Skill aquisition Flashcards

(51 cards)

1
Q

Gross skills

A

Large muscle movement using large muscle groups

Shot put

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2
Q

Fine skills

A

Intricate movements using small muscle groups

Snooker shot

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3
Q

Open skills

A

Skills affected by the environment

A tackle in football

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4
Q

Closed skills

A

Skills not affected by the environment

Free throw in basketball

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5
Q

Discrete skills

A

brief, well define actions with a clear beginning and end

a penalty in football

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6
Q

Serial skills

A

a group of discrete skills strung together

triple jump

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7
Q

Continuous skills

A

skills with no obvious beginning or end

Walking/running

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8
Q

Externally paced skills

A

the environment controls the rate of performing a skill

tackle in football

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9
Q

Internally paced skills

A

the performer controls the rate of performing a skill

javelin throw

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10
Q

Simple skills

A

straightforward with few judgements and decision

Swimming, running

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11
Q

Complex skills

A

involve many judgements and decisions

tennis serve

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12
Q

Low organisation skills

A

easy and uncomplicated, sub-routines are easy to separate and practice
swimming strokes

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13
Q

High organisation skills

A

many sub-routines are closely linked together, they cannot be broken down and practised easily
Golf swing

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14
Q

Part practice

A

Working on an isolated sub-routine with the aim of perfecting it, low organisation-complex, allows performer to make sense of the skill, i.e just the back swing in tennis

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15
Q

Whole practice

A

skills being taught without breaking parts down, high organisation skills that can’t be broken down, gives performer a kinaesthetic feel for the skill, golf swing

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16
Q

Whole-part-whole practice

A

Practising the whole skill, then practising a subroutine in isolation, then the whole skill again, serial skills or low organisation, to recognise and correct weaknesses, tennis serve being broke down

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17
Q

Progressive-part practice

A

skills are broken down into sub-routines, then progressively taught adding parts each time, complex skills, low organisation skills and serial skills, triple jump

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18
Q

Massed practice

A

Sessions involving very short or no rest intervals, good for discrete skills of short duration, needs motivated learner, simulates elements of fatigue

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19
Q

Distributed practice

A

Sessions which involve rest intervals, continuous skills, low levels of fitness or motivation, allows performer to receive feedback

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20
Q

Fixed practice

A

A specific movement is practised repeatedly in a stable environment, closed skills, allows skills to become autonomous, good for conditions which never change

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21
Q

Varied practice

A

When a skill is practised in many environments, with open skills and where the conditions must be a realistic as possible, develops perceptual and decision making skills

22
Q

Proactive transfer

A

previously learned skill affects a skill yet to be learned

23
Q

retroactive transfer

A

newly learned skill affects a skill previously learned1

24
Q

negative transfer

A

When the learning of one skill hinders the performance of another skill

25
Positive transfer
When the learning of one skill helps the performance of another skill
26
bilateral transfer
the transfer of learning from one limb to another
27
Operant conditioning
Trial and error learning, a correct response is rewarded, this reinforces the correct response, therefore the good skill is shaped
28
Thorndike's laws
Based on strengthening S-R bond, Law of exercise-rehearsing actions strengthens reinforcement, Law of effect- If followed by a pleasant reaction then the S-R bond is strengthened vice versa, Law of readiness, athlete must be both mentally and physically capable of performing the skill
29
Cognitive theory of learning
Learning is achieved best by learning and understanding the whole skill, thought processes are dependent on perception, learners will use intelligence and previous experience to plan or predict a situation
30
Observation learning/SLT
skill will be copied if the role model is a significant other, usually same gender, form of visual guidance as demonstration is usually presented, ARMM
31
Cognitive stage of learning
Learner is trying to create a mental image of the skill, demonstrations vital, trial and error practice, lots of errors, lack of co-ordination, feedback vital
32
Associative stage of learning
This is a practice stage, errors are fewer and smaller, big improvements, detailed verbal feedback is given, motor programmes developed, still conscious thought process
33
Autonomous stage of learning
Little conscious thought process, they can concentrate on other factors like fine tuning the skill, less need for external feedback, more intrinsic, tactics and strategies
34
Verbal guidance
Provided by coach usually, describe how to perform an activity, reinforces good movement and identify errors, can lead to information overload
35
Visual guidance
Images or demonstrations are used, creates a mental picture, skill can be seen at different stages, if demonstration bad then bad habits may be performers
36
Manual guidance
Physical support by another person, helps with confidence and safety
37
mechanical guidance
support from a mechanical device, i.e a float in swimming, helps with confidence and safety
38
Intrinsic feedback
From internal proprioceptors about the feel of a movement, kinaesthesis is also involved
39
Extrinsic feedback
From external sources such as teacher/coach, received by visual and auditory systems, stimulates intrinsic
40
Positive feedback
when movement is successful, reinforces learning
41
Negative feedback
when movement is incorrect, negative reinforcement
42
Knowledge of results
Feedback from the outcome of results, + or -
43
Knowledge of performance
concerns the movement itself and the quality of it
44
Effective feedback
Should correspond to level of the performer, limit the amount of information given, relate to individual
45
Atkinson and Shiffren multi store memory model
Sensory-(attention)-short term-(rehearsal)-long term, can be forgotten at any point, simplifies memory process too much++-,
46
Selective attention
relevant information is filtered through into short term memory and irrelevant information forgotten
47
Chunking
Different pieces of information can be chunked together and remembered as one
48
Craik and Lockharts levels of processing model
suggests information will only be remembered if it is considered, understood and has meaning. There are three levels of processing; structural, phonetic, semantic
49
Phonetic level
processing words and sounds
50
Semantic level
Considering the meaning of words
51
Structural level
What the words look like