SAIL Flashcards
Sailing Theory (73 cards)
Sail: forces
- II. Newton Axiom: Kinetic Energy (force = mass * accelaration) => max pressure close to mast => keep sail profile in shape
- Bernoulli: pressure differential due to air slowing on luff and speeding up in lee (wind in lee reaches leech earlier than the wind in luff!) => lift
=> air envelopping wing profile: Coanda Effect
Lift with
Upwash and Downwash
Airflow: angle of attack
goal: laminar flow; little disturbance => airflow ‘sticks’
angle too small: luff will flutter
angle too big: airflow will tear off => no Coanda Effect
Sail Power: vectors
SP (Sail Power = Lift) perpendicular to sail and centred in CoG (Centre of Gravity)
PF := Propulsive Force <=> WF (drag)
TF := Transversal Force => leeway
Running: II. Newton
Beam Reach: small TF, large PF
Close Haul: big TF, small PF
Sails working together
upwash and downwash
Forces to windward
- weatherhelm from TF (SP) ./. LP
- windward torque
Leehelm ./. Weatherhelm
relative longitudinal position of transverse force (TF) of Sail Power = Lift (SP)
vs
Lateral Point (CoG of underwater area)
=> most important for upwind
=> balance LP and SP
Windward torque
most important for downwind
Propulsion Force (FP) of Sail Power = Lift (SP) is outside of centreline, whereas drag is in centreline
- dynamic: increases with drag with ship’s speed and heeling (wetted area in lee increases and SP moves further outside centreline)
- design compensation: place SP in front of LP
- use big foresails on broad courses to counter weather helm
impact: either on forces or on arm
Windward torque: influences
- heeling
- LP vs SP
- speed of ship
- windspeed
- factors intensifying drag:
* shallow/narrow waters (UKC)
* hull resistance (fouling)
=> adjust the sailpoint to counter
Determining Sailpoint
- CoG of all sails close hauled
- split in triangles
AREAS: - triangle = 1/2 x base x height
- (otward) curved leech = 2/3 x base x height
Combining Triangles/Sails: - weighed leger lines corresponding with relative areas
- total: 1. foresails; 2. + Mizzen; 3. + Main
Twist
- higher up: Apparent Wind more astern
- traveller midships: sail pulled down => less twist
Trimming
- very, very little wind => flat
- little wind => very deep
- lotsa wind => Main flatter (less pressure, less heeling, better balance)
- trim staysail with halyard (tight => draft moves forward) => too tight => vertical fold behind luff => tighter backstay => straighter forestay => flatter sail => pointing higher
Deep Sail: much power, good accelaration, points less high
Flat Sail: less power, points higher
Increasing wind: flatten sail to decrease pressure
Bearing away: use deeper sails
Waves: deep sails for accelaration <=> calm sea => flat sail
(Counter) Measures on a weatherly ship
1. move SP forward
* extra or larger foresail
* reef mizzen
* trim mast forward
* trim Main flat
* slack off Main / Mizzen sheets
2. move LP aft
* raise leeboards a little (or move the aft)
* move weight/ballast aft
bland ship: opposite measures
Staysail: description
Yank: staysail upside-down between masts (with wishbone) like on Chronos
Schooner Sails: names
Schooner w Fisherman
3M schooners
Schooner: standing rigging
Rudder
- rudder needs water flow
- rudder force = Lift : perpendicular to rudder profile
- drag (BF = Ra) will slow down vessel
3 principles why you sail
- Newton (F=m * a)
- Bernoulli
- Coanda
Angle of attack
(flat vs deep sail)
Trimming
rules of thumb
Trim
= react to changes
Staysail trim
(halyard)