Sac 1 Part A Flashcards

1
Q

motor skills

A

special form of skill that require movement of the body or limbs to achieve the goal

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2
Q

gross motor skills

A

involve the recruitment of large muscle groups and have less precision and accuracy and a more
co-ordinated movement

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3
Q

sporting example of gross motor skill

A

javelin throw

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4
Q

fine motor skills

A

involve the recruitment of smaller muscle groups associated with movements requiring precision

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5
Q

sporting example of fine motor skill

A

dart throw

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6
Q

discrete motor skills

A

discrete skills have a obvious beginning and end, short duration of the movement

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7
Q

sporting example of discrete motor skill

A

kicking a ball or netball pass

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8
Q

serial motor skill

A

series of discrete skills put together into a sequence

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9
Q

example of serial skill

A

run+ hop +step +jump +land, gymnastics floor routine

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10
Q

continuous motor skill

A

have no definite beginning or end, repetitive movements and longer duration of the movement, sometimes they might have an assigned end such as a 100m run

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11
Q

example of continuous skill

A

running, walking

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12
Q

closed motor skill

A

where the performer has the greatest control over the performance environment, predictable, internally paced, limited inter-trial variability

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13
Q

example of closed motor skill

A

indoor individual diving routine, the diver determines the routine and isn’t affected by weather

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14
Q

open motor skill

A

performed in a less predictable environment, conditions are constantly changing and performer has limited, if any control over their environment, externally paced, inter trial variability

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15
Q

example of open motor skill

A

water kayaking, cant determine the whether

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16
Q

fundamental movement skills

A

provides the basis for the development of more sport-specific motor skills, basic skills needed to perform a sport

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17
Q

example of fundamental skill

A

netball shoulder pass

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18
Q

sport- specific skills

A

technical skills that apply directly to your sport. any skill needed related to a specific sport, in an advanced version

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19
Q

example of sport specific skills

A

table tennis serve

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20
Q

good fundamental movement skills

A

if you have good fundamental movement skill development then it is going to improve motor skills and then lead to success and enjoyment, which will then lead to more participation and then performance will improve

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21
Q

poor fundamental movement skills

A

if you have poor motor skill development then it is going to lead to struggle and no enjoyment, which will then lead to less likely to keep participating and then performance will decline

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22
Q

cognitive stage

A

beginner stage
thinking stage
focus on developing the basic motor skill

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23
Q

associative stage

A

intermediate stage
practice stage
focus on refining skills
practice skills in more game like situations

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24
Q

autonomous stage

A

advanced stage
focus on tactics and strategies

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25
Q

sociocultural influences

A

lifestyles and values that characterize a group, factors that may have a positive or negative influence on participation

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26
Q

what does the cognitive stage mainly focus on

A

movement and requirements of the skill

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27
Q

what does the associative stage mainly focus on

A

refining skills
correcting errors
basic tactics

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28
Q

what does the autonomous stage mainly focus on

A

tactics and strategies

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29
Q

what is the consistency of skills in the cognitive stage

A

inconsistent skills
unrelaxed movements

30
Q

what is the consistency of skills in the associative stage

A

more consistent skills

31
Q

what is the consistency of skills in the associative stage

A

consistent skills

32
Q

what is the cognitive stage ability to correct errors

A

aware of errors but doesn’t know how to correct them

33
Q

what is the associative ability to correct errors

A

detect cause of some errors and can develop some strategies to correct errors

34
Q

what is the autonomous ability to correct errors

A

detect own errors and correct them

35
Q

what is the cognitive rate of improvement

A

show rapid improvement

36
Q

what is the associative rate of improvement

A

gradual improvement

37
Q

what is the autonomous rate of improvement

A

very small improvements if any

38
Q

type and amount of feedback for cognitive stage

A

mostly augmented feedback
little intrinsic feedback

39
Q

type and amount of feedback for associative stage

A

start to reduce augmented so they can start to self correct by increased of intrinsic feedback

40
Q

type and amount of feedback for autonomous

A

mostly intrinsic feedback to self correct errors
little augmented feedback as they do not need to rely on coach

41
Q

key coaching points for cognitive

A

short and simple instructions
visual demonstrations

42
Q

key coaching points for associative

A

regular feedback to refine skills to reduce poor habits

43
Q

key coaching points for autonomous

A

precise feedback
game like practice to focus on tactics
variety of practice
practice strategies to cope with pressure

44
Q

what are the 6 sociocultural factors

A

family
peers
gender
socio economic status (SES)
cultural norms traditional and beliefs
community

45
Q

what is an enabler of family

A

parents and siblings to learn from
provide transport

46
Q

what is an enabler of peers

A

friends to play with
sense of belonging in the ‘cool’ sport to play

47
Q

what is an enabler of gender

A

reduced gender stereotypes
increased facilities such as changerooms

48
Q

enabler of socioeconomic status

A

money to buy equipment
living in area with better facilities

49
Q

enabler of cultural norms

A

normal part of a countries culture

50
Q

enabler of community

A

success in sport is celebrated

51
Q

what is massed practice

A

long duration
less frequent
shorter rest time between tasks
best suited at club levels (not professionals)

52
Q

what is distributed practice

A

short duration
more frequent
longer rest time between tasks
best suited at professional level

53
Q

blocked practice

A

practice one skill
best suited to cognitive learner
predictability of environment is closed

54
Q

example of blocked practice

A

basketball free throw shots

55
Q

random practice

A

practice many skills
best suited for associative and autonomous
predictability of environment is open

55
Q

feedback

A

information performer receives about the task
provides motivation

55
Q

intrinsic feedback

A

internal
performers use own senses to assess performance these senses are sight sound touch and proprioception

55
Q

example of random practice

A

run dribble pass and shoot

55
Q

augmented feedback

A

external source of feedback
usually provided by coach
other can be provided from Fitbit, apps etc..

55
Q

proprioception

A

Proprioception is the body awareness sense. It tells us where our body parts are without having to look for them

55
Q

timing of feedback

A

feedback should be provided ASAP during or after performance while it is still fresh in their minds

56
Q

terminal feedback

A

external feedback received after the performance
suits a cognitive learner as they can give total focus instead of trying to listen whilst performing the task

56
Q

knowledge of results feedback

A

feedback about the outcome of the task

56
Q

concurrent feedback

A

external feedback received during performance

56
Q

frequency of feedback

A

provide more feedback to early stages of learning such as cognitive and less feedback during later stages of learning such as autonomous

56
Q

knowledge of performance

A

feedback about the characteristics of performing a task, feedback on how the task can be performed

56
Q

constraints coaching

A

indirect coaching where skills are often learnt in modified games, skills are learnt and developed in game like situations

56
Q

individual constraints

A

individual characteristics that impact on skill development such as body size, fitness level and perception

56
Q

direct coaching

A

direct coaching where skills are often learnt in isolation rather then in the game, coach provides constant feedback to players and makes all the decisions regarding training

57
Q

environmental constraints

A

physical- local facilities, weather and quality of practice facilities
social/cultural- family, peers and cultures

58
Q

task constraints

A

factors related to performance such as rules, equipment and size of oval/pitch etc.