Skill Characteristics/Transfer/Practice - KEY DEFINITIONS Flashcards

(27 cards)

1
Q

Define Skill.

A

The learned ability to bring about predetermined results with the minimum outlay of time, energy or both.

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2
Q

Define Open Skill.

A

A skill performed in an unpredictable environment.

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3
Q

Define Closed Skill.

A

A skill performed in a predictable environment.

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4
Q

Define Gross Skill.

A

A skill that uses large muscle groups.

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5
Q

Define Fine Skill.

A

A skill that uses small muscle groups.

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6
Q

Define Self-Paced Skill.

A

When the performer controls the start and the speed of the skill.

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7
Q

Define Externally Paced Skill.

A

When the performer has no control over the start and the speed of the skill.

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8
Q

Define Discrete Skill.

A

A skill that has a clear beginning and end.

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9
Q

Define Serial Skill.

A

A skill that contains several discrete skills in order to make a more integrated movement.

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10
Q

Define Continuous Skill.

A

A skill that has no clear beginning or end, and often the end of one part or subroutine is the start of another.

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11
Q

Define Low Organised Skill.

A

A skill that is easily broken into parts.

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12
Q

Define High Organised Skill.

A

A skill that is not easily broken down into parts.

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13
Q

Define Simple Skill.

A

A skill that requires few decisions when being performed.

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14
Q

Define Complex Skill.

A

A skill that requires decision making using lots of information when performed.

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15
Q

Define Transfer.

A

The effect of the learning of one skill on the learning of another.

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16
Q

Define Positive Transfer.

A

When the learning of one skill helps the learning of another.

17
Q

Define Negative Transfer.

A

When the learning of one skill hinders the learning of another.

18
Q

Define Zero Transfer.

A

When the learning of one skill has no impact of the learning of another.

19
Q

Define Bilateral Transfer.

A

When the learning of one skill is passed across the body from limb to limb.

20
Q

Define Whole Practice.

A

Practising the skill in its entirety.

21
Q

Define Whole-part-whole Practice.

A

Assessing the skill, identify a weakness to practise, then putting the skill back together.

22
Q

Define Progressive part Practice.

A

Practising the first part of the skill then adding parts gradually. (Sometimes called Chaining).

23
Q

Define Chaining.

A

Linking the subroutines, or parts of a task, together in order when practising.
The first two parts are learned, then the third part is added; that part is learned and then the fourth part is added and so on.

24
Q

Define Massed Practice.

A

No rest intervals.

25
Define Distributed Practice.
Rest intervals.
26
Define Varied Practice.
Changing the practice type and the practice drills.
27
Define Mental Practice.
Going over the skill in the mind without physical movement.