SAFMEDS Deck Flashcards

ABA Key Concepts (63 cards)

1
Q

Applied Behavior Analysis (ABA)

A

The branch of behavior analysis that applies principles to solve practical problems and improve socially significant behaviors in various contexts such as increasing productivity or enhancing quality of life
(The applied side solving real world problems using behavior science.)

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2
Q

Behavior

A

Everything an organism does including both overt actions and covert processes like thinking
(Behavior includes anything observable or not like talking or ing.)

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3
Q

Behavior Analysis

A

The scientific study of behavior including its principles processes and applications with a focus on understanding and improving behavior
(Its the field studying behavior patterns to understand and improve them.)

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4
Q

Behaviorism

A

A term that refers to the scientific philosophy of behavior analysis
(It as the philosophy behind behavior science what we can see and measure matters most.)

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5
Q

Conditioned

A

A naturally occurring reflexive behavioral response previously in an organisms repertoire that comes under the control of a stimulus
(Conditioned equals learned pavlovs dog learning that a bell means food.)

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6
Q

Experimental Analysis of Behavior (EAB)

A

A scientific method designed to discover the functional relation between behavior and the variables that control it
(Its the lab science part of behavior analysis tight control discovery.)

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7
Q

Learning

A

The acquisition maintenance and change of an organisms behavior as a result of lifetime events
(Learning changes behavior use this to track growth or therapy progress.)

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8
Q

Operant

A

Behavior that operates on the environment to produce a change effect or consequence
(Operant equals active the learner does something to get a result.)

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9
Q

Operant Conditioning

A

A type of learning where behavior is controlled by its consequences such as reinforcement or punishment which influences the likelihood of the behavior being repeated
(Operant like operator you operate on the environment to get results.)

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10
Q

Private Behavior

A

Behavior that is only accessible to the person who emits it
(Private means internal like thoughts or feelings only the person can observe them.)

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11
Q

Reflex

A

When an unconditioned stimulus elicits an unconditioned response us to ur the relationship is called a reflex
(Knee jerk automatic unlearned response.)

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12
Q

Respondent

A

Behavior that is elicited by a specific stimulus
(Its involuntary behavior triggered by something like fear from a loud noise.)

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13
Q

Respondent Conditioning

A

Occurs when an organism responds to a new event based on a history of pairing with a biologically important stimulus
(Associate two stimuli like lightning and thunder making someone flinch at just lightning.)

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14
Q

Selection by Consequences

A

The principle that behavior is shaped and maintained by its consequences affecting future behavior patterns
(Behaviors survive like species only useful ones stick around.)

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15
Q

Trial-and-Error Learning

A

A term coined by thorndike to describe results from his puzzle box and maze learning experiments
(Like figuring out a puzzle you learn by trying and seeing what works.)

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16
Q

A-B-A-B Reversal Design

A

The most basic single-subject research design illustrating how specific features of the environment regulate an organisms behavior
(Baseline treatment baseline treatment used to show if intervention works.)

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17
Q

Baseline

A

The phase of an experiment or intervention in which the behavior is measured in the absence of an intervention
(It as the before picture in an experiment no treatment yet.)

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18
Q

Contingency of Reinforcement

A

The relationship between the occasion the operant class and the consequences that follow the behavior
(If then statement if behavior then consequence.)

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19
Q

Three-Term Contingency

A

The basic unit of analysis in behavior analysis consisting of three components the discriminative stimulus sd the behavior r and the consequence sr
(Sd behavior consequence classic behavior chain.)

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20
Q

Dependent Variable

A

The variable that is measured in an experiment commonly called an effect
(What you measure did the behavior change.)

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21
Q

Discriminative Stimulus (SD)

A

An event or stimulus that precedes an operant and sets the occasion for operant behavior
(It signals when a behavior will lead to reinforcement like a green light tells you to go.)

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22
Q

Emitted

A

A term used to describe operant behavior that occurs at some probability in the presence of a discriminative stimulus sd but is not directly triggered or forced by it
(Emitted equals voluntary behavior that comes out without being forced.)

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23
Q

Environment

A

All of the events and stimuli that affect the behavior of an organism including events inside the skin like thinking hormonal changes and pain stimulation
(Environment includes inner and outer experiences affecting behavior.)

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24
Q

Establishing Operation

A

Any change in the environment that alters the effectiveness of some stimulus or event as reinforcement and simultaneously alters the momentary frequency of the behavior that has been followed by that reinforcement
(Changes what we want like thirst making water more reinforcing.)

