Skill Classifcation Flashcards
(36 cards)
Skill
A learned action or behaviour with the intention of bringing about predetermined results, with maximum certainty and minimum outlay of time and energy
Ability
Stable traits inherited from your parents that determine an individual’s potential to learn or acquire skills
Basic skill
Few descions to be made
Complex skill
Lots of descions in order to be suscessfull
Open skill
A skill which is performed in a certain way to deal with a changing or unstable environment
Closed skill
As skill which is not affected by the environment or performers with in it
Self paced
The skill is started when the performer decides to start it. The speed, rate or pace is controlled by the performer
Externally paced
The skill is started because of an external factor. The speed rate or pace is controlled by an external factor
Performance goals
Personal standards to be achieved - getting more turnovers
Outcome goal
Focus on end result - wish to win match
SMART
Specific
Measurable
Accepted
Realistic
Time bound
Types of guidance
Visuals
Verbal
Mechanical
Manual
Knowledge of results
Feedback about the outcome
Knowledge of performance
Feedback surrounding the quality of the performance such as technique
Arousal
A physical and metal state or alertness
Inverted u theory
As arousla increases so does performance
Up to the optimal point of arousal
If it increases further performance will decrease
Motivation
The drive to succeed or desire to achieve something
Factors affecting participants
Gender
Ethnicity
Socio economic group
Post school drop out
Role models
Peer groups
Disability
Media coverage
Available leisure time
Education
Parents
Types of impairment
Mobility impairments
Sensory impairments
Mental impairments
Discrimination
The unjust or predjudicyl treatment of different groups of people
Sportsmanship
Appropriate polite behaviour while participating in a sporting. Event
Gamenship
The use of dubious methods which are not strictly illegal to gain advantage
Etiquette
Unwritten rules concerning player behaviour
Stimulants
Make athletes more alert and mask effects of fatigue
Sprinters - reaction time