Skill Acquisition Flashcards

(35 cards)

1
Q

Classification of Motor skills

A
Difficult continuum
Organisational continuum
Pacing continuum
Muscular involvement continuum
Environmental influences continuum
Continuity continuum
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2
Q

Continuity continuum

A

Discrete skill:
Clear beginning and end.

Serial skill:
Several discrete skills linked together.

Continuous skill:
No clear beginning or end.

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3
Q

Muscular involvement continuum

A

Gross skill:
Involves large muscle movements.

Fine skill:
Involves intricate muscle movements.

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4
Q

Environmental influences continuum

A

Open:
Influences by the environment where conditions are constantly changing.

Closed:
Not influenced by the environment and conditions do not change.

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5
Q

Pacing continuum

A

Self paced:
Performer controls rate of execution.

Externally paced:
Opponents control rate of execution.

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6
Q

Difficulty continuum

A

Simple:
Very few decisions to make.

Complex:
Lots of decisions to make.

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7
Q

Organisational continuum

A

Low organisation:
Easily separated into sub routines.

High organisation:
Cannot be separated into sub routines.

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8
Q

Practice types

A

Part
Whole
Whole-part-whole
Progressive part

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9
Q

Part practice

A

Practicing just one sub routine of a skill.

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10
Q

Whole practice

A

Practicing a skill in its entire form.

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11
Q

Whole part whole practice

A

Practice in its entire form.
Practice one sub routine.
Practice in its entire form.

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12
Q

Progressive part practice

A

Practice sub routine A in isolation.
Practice sub routine B in isolation.
Link together to work on skill in its entirety.

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13
Q

Practice methods

A

Massed
Distributed
Fixed
Varied

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14
Q

Massed practice

A

Practicing without any rest periods.
✔️Improved fitness endurance.
✖️Fatigue faster.

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15
Q

Distributed practice

A

Practicing with regular rest periods.
✔️Can give feedback during rest periods.
✖️Reduced practice time.

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16
Q

Fixed practice

A

Practicing a skill where environmental conditions are constant.
✔️Good for closed, simple and self-paced skills.
✖️Open skills.

17
Q

Varied practice

A

Practicing a skill in a constantly changing environment.
✔️Open, complex and externally-paced skills.
✖️Closed, self-paced and simple skills.

18
Q

Transfer of skills

A

Positive transfer
Negative transfer

Retroactive transfer
Proactive transfer

Bilateral transfer

19
Q

Bilateral transfer

A

Motor programme is transferred from one limb to another.

20
Q

Proactive/Retroactive transfer

A

Proactive:
Previously learnt skill influences the learning of a new skill.

Retroactive:
New skill influences a previously learnt skill.

21
Q

Positive/Negative transfer

A

Positive:
Learning one skill helps to learn another skill.

Negative:
Learning one skill hinders the learning of another skill.

22
Q

Ways to optimise positive transfer

A

Ensure clear demonstrations.

Ensure skills are grooved in.

23
Q

Ways to limit negative transfer

A

Ensure original skill is grooves in.

Provide regular feedback.

24
Q

Operant conditioning

A
SR Bonds are formed and strengthened.
By using a satisfier.
Which modifies behaviour.
By manipulating the environment.
And using Trial and Error.

When benefits are seen reinforcement occurs.
Role models more likely to modify behaviour.

25
Cognitive learning theory
Learning in a realistic situation. Through the whole pattern. Performer uses past experiences to draw things together. Seen as the best way to optimise learning.
26
Social learning theory
Attention to the demonstration. Retention of the demonstration (mental picture). Motor reproduction. Must have motivation to model demonstration.
27
Cognitive learners
Extrinsic feedback. Lots of trial and error. Relevant cues are highlighted by teacher. Teacher uses demonstrations.
28
Visual guidance
Show a skill by using a demonstration. ✔️Helps to create a mental picture. ✖️Demonstration may be incorrect.
29
Verbal guidance
Telling the performer the cues of a skill. ✔️Can help motivate the performer. ✖️Guidance may be inaccurate.
30
Manual guidance
Physical support from another person. ✔️Can reduce fear. ✖️Creates unrealistic feel for skill.
31
Mechanical guidance
Physical support using equipment. ✔️Improves safety. ✖️Can become reliant on support.
32
Why is feedback important?
Detect/correct errors. Helps formulate targets. Increased motivation/confidence.
33
Intrinsic/Extrinsic feedback
INTRINSIC FEEDBACK: Feedback that comes from the proprioreceptors. ✔️Movements can be corrected immediately. ✖️May interpret feedback incorrectly. EXTRINSIC FEEDBACK: Feedback that comes from external sources. ✔️Positive feedback can lead to motivation. ✖️If the source is unreliable, motivation will drop.
34
Positive/Negative feedback
POSITIVE FEEDBACK: External feedback rewarding a performer. ✔️Helps reinforce the correct SR bonds. ✖️Must not praise faults. NEGATIVE FEEDBACK: Feedback focusing on the poor aspects of a skill. ✔️Beneficial for autonomous learners. ✖️May hinder performance if inaccurate.
35
Knowledge or results/performance
KNOWLEDGE OF RESULTS: Feedback about the outcome. ✔️SR Bonds strengthen when results are positive. ✖️Focus on performance may be lost. KNOWLEDGE OF PERFORMANCE: Feedback about process of execution. ✔️Allows feedback for improvements. ✖️Can only be gained through kinaesthetics if autonomous performer.