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25
Generality
Term used to describe when the results of an experiment are observable in different environments organisms etc (Results apply to new places people or times key for treatment effectiveness.)
26
History of Reinforcement
Reinforcement contingencies that an organism has been exposed to during its lifetime including changes in behavior due to such exposure (Your behavioral past shapes how you act now.)
27
Independent Variable
Variable that is manipulated changed or controlled in an experiment commonly called a cause (The intervention or change you make to test effects.)
28
Negative Reinforcer
Any event or stimulus that increases the probability of an operant when it is removed (It removes something bad like stopping a noise when you act.)
29
Positive Reinforcer
Any stimulus or event that increases the probability of an operant when it is added (Adds something good like praise after effort.)
30
Response Class
All forms of performance that have a similar function (Different actions with the same outcome like waving or saying hi to greet.)
31
Steady-State Performance
Behavior that is stable in the sense that it does not change over time (When behavior is consistent its ready for data collection.)
32
Stimulus Class
Stimuli that vary across physical dimensions but have a common effect on behavior (Different things that trigger the same behavior like many phones making you answer.)
33
Topography
Refers to the physical form or characteristics of the response (A map shows shapes topography in behavior shows what the action looks like.)
34
Trend (as in baseline)
A relatively consistent change in a data set in a single direction (Look for consistent up or down direction in the data.)
35
Backward Conditioning
Respondent conditioning where the cs follows rather than precedes the us (Us comes before cs less effective learning pattern.)
36
Conditioned Stimulus
An arbitrary stimulus associated with an unconditioned stimulus that elicits reflexive behavior (A learned trigger like the school bell means class change.)
37
Delayed Conditioning
A respondent conditioning procedure in which the cs is presented a few seconds before the us occurs (The cs appears just before the us best way to learn.)
38
Elicited
Respondent cr or reflexive ur behavior is said to be elicited in the sense that it is forced by the presentation of a stimulus cs or us (Pulled out behavior automatic like a blink.)
39
Habituation
When a us repeatedly elicits an ur the repeated presentation of the us produces a gradual decline in the magnitude of the ur (Your brain stops reacting to a ticking clock no longer a novel stimulus.)
40
Ontogenetic
Behavior due to events that occur over the lifetime of an individual contributing to unique behavior (Learning shaped by your personal life history.)
41
Phylogenetic
Behavior relations based on the genetic endowment of an organism present due to species history (Instinctual behaviors from evolutionary history.)
42
Respondent Acquisition
The procedure of pairing the conditioned stimulus with the unconditioned stimulus over trials when respondent level for the cs is near zero (Learning to associate new cues with old reflexes.)
43
Respondent Discrimination
Occurs when an organism shows a conditioned response to one stimulus but not to other similar events (Can tell the difference between two similar triggers.)
44
Respondent Extinction
The procedure of presenting the cs without the us after conditioning has occurred (The response fades when the cue stops being paired.)
45
Respondent Generalization
Occurs when an organism shows a conditioned response to values of the cs that have not been specifically trained (A response spreads to similar but new cues.)
46
Respondent Level
The magnitude of the cr before any conditioning has taken place (Baseline of how much a stimulus triggers a response.)
47
Second-Order Conditioning
Involves pairing two css cs1 and cs2 rather than a cs and us cs and us (Learning by linking a new cue to a learned one.)
48
Simultaneous Conditioning
A respondent conditioning procedure where the cs and us are presented at the same moment (Cs and us happen together not as effective.)
49
Spontaneous Recovery
After a period of extinction an organisms rate of response may approach operant level (After extinction the behavior suddenly reappears.)
50
Trace Conditioning
A respondent conditioning procedure where the cs is presented for a brief period followed by the us after some time passes (The cs ends before the us starts requires memory.)
51
Unconditioned Response
Behavior elicited by the us which is invariant and biologically based (Built in reaction like pulling away from heat.)
52
Unconditioned Stimulus
The eliciting event in a reflex which can be any environmental stimulus that produces an automatic response (Stuff that naturally triggers a reflex like food.)
53
US -> UR
The relationship describing a reflex where an unconditioned stimulus elicits an unconditioned response (Its the reflex link no learning required.)
54
Functional Analysis
A standard assessment tool in applied behavior analysis aba research that helps identify the causes and consequences of behavior (Figure out what maintains a behavior essential in aba.)
55
Single-Subject Research
A research method focused on observing and analyzing the behavior of individual subjects to draw conclusions about the effects of interventions and treatments (Studies one person deeply to see treatment effects.)
56
Stimulus Control
The concept that behavior is influenced by the presence or absence of specific environmental stimuli which can increase or decrease the likelihood of certain responses (Behavior only happens when the right cue is present.)
57
Discriminative Stimulus (SD)
A stimulus that signals the availability of reinforcement for a specific behavior influencing the likelihood of that behavior occurring (It signals when a behavior will lead to reinforcement like a green light tells you to go.)
58
Reinforcement
The process of increasing the probability of a behavior by presenting or removing a stimulus following the behavior (Increases behavior like attention or praise making a student participate more.)
59
Punishment
The process of decreasing the probability of a behavior by presenting an aversive stimulus or removing a reinforcing stimulus following the behavior (Decreases behavior similar to how detention discourages tardiness.)
60
Extinction
The process of decreasing the frequency of a behavior by ceasing to provide reinforcement or presenting an aversive stimulus (If attention used to reinforce whining stops the whining fades over time.)
61
Shaping
A method of reinforcing successive approximations of a desired behavior gradually guiding the behavior closer to the target (Reinforce small steps toward saying a full word.)
62
Generalization
The transfer of learned behavior across different settings stimuli or situations where behavior is not limited to the specific conditions under which it was originally learned (If a child learns to raise their hand in class and does it at tutoring too that’s generalization.)
63
Maintaining Behavior
The continued performance of a behavior over time often achieved through ongoing reinforcement or the presence of maintaining contingencies (What keeps the behavior going over time usually reinforcement.)