skill, skill continuums and transfer of skills Flashcards
(31 cards)
what are the characteristics of a skill
- aesthetically pleasing
- consistant
- efficient
- fluent
-learned - accurate
- goal directed
definition of open and closed skill
open = the sporting environment changes while the skill is being performed
closed = the sporting environment condition are stable, enabling the performer to repeat the same movement in pattern
definition of gross and fine skills
gross = large muscle groups are used to perform the skill
fine = small muscles are used to. perform a skill hat requires precision
define self and externally paced
self = the performer is in control of the speed and timing of the skill
externally = the performer must adapt as they have no timing and speed of the skill
define high and low organised skill
high = the skill is difficult to break down into parts due to the speed at which the action is performed
low = the skill can easily be broken down into parts
define simple and complex skills
simple = limited decision making is required
complex = several decisions must be made
define discrete, serial and continuous
discrete = the skill has a clear beginning and ending, and is one distinct action
serial = a number of discrete skills are performed together sequentially, creating another skill
continuous = the skill has no clear beginning or ending
what are the four types of transfers
- positive
- negative
- zero
- bilateral
define positive transfer
learning a skill that helps the learning of an additional skill
define negative transfer
learning a skill that hinders the learning of an additional skill
define zero transfer
there are no similarities between the tasks, therefor there is no effect on either skill
define bilateral transfer
learning and performing a skill on one side of the body is then transferred to the other side
what are the 3 types of practice
- whole
- whole-part-whole
- progressive part
define whole practice + advantages and disadvantages
the skill is presented in its entirety and not broken down into parts
advantages
- not time consuming
- creates a clear mental image
- helps understanding
disadvantages
- not ideal for cognitive performers
- can cause info overload and fatigue
- must be physically capable of performing the full skill
define whole-part-whole practice + advantages and disadvantages
the learner attempts the full skill, then one subroutine is practiced in isolation before going back to the entire skill
advantages
- weak parts of the skill can be improved
- fluency between subroutines can be maintained
- confidence and motivation increase as success is seen in each part
disadvantages
- time consuming
- cannot use with highly organised skills
- fluency can be affected if the part isn’t integrated quickly or adequately
define progressive part practice + advantages and disadvantages
the first subroutine is taught and practiced until perfected. the rest of the subroutines and then sequentially added until the whole skill can be performed
advantages
- aids understanding of each part
- danger is reduced
- reduces chance of overload and fatigue
what are the 4 types of practice
- massed
- distributed
- variable
- mental
define massed practice + advantages and disadvantages
continuous practice without rest periods
advantages
- grooves skills so it becomes habitual
- motor programmes are formed
- improved fitness
disadvantages
- causes fatigue
- performer may not be physically capable of undertaking the practice
- no time for feedback
define distributed practice + advantages and disadvantages
practice with rest periods included
advantages
- more effective than massed practice
- allows more time for physical recovery
- coach can give back feedback
disadvantages
- time consuming
- can cause negative transfer
define variable practice + advantages and disadvantages
practising skills and drills in a constantly changing environment
advantages
- develops schema
- increases motivation
- positive transfer from training to the game
disadvantages
- time consuming
- can cause fatigue
- possible information overload
define mental practice + advantages and disadvantages
going over the skill in your mind without moving (internal + external)
advantages
- produces a clear mental image
- increases confidence
- reaction time improves
disadvantages
- difficult for cognitive learners to complete effectively
- mental image must be accurate
- difficult if environment is not quiet
what are the 3 stages of learning
- cognitive
- associative
- autonomous
what is the cognitive stage
- performer begins to have a clear image of what the skill is supposed to look like
- many mistakes are made
- performer uses trial and error
- the performer is reliant on extrinsic feedback from the coach to direct performance and highlight weaknesses
what is the associative stage
- the performer must continue practicing
- performer becomes more proficient, making fewer mistakes
- movements appear more coordinated and smoother
- the performer begins to use intrinsic feedback as they will know how the movement is supposed to feel