Seraphon Flashcards
(118 cards)
If a sub allegiance is Starborne what Subfactions can be given to it?
Dracothion’s Tail or Fangs of Sotek
If a sub allegiance is Coalesced what Subfactions can be given to it?
Thunder Lizard or Koatl’s Claw
What can an allegiance Seraphon army do with their Slaan at the end of their hero phase?
Pick a new spell from the Slaan Lore (Celestial Domination)
What are the 3 Asterisms a Seraphon army can pick from at the start of their hero phase, that lasts until their next hero phase?
1) Great Drake: In the combat phase proper, one hero can add 1 attack to its melee weapons
2) Hunter’s Steed: Add 1 to run and charge rolls for friendly Seraphon units
3) Sage’s Staff: In the hero phase proper, one wizard can add 1 to casting, dispelling and unbinding depending on who’s turn it is.
Cold Blooded: Can Coalesced Bravery be modified?
No
What does the Predatory Fighters suballegiance ability do for Coalesced?
Add 1 to the attacks characteristics of Jaw attacks
What terrain features do not apply to Coalesced units?
Deadly and Sinister
What is a major advantage Coalesced units have to mitigate damage?
Subtract 1 from the damage characteristic to a minimum of 1
What is the Bravery characteristic of any Starborne suballegiance?
10
What is the main benefit of running a Starborne suballegiance other than their ability to teleport?
Access to summoning
In a Starborne army how many Celestial Conjuration points do you start with base and under what conditions?
If your general is a Slann or Starseer and on the battlefield you recieve D3 points and another D3 points if there are one or more Saurus Astrolith Bearers
And for each Slaan or Oracle you can sacrifice their first spell to receive D3 points.
What are all of of things that can be summoned at the 10 point level? (13)
1 Salamander Hunting Pack 1 Skink Priest 3 Terradon Riders 1 Teraddon Chief 1 Razordon Hunting Pack 5 Saurus Knights 5 Saurus Guard 5 Chameleon Skinks 3 Ripperdactyl Riders 1 Ripperdactyl Chief 10 Saurus Warriors 1 Saurus Oldblood 1 Saurus Scar-Veteran on Cold One
What are all of of things that can be summoned at the 6 point level? (1)
10 Skinks
What are all of of things that can be summoned at the 15 point level? (5)
3 Kroxigor 1 Saurus Astrolith Bearer 1 Suarus Sunblood 1 Skink Starpriest 1 Skink Starseer
What are all of of things that can be summoned at the 20 point level? (3)
20 Saurus Warriors
1 Saurus Scar-Veteran on Carnosaur
1 Bastilidon
What are all of of things that can be summoned at the 25 point level? (3)
1 Stegadon
1 Skink Oracle on Troglodon
1 Saurus Oldblood on Carnosaur
What are all of of things that can be summoned at the 30 point level? (2)
1 Engine of the Gods
1 Stegadon with Skink Chief
What phase and what is the the wholly within range for units summoned by a Seraphon army and what units can do the summoning?
At the end of the movement phase, wholly within 12” of a Slann, Oracle or Saurus Astrolith Bearer
What is the rule for the teleport in a Starborne army?
1 friendly Starborne unit anywhere on the battlefield and transport it anywhere on the battlefield outside of 9” from enemy units.
SLANN Artefacts of Power 1: Zoetic Dial
After set up is complete but before battle begins write down a battleround. On that battleround heal all wounds allocated to the bearer.
SLANN Artefacts of Power 2: Light of the Dracothian
Once per battle auto-unbind 1 spell cast by an enemy wizard within 15” or dispel one endless spell within 15” of the bearer
SLANN Artefacts of Power 3: Prism of Amyntok
Once per battle at the start of any phase pick 1 enemy unit within 12”. 1, 1 MW, 2-5 D3 MW, 6 D6 MW
SLANN Artefacts of Power 4: Itxi Grubs
At the start of each hero phase heal 1 wound to bearer, reroll 1 casting or dispelling roll for the bearer or reroll 1 unbinding roll for the bearer.
SLANN Artefacts of Power 5: Plaque of Dominion
In the hero phase pick 1 enemy HERO within 12” and visible, until the next hero phase that hero fights at the end of combat phase. Also if wizard -1 to casting, dispelling and unbinding.