Semester 1 - year 1 Flashcards
what is being an industrial designer a synthesis of? (4)
- Functional (physical)
- Aesthetic (social function)
- meaning
- value
what are the primary ways an industrial designer influence a viewers perception? (3) and then what are another 4 ways a viewers perception can be influenced?
- form
- colour
- texture
- sound
- movement
- weight
- centre of gravity
what is the definition of a brand?
sign/signal given to those around us of our association with a set of ‘values’ demonstrated through images, products or services provided by brand owners
how do you produce a branded product? (4)
- define your target market
- define keywords (brand vision/ mission)
- identify evocative sensory inputs (mainly visual/ DNA)
- look at ideas to create designed product
what is the IDS process? (4)
- identify keywords and visual research
- deconstruct branded products (product DNA)
- define graphemes
- reconstruct brand and novelty
what is sensory equipment?
the language of the nervous system (it amplifies and converts it)
what are three ways we perceive?
- sensory transduction - conversion of physical energy into neural events
- moments in time - cognitive processing of change
- physical energy - thermal, mechanical, acoustic, electromagnetic (stimuli)
what are the 5 main pieces of sensory equipment?
- sight - eye
- hearing - ear
- touch - skin, hair
- taste - tongue, nose
- smell - nose, tongue
what are the 5 additional pieces of sensory equipment?
- temperature - skin
- balance and acceleration
- kinesthetic
- pain
- internal senses
what are three principles the brain uses about perception?
- light comes from above
- objects are normally not viewed from below
- faces are seen (and recognised) upright
what are Gestalts 6 principles?
- proximity
- similarity
- closure
- symmetry
- common fate
- continuity
Explain proximity from Gestalts principles:
things closer together are more related
Explain similarity from Gestalts principles:
elements that are more similar are more related
Explain closure from Gestalts principles:
individual elements as a single recognisable pattern
Explain symmetry from Gestalts principles:
equivalence among elements within a form
Explain common fate from Gestalts principles:
elements moving in the same direction are more related
Explain continuity from Gestalts principles:
elements in a straight line or a smooth curve are grouped
what are the three sketches mentioned in computational theory?
- primal sketch
- 2.5D sketch
- 3D model
what is a primal sketch based on?
based on feature extraction of fundamental components of the scene, including edges, regions. An outline sketch
what is a 2.5D sketch based on?
textures are acknowledged. There is shading for depth, and a viewer centred view
what is a 3D model based on?
where the scene is visualised in a continuous 3 dimensional map
what are 5 examples of how designers manipulate perception?
- alignment
- constancy
- figure-ground relationship
- highlighting
- interference
Explain alignment from how designers manipulate perception?
align along edges to create rows, columns or a common centre
Explain constancy from how designers manipulate perception?
similar parts expressed similarly - semantics, brand recognition