Social Influence and Persuasion Chapter 8 MCQ Flashcards

(38 cards)

1
Q

Normative influence

A

going along with the crowd in order to be liked and accepted

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2
Q

Autokinetic effect

A

illusion, caused by very slight movements of the eye, that a stationary point of light in a dark room is moving

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3
Q

Group norms

A

the beliefs or behaviours that a group of people accepts as normal

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4
Q

Informational influence

A

going along with the crowd because you think the crowd knows more than you do

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5
Q

Pluralistic ignofrance

A

looking to others for cues about how to behave, while they are looking to you; collective misinterpretation

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6
Q

Private acceptance

A

a genuine inner belief that others are right

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7
Q

Public compliance

A

outwardly going along with the group but maintaining a private, inner belief that the group is wrong

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8
Q

Foot-in-the-door technique

A

Influence technique based on commitment, in which one starts with a small request in order to gain eventual compliance with a larger request

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9
Q

Low-ball technique

A

influence based on commitment, in which one first gets a person to comply with a seemingly low-cost request and only later reveals hidden additional cost

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10
Q

Bait-and-switch

A

influence technique based on commitment, in which one draws people in with an attractive offer that is unavailable and then switches them to a less attractive offer that is available

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11
Q

Labeling technique

A

influence technique based on consistency, in which one assigns a label to an individual and then requests a favor that is consistent with the label

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12
Q

Legitimization-of-paltry-favors technique

A

influence technique in which a requester makes a small amount of aid acceptable

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13
Q

Door-in-the-face technique

A

influence technique based on reciprocity, in which one starts with an inflated request and then retreats to a smaller request that appears to be a concession

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14
Q

Thats-not-all technique

A

influence technique based on reciprocity, in which one first makes an inflated request but, before the person can answer yes or no, sweetens the deal by offering a discount or bonus

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15
Q

Limited-number technique

A

influence technique based on scarcity, in which one tells people that an item is in short supply

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16
Q

Fast-approaching-deadline technique

A

influence technique based on scarcity, in which one tells people an item or price is only available for a limited time

17
Q

Pique technique

A

influence technique in which one captures peoples attention, as by making a novel request

18
Q

Disrupt-then-reframe technique

A

influence technique in which one disrupts critical thinking by introducing an unexpected element, then reframes the message in a positive light

19
Q

Persuasion

A

an attempt to change a persons attitude

20
Q

Source

A

the individual who delivers a message

21
Q

Sleeper effect

A

the finding that, over time, people separate the message from the messenger

22
Q

Expertise

A

how much a source knows

23
Q

Trustworthiness

A

whether a source will honestly tell you what he or she knows

24
Q

Convert communicators

A

people percieved as credible sources because they are arguing against their own previously help attitudes and behaviours

25
Halo effect
the assumption that because people have one desirable trait (e.g., attractivness) people also possess many other desirable traits (e.g., intelligence)
26
Stealing thunder
revealing potentially incriminating evidence first to negate its impact
27
Advertisement wear-out
inattention and irritation that occurs after an audience has encountered the same advertisement too many times
28
Repitition with variation
repeating the same information, but in a varied format
29
Receptivity
whether you get (pay attention to, understand) the message
30
Yielding
whether you accept the message
31
Need for cognition
a tendency to engage in and enjoy effortful thinking, analysis, and mental problem solving
32
Impressionable years hypothesis
proposition that adolescents and young adults are more easily persuaded than their elders
33
Elaboration likelihood model (ELM)
theory that posits two routes to persuasion, via either conscious or automatic processing
34
Heuristic/systematic model
theory that posits two routes to persuasion, via either conscious or automatic processing
35
Central route (systematic processing)
the route to persuasion that involves careful and tohughtful consideration of the content of the message (conscious processing)
36
Peripheral route (heuristic processing)
the route to persuasion that involves some simple cue, such as attractiveness of the source (automatic processing)
37
Personal relevance
degree to which people expect an issue to have significant consequences for their own lives
38
Negative attitude change (boomerang effect)
doing exactly the opposite of what one is being persuaded to do