Skills Flashcards

1
Q

Define skill

A

Learned ability to bring about predetermined results with max certainty

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2
Q

List the characteristics of skilled performance

A

ACEFACE

Aesthetically pleasing 
Consistent 
Efficient 
Fluent 
Accurate 
Controlled 
Economical
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3
Q

Define ability

A

An inherited attribute that underpin skills therefore may have an effect on how well they perform.

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4
Q

What are the 2 types of ability

A

Psycho-motor

Gross-motor

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5
Q

Define psycho motor abilities

A

Involves info processing + decision making in order to carry out a particular movement.

Sometimes called perceptual motor abilities.

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6
Q

Define gross-motor abilities

A

Large muscle movements of whole body or large limbs

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7
Q

List 4 psycho - motor abilities

A

Limb co-ordination

Reaction time

Finger dexterity

Aiming

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8
Q

Define limb co-ordination

A

Ability to co-ordinate the movement of a number of limbs simultaneously

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9
Q

Define finger dexterity

A

Ability to perform skilful controlled manipulations of tiny objects involving the fingers.

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10
Q

Define aiming

A

Ability to aim precisely at a small object in space

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11
Q

List 4 gross-motor abilities

A

Static strength

Dynamic strength

Explosive strength

Stamina

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12
Q

Define static strength

A

Max force exerted against a resistance

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13
Q

Define dynamic strength

A

Ability of the muscles to undergo repeated contractions without fatigue

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14
Q

Define explosive strength

A

ability to exert maximal force in minimal time

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15
Q

Define stamina

A

The ability to maintain max CV effort

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16
Q

What comes under continuity (skill classification)?

A

Continuos skills = No obvious beginning or end (swimming)

Discrete skills = Defined start and end point (tennis serve)

Serial skills = Consist of several discrete skills linked together (triple jump)

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17
Q

What comes under pacing (skill classification)?

A

Self-paced / internal = Pace is decided by performer

Externally / external = Pace is decided by external factor

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18
Q

What comes under environmental influence (skill classification)?

A

Open skills = Affected by environmental conditions and performed in an unpredictable environment i.e other people.

Closed skills = Performed in a predictable environment, very few variables.

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19
Q

What comes under muscular involvement (skill classification)?

A

Gross skills = Large muscle groups and not very precise

Fine skills = Precise movements involving small muscle groups.

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20
Q

What comes under organisation (skill classification)?

A

High organisation = Skill that isn’t easily broken down into parts

Low organisation = Skill that is easily broken down into subroutines.

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21
Q

What comes under difficulty (skill classification)?

A

Simple skills = Require few decisions

Complex skills = Require decision making using lots of info.

22
Q

Define learning

A

Permanent change in behaviour due to practise.

Lifelong process

23
Q

Define performance

A

Short term, unpredictable

Demonstration of the solving of a problem at a given moment in time

24
Q

What is the link between learning and performance

A

As learning takes place, usually see gradual improvement in performance

25
What are the 3 phases of learning?
Cognitive Associative Autonomous
26
Define phase 1 - cognitive learning
Lots of thinking + understanding needed Movements are often slow Lots of errors
27
Define phase 2 - associative phase
May model by copying elite performers Movements are smoother + more coordinated
28
Define phase 3 - autonomous phase
Actions are fluent + efficient Performer can focus on fine details as no longer needed to focus on basics
29
List 5 causes of drive reduction
Lack of motivation Boredom Coaching Limit of ability Fatigue
30
List the 3 learning theories
operant conditioning (skinner) Bandura's observational learning/social learning theory Hull's drive reduction theory
31
Explain the operant conditioning (skinner) learning theory
Performer develops stimulus-response bond Key features: - Based on trial and error - Manipulates the environment - Behaviour is shaped and maintained through its consequences
32
Explain the Bandura's observational learning/social learning theory
States that we learn by observing others and by reinforcement
33
Define a satisfier
Action that promotes a pleasant feeling so responses are repeated
34
Define an annoyer
Action that creates unease to promote the avoidance of incorrect responses
35
How is behaviour shaped?
Though its consequences: +ive reinforcements = strengthen S-R bond -ive reinforcements = strengthen S-R bond (i.e when annoyer is removed when right) Punishment = weakens S-R bond
36
Define reinforcement
Process which ⬆️ probability of a behaviour occurring Strengthens S-R bond
37
What are the 4 stages between demonstration and the matched performance A.K.A the 4 processes in Bandura's observational learning theory
Attention Retention Motor reproduction Motivation
38
Processes in observational learning theory Explain attention
learner must pay attention and use selective attention. Models must be attractive, successful and someone you respect. Demonstration must be accurate, seen and heard.
39
Processes in observational learning theory Explain retention
Observer must remember model's performance. Can be improved through repeated demonstrations and mental rehearsal.
40
Processes in observational learning theory Explain motor reproduction
Refers to attempt by learner of the modelled skill. Can be improved by practise and through intrinsic and extrinsic feedback.
41
Processes in observational learning theory Explain motivation
Status of model can affect motivation.
42
What are the 6 types of learning transfers?
+ive -ive Zero Bi-lateral Proactive Retroactive
43
Define the transfer of learning
Refers to the effect learning one task has not he effect of learning another.
44
Define +ive transfer
Occurs when prior learning promotes present learning. i.e Throwing a ball to an overhead clear in badminton
45
Define -ive transfer
Occurs when prior learning inhibits present learning. i.e Basketball player may overthrow the ball in netball due to it being lighter.
46
Define zero transfer
Prior learning has no effect on present learning I,e swimming and netball
47
Define bi-lateral transfer
Transfer between limbs i.e right footed pass to left footed
48
Define proactive transfer
Effect that leaning a skill has on a skill that has not yet been learned. i.e completing drills at start of session followed by a game. (Can have +ive, -ive or zero effect)
49
Define retroactive transfer
Effect learning a skill has on a previously learned skill, can be +ive, -ive or zero. i.e tennis player plays badminton all summer but returns to tennis in September = could experience -ive transfer.
50
How might the coach ensure successful transfer of learning takes place?
Coach making performer aware of transfer Planned progression Eliminate bad habits Motivate performer
51
HULLS DRIVE REDUCTION THEORY How might drive reduction theory be used in the teaching of a new skill?
Ind. are motivated to achieve. When faced w/ new skills, ind. have a drive to solve problem. Leading to goal-directed behaviour. Once skill has been mastered, drive ⬇️, Red. in drive acts as a form of reinforcement to strength S-R bond. Once a habit is developed, drive ⬇️ so inhibition occurs. New goals/targets must then be set. Increase challenge