Social🗣 Flashcards
(77 cards)
Prosocial behaviour
Acts positively viewed by society, positive consequences and contributions to physical/psychological wellbeing of another
Voluntary, intended to benefit others, helpful and altruistic
Defined by society’s norms
Helping behaviour
Acts intentionally benefit someone else/group
Altruism
Act benefitting another rather than self without expecting own gain
May be private rewards (feeling good)
Kitty Genovese murder
Woman attacked, 38 people saw and failed to act
1 called police anonymously
Egoistic human behaviour
Everything done to benefit self
Psychologists and philosophers assume this about humans
Evolutionary social psychology
Case study against
Extensions of evolutionary psychology
Behaviour adaptive, help individuals and species evolve
-Irish setter helped child in burning car despite risk of own survival, not to help own species
Two explanations of cooperative behaviour in humans and animals
Mutualism- cooperative behaviour benefits cooperator and others, defector does worse than cooperator e.g. cleaner fish in mouth of fish will not get eaten
Kin selection-those who cooperate are biased towards blood relatives to help own genes, lack of direct benefit to cooperator indicates altruism
Who is most likely to be helped depending on resources
More likely assist young and old
Help 10, 18 year olds when less food (infants less likely to survive on their own but older children more hardy)
Favour helping the sick in everyday situations but the healthy favoured in life or death situations
Fitness altruism
Why does natural selection favour those who sacrifice reproductive behaviour for another’s benefit
E.g. adopt a child who is not kin
Negative evaluation against fitness altruism
Failure to help Kitty cannot explain altruism, evolutionary theory lacks evidence for it
Little attention to how social learning theory may explain
May be communicative gene, maintaining bonds is prosocial
Empathy
Arousal followed by empathy is common precursor to altruism
Emotional response to someone’s distress
Often fail to act prosocially as they are actively engaged in avoiding empathy to reduce own discomfort
Perspective taking= cognition based (I see your pain) vs
empathy= affect based (I feel your pain)
Bystander calculus model two processes
PHYSIOLOGICAL PROCESS- aroused by another’s distress, greater chance of help
COGNITIVE PROCESS-label arousal as emotion
Cognitions determine nature of emotions, if empathetic concern is triggered (bystanders believe they are similar to the victim)more likely to help
Bystander calculus model: evaluate whether to help
Evaluate consequences of helping= reduce personal distress at lowest cost e.g. time and effort
Intervene when unpleasantly aroused so seek relief, suggests motivated by self interest (egoism)
Bystander calculus model
What happens when don’t help and when more likely to help
NOT helping can cause empathy costs (distress of not helping when have empathy)personal costs (blame)
Greater physiological arousal when more similar to victim, a friend or if victim may die=empathy=prosocial
Truly altruistic
Help even when no longer troubled by observing the suffering of another person
-maybe bystanders didn’t identify with kitty Genoese: disturbed but not enough to act, could hide easily
Perspective taking
Must experience world from another’s perspective
How how to help after going through it
Different kinds of empathy=
Actively imagine how another feels (empathy and altruism)
Actively imagine how you would feel (empathy and self oriented distress)
Mix egoism and altruism
Gender differences in empathy
General women more empathy
Participants read same-sex adolescent description of stressful life event
Women higher empathy when had same experience when young
Value other-orientation more
Learning to be helpful
Telling children how to be helpful in critical period 1-2 years:
GIVING INSTRUCTIONS- e.g. what is appropriate, expectations, need to be consistent. May not be most effective
REINFORCEMENT-e.g. more likely to offer help again
EXPOSURE TO MODELS-Most powerful, TV and video games can help especially with moral message
Social learning theory study
Will help if model has positive outcome (vicarious learning)
Observe model returning wallet: either pleased to help, displeased or neutral
Participant came across wallet themselves, those observing pleasant condition helped the most, negative helped the least
Bystander effect
Less likely to help in emergency with others present
Greater effect if bystanders are strangers
Latané and Darley’s cognitive model
Attend to what is happening + event as an ‘emergency’ + assume responsibility + decide what can be done = HELP
Have to notice threat, feel competent
Bystander apathy reasons
Diffusion of responsibility-assume others will take responsibility, help more if alone
Fear of social blunders-feel self-conscious, do not want to appear foolish by overreacting
Social influence-others as models, if others not worried then won’t worry
Mood states and helping
Warm glow of success, more likely help if in good mood
Less preoccupied and sensitive to needs of others, better mood in good weather
Anger can be prosocial- combat injustice, promote moral principles and cooperation
Helping and demographics
No correlation sibling amount or parents occupation
Securely attached= can forgive, more prosocial
More likely help if small town, less urban overload and environmental stress