Standard Actions Flashcards

1
Q

What action must you take to Aid an ally with a task?

A

You must “prepare to aid” them in your turn with a single action, then use Aid as your reaction when they take the action you are aiding with.

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2
Q

What is the DC to Aid an ally with a task?

A

20, unless the task is particularly easy or hard.

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3
Q

What bonus do you give an ally when you Aid them with a task?

A

+1, unless you rolled a critical success, in which case +2/3/4 based on your proficiency in the action.

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4
Q

Under what circumstances are you unable to crawl while prone?

A

If your Speed is reduced to 10’ or less.

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5
Q

How far do you move when you Crawl?

A

5’, no matter your Speed.

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6
Q

After Delaying, what restrictions apply to the character until they return to the initiative order?

A

They cannot take Reactions.

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7
Q

How many actions does it take to fall prone?

A

1.

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8
Q

What skill and DC are used to try to escape from being grabbed or restrained?

A

Unarmed attack, athletics, or acrobatics, whichever is best; vs Athletics DC, Thivery DC, spell DC or other escape DC.

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9
Q

What is the benefit of rolling a critical success on an Escape check?

A

You can move 5’ after escaping.

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10
Q

How many actions does it take to look for a hidden creature?

A

1, using the Seek action.

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11
Q

How many actions does it take to stand up from prone?

A

1.

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12
Q

How can a flying creature move away from an opponent without facing an Attack of Opportunity?

A

Unless it has a special ability allowing it to do so, it can’t. Step can only be used with land speed.

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13
Q

How is it possible to gain the benefits of standard cover in an open area?

A

By dropping Prone and taking the Take Cover action.

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14
Q

What is the disadvantage of looking away in order to avoid a medusa’s petrifying gaze?

A

You have to spend one of your three action on Avert Gaze. There is no other penalty.

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15
Q

If you are falling and fall past an edge, what is the required save and DC to catch the edge?

A

Reflex save, against the climb DC of the edge or surface.

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16
Q

How many actions does it take to tell your allies about the location of a hidden enemy?

A

One. Although speaking is normally a free action, this is the Point Out action.

17
Q

What is the roll modifier and DC to move through an enemy’s space?

A

Acrobatics vs Reflex DC (Tumble Through action)

18
Q

How far does a character move on a successful Climb check?

A

5’ per 20’ of their land speed, with an extra 5’ if they rolled a critical success.

19
Q

If a character fails a Climb check, how do you establish if they fall or not?

A

They fall only if they rolled a critical failure.

20
Q

What is the roll modifier and DC to grab an opponent?

A

Athletics vs Fortitude DC.

21
Q

What is the DC of an Athletics check to leap a 20’ gap?

A
  1. It is equal to the number of feet jumped.
22
Q

What is the roll modifier and DC to shove an opponent away from you?

A

Athletics vs Fortitude DC.

23
Q

What is the roll modifier and DC to disarm an opponent?

A

Athletics vs Reflex DC.

24
Q

What is the roll modifier and DC to attempt to mislead an opponent with a feint?

A

Deception vs Perception DC.

25
Q

What is the roll modifier and DC to attempt to distract a creature so that you can sneak away?

A

Deception vs Perception DC(s).

26
Q

What is the roll modifier and DC to attempt to demoralize an opponent in combat?

A

Intimidation vs Will DC.