RO38 TA1: design process Flashcards
(24 cards)
linear design
the development of a product through a series of sequential stages
adv: plan is clear and easy to follow, each stage is completed thoroughly before moving on
dis: lacks flexibility affecting creativity, provides few opportunities to modify or improve design
iterative design
the development of a product through modelling and repeated testing
adv: encourages flexibility and creativity, many opportunities for testing, evaluation and feedback
dis: difficult to plan schedule and budget, can be expensive and time-consuming if many modifications are needed
inclusive design
designing products to be usable by as many different people as possible without special modifications
adv: usable by a large number of people
dis: people with less common needs might be excluded from the design
user-centered design
the development of a product to meet the requirements of a specific user or small group of users
adv: optimises suitability for a specific group of people, maximises comfort , suitability and efficiently for the specific group
dis: does not consider other groups of potential users
sustainable design
the development of a product that uses environmentally friendly methods to not harm people or the planet
adv: minimises impact on the environment and on people
dis: the most sustainable is not always the most efficient or cheapest solution
ergonomic design
the design of anything that involves people
adv: designs are comfortable, safe and easy to use
dis: not always the most attractive design or cheapest
design brief
a short summary of the design context and the main user requirements
secondary research
research that is based on data that has already been gathered and is often publicly available
primary research
research that deals directly with potential or existing customers. it can include surveys, focus groups and interviews
anthropometrics
the study of the measurements of the human body
structural: when the body is in a still or fixed position
functional:when the body is engaged in a task
anthropometrist
a scientist who deals with anthropometry: the measurement of size, weight and proportions of the human body
ergonomics
arranging or designing a product in a way that enables people to interact with it more efficiently or safely, often using anthropometric data
access fm
aesthetics, cost, customer, environment, size ,safety, function, materials
design specification
a detailed list that give clear and specific requirements for the product being designed so it can match the design brief
sketches
freehand drawings used as part of the design ideas for a product
technical drawings
drawings with more detail considering size, scale and material considerations - computer generated and hand drawn
presentation drawings
contain a mix of realistic drawings technical drawings and computer generated designs - aim to contain all specific data required, conveying as much data as possible
modelling
creating three dimensional object that demonstrates the look and feel of a design and allows the designer to check proportions, scale and function of the design
virtual modelling
a computer generated representation of a design created using Cad software- used for simulations
physical modelling
creating a real model using a range of materials including card, clay, wood or additive manufacturing
usability testing
using the model in the environment it was intended for, tells you if the design works well
focus group testing
using the model to show a focus group without causing damage for feedback about the customers opinions
non-destructive testing
testing the limitations of your model without causing it damage to identify flaws and weak points
destructive testing
testing the model until it breaks- to check safety- includes crushing, dropping, submerging or setting on fire