulder-width apart, and body square to the opponent. Keep your head up and your eyes on the opponent at all times.

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4
Q

Provide an example of
(individual & team) tactics

A

forward crossovers: used in offensive dzone breakout or to turn the puck up the boards
saucer pass: cross ice pass creating a scoring opportunity
body check: defensive play to gain possession of the puck (during forecheck)
toe pulls: entering the offensive zone you can use toe pulls to quickly change directions, one on one situations where you can create space between you and your opponent
slap shot: A player can use a slap shot to score from the point or circle, or as a one-timer off a pass from a teammate (individual tactic- offensive)

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5
Q

define a tactic

A

A collective action of two or more players using technical
skills and / or individual tactics in order to create an
advantage or take away the advantage of an opponent.
- Action by one player using one or a combination of technical skills in order to create an advantage or to take away the advantage of an opponent. A tactic may be classified as offensive or defensive
- Breakout
- Zone entries
- Anticipation
- Backchecking
- Penalty kills
- Backdoor coverage
- Dump and retrieve
- D to d pass (over)

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6
Q

Where does the tactic apply to a team system

A

when all five players have a coordinated pattern and designated positions.
e.g., Breakouts are a team tactic but can become a team system when all five players are involved, choosing a breakout based on the opposing teams forecheck will make it a team strategy

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7
Q

define a team system

A

A pattern of play in which the movement of all players are integrated in a coordinated fashion in order to accomplish an offensive or defensive objective
Offensive: breakouts
Regroups
Attacks
Faceoffs
Powerplay set up (box plus one, umbrella)
Defensive: dzone coverage, nz forecheck, ozone forechecks
Penalty kills setup

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8
Q

define a team system in each zone: defensive, neutral, and offensive

A

defensive ozone: forecheck
defensive neutral: forecheck
defensive dzone: dzone coverage
offensive dzone: breakout
offensive neutral: regroup
offensive ozone: attack –> double o double t

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9
Q

how do skills and tactics apply to team systems

A

d to d pass
over d to d in the breakout
the tactic is d to d
–> becomes a team system
- breaking out of the dzone, the D-to-D pass can be an effective way to break out of the zone and transition the puck up the ice
- also could be used in the powerplay to create scoring opportunities

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10
Q

define a team strategy

A
  • take advantage
  • systems in order to impose upon the opposition, style of play and tactics which will build on the coach’s teams strengths. Take advantage of the opponents’ weaknesses. E.g., using the left side to attack, slowing the game down with whistles, dumping the puck, shooting from everywhere depending on the arena and rink, exposing, or targeting a specific player
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11
Q

team strategy application

A
  • shadowing a player on the ice
  • attacking the opposing teams weak side (left)
  • taking your time getting to the faceoff dot
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12
Q

drill design exercise
Choose a team system
2) Break it down: skills &
tactics applied
3) Design/ Choose a drill to
practice the tactics
4) Design/ Choose a drill to practice the skills

A

dump and chase system as an on entry offensive attack in the offensive zone
2) skating: forward skating
puck control: puck protection
passing: small area passes
shooting: not used
checking: angling
nvolves quickly moving the puck into the opposing team’s zone by dumping (shooting or softly placing) the puck into the corner or behind the net, and then immediately chasing after it to regain possession.

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13
Q

Practice planning where to start and things to consider

A

what time of season is it, length of practice, how do you finish the practice (new stuff or review), blocked or random practice

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14
Q

what is YTP

A

yearly training plan

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15
Q

three stages to learning/objectives

A

(introduce) inquire, develop, and refine

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16
Q

modifications and progressions

A

modifications: changes the objective but keeps the pattern. modify the skill
progressions: changes the pattern and makes it harder. add pressure, defender, one on one

17
Q

blocked practice vs random practice can you give an example?

A

blocked practice: repetitive reps great for younger kids
random practice: repetitive reps but with all different skills being practiced with different objectives

18
Q

why do we have player evaluations

A

U7 –> three parts of the ice
U9–> half ice
U11 –> full ice
other ages are refining skills, teaching the systems and strategies

19
Q

player selection process: considerations, options, process ‘how’, line-up design

A

long term development
line-up design –> age, type of player
who is being evaluated,
how many sessions –> 2 sessions, younger is on skills, the older is scrimmage based
- second scoring line
- shut down line
- offensive and defensive pairings
- balanced teams and tired

20
Q

types of penalties (minor, major, gross, and game ejections

A
  • minor penalties = 2 min
  • bench minor penalties = 2 min
  • double minor penalty = 4 min
  • major penalties = 5 min
  • misconduct penalties = 1st 10 min, 2nd game misconduct –> less than 10 minutes left in the game (next game and next 7 days) kicked out of that game
  • game ejection = leave the game immediately
    o not the same as a game misconduct penalty
  • gross misconduct penalty: misconduct (10 minutes) + game misconduct –> another player needs to serve it
  • match penalties: 5-minute major + game ejection –> another player serves it
21
Q

examples of fouls and infractions

A

physical fouls: boarding, body checking, head contact
restraining fouls: holding, hooking, tripping
stick fouls: slashing, spearing
other: delay of game, too many players

22
Q

rule of the game when it comes to penalty shots

A
  • goalie pushes off the net in the last 2 minutes
  • If a player on a breakaway is fouled from behind by an opposing player and is denied a reasonable scoring opportunity, a penalty shot may be awarded.
  • throwing equipment during a breakaway
    covers the puck in the crease that isn’t the goalie
23
Q

individual statistics

A

-goals scored
- how many times did the player shoot

24
Q

team statistics

A
  • goals scored
    -faceoffs
    -broke out of the zone
    -how many times their team got blocked or they blocked
25
Q

offensive and defensive statistics

A
  • offensive - puck possession
  • defensive - no puck possession
26
Q

applicable resources for each age group

A
  • hockey canada
  • practice plans
  • fundamental skill breakdown of each level