snd 1 Flashcards

(73 cards)

1
Q

sound designer

A

Leads snd team. Interprets and responds to show with snd.

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2
Q

associate snd designer

A

takes all responsibility is snd designer is gone. liaison between snd designer and other departments. mostly doe paper work

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3
Q

assistant snd designer

A

hired to help the snd designer

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4
Q

production snd engineer/snd supervisor

A

PSE. takes the design and realizes it for the venue. aka - the tech director for snd. coordinates equipment sourcing, installations, budgeting, and labor.

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5
Q

mix engineer(A1)/snd board Op (SBO)

A

mixes the show. if there is no PSE, A1 run snd department. head snd/head electrician (E1)

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6
Q

Mic tech (A2)

A

responsible for mic operations. maintenance and operations. creates wireless mic rigs.

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7
Q

vitruvius

A

built theaters for better sound

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8
Q

aristotle

A

said sound would be heard better on flat surface

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9
Q

medieval

A

fanfair, depictions of God and hell

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10
Q

1642

A

theatre is forbidden

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11
Q

1660

A

king charles brings theatre back

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12
Q

17th century

A

thunder machines (cannonballs down chutes)

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13
Q

edoardo scott

A

invented phonautograph, could record but not play back

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14
Q

1859

A

1st recording snd

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15
Q

1860

A

1st human recording

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16
Q

thomas eddison

A

improved the telephone, invented the phonograph in 1877, could record and produce snd

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17
Q

1890

A

1st sound in theater, baby’s cry

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18
Q

Luigi Russolo

A

built intonarumori (creates natural) in 1913

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19
Q

foley artists

A

1930s, thunder sheets ($7) and wind machines ($15)

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20
Q

1950s broadway

A

no designers, sm would find snd effects, electrician would figure out how to do it

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21
Q

1950s hollywood

A

talkies

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22
Q

prue williams and david collison

A

1959, snd design credit

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23
Q

jack mann

A

1961, snd design credit on bway

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24
Q

abe jacob

A

1971, snd credit for JCS

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25
qlab
2005
26
tonys
snd design wasn't recognized until 2006, stopped being one in 2014, was back to being an award in 2017. 1st tony was in 2008.
27
sound
kinetic energy moving through a medium creating vibrations. particle create mechanical waves
28
Mechanical waves
transverse, surface, longitudinal
29
transverse
whipping rope, moves perpendicular to travel direction
30
surface
vibration across mediums
31
longitudinal
vibrations move parallel to travel direction
32
crest
highest part of snd wave
33
trough
lowest part of snd wavea
34
pressure
low and high changes
35
amplitude
amount of pressure to excite particlesz
36
zero point
air at rest
37
wavelength
distance to complete full cycle
38
period
time to complete full cycle
39
cochlea
inner filled with fluid
40
cilia
tiny hairs to sense vibrationsp
41
higher frequency
high pitch
42
frequency
measured in hertz, human range (20hz-20,000 hz)
43
1000hz
1khz
44
fundamental
lowest freq.
45
overtone
freq. higher than fundamental
46
harmonic
an overtone, whole number multiple of fund.
47
period equation
1/freq.
48
wavelength equation
speed/freq.
49
volume
doesn't mean loudness, measured in decibel
50
snd threshold
85db, 8hrs 94db, 1hr 130db, pain
51
Timbre
quality of sndd
52
direction
what snd is coming from,
53
reverb/reflection
how long snd lasts
54
aborsorption
snd waves penetrate objects and sucks up snd
55
diffraction
change of direction, snd slips through cracks, low freq. diffract easier
56
duration
length of time a pitch lasts
57
signal flow
live snd, and digital snd
58
Transducer/input
converts 1 type of energy to another
59
pre camp
mics have low impedance, audio gear high impedance, boosts low z(mic)
60
high z into low z
explode
61
low z into high z
tiny signal
62
XLR cable
low imp. for long runs, 3 pins
63
processing
manipulating audio for desired effect
64
amplifier
boosts line-level signal to speaker
65
output
loudspeakers
66
tweeters
1 to 5in, 1.5>khz
67
midrange
5 to12in, 500hz to 6khz
68
woofers
8 to 18in, <500 hz
69
subwoofer
15>in, 30hz to 150hz
70
monitor
full-range
71
headphones
monitor for ears
72
passive
needs external source
73
active
built-in amp