Summary Flashcards

1
Q

Assimilation

A

It’s using existing schemes to understand new events, sometimes distorting information to fit.

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2
Q

Accomodation

A

It’s changing existing schemes to respond to new situations, adjusting thinking to fit new information.

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3
Q

Contiguity

A

An association of 2 events because of a repeated pairing. Stimulus occurs -> response follows

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4
Q

Operant conditioning

A

Behaviour is strengthened or weakened by consequences

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5
Q

Shaping

A

Reinforce small steps of progress towards desired goals and behaviours

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6
Q

Continous schedule

A

Presenting reinforcers after every appropriate response

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7
Q

Intermittent Schedule

A

Presenting reinforces after some but not all responses

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8
Q

Crystalised intelligence

A

knowledge that comes from prior learning and past experiences

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9
Q

Surface learning

A

Focus on memorizing and facts. Not understanding. Performance goal orientation

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10
Q

Deep Processing

A

Desire to understand. Greater learning/retention. Thinks critically

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11
Q

Becoming a deep learner

A

Organise content cohertently, motinor and reflect, critically analyse

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12
Q

Working memory

A

A cognitive system with a limited capacity that can hold information temporarily

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13
Q

Retrieval practice

A

Write down what you can remember, fill in blanks , repeat

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14
Q

Depletion

A

Working memory resources get used up after sustained mental effort, reducing the capacity for further cognitive tasks.

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15
Q

Elaboration

A

Connecting content to existing knowledge (mindmaps, flashcards, summaries)

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16
Q

Metacogntion

A

Being aware of how you think and learn, understanding your knowledge, and making choices about learning or problem-solving based on that awareness

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17
Q

Declarative

A

Knowledge about ourselves as learners and Recognizing strengths and weaknesses

18
Q

Why train metacognition

A

Control the learning process, Poor monitoring -> poor performance, improves learning outcomes

19
Q

How to train metacognition

A

Reflecting, questioning, goals, various strategies

20
Q

Fluid intelligence

A

When you encounter a new problem that cannot be solved with your existing knowledge, you rely on fluid intelligence to solve it.

21
Q

Deep learn :

A

Cognitively engage, use strategies (elaboration, mnemonics, imagery), make connections, metacognitions

22
Q

Active learning strategy

A

Interactive, hands-on learning,

23
Q

ICAP

A

Interactive, Constructive, Active, Passive

24
Q

Interactive

A

Dialogues with turn taking

25
Constructivist
Emphasis on the learner taking on an active role in building their understanding and making sense of their learning
26
Meaningful learning
students own ideas incorporated, variety of sources, collaborative working, reflection and autonomy and scaffolding
27
Cognitive apprenticeship
Knowledgeable expert models and demonstrates a task. Tasks get increasingly complex
28
Collaboration
how to relate with and work with others. Shared understanding of building knowledge as a group
29
Co-operation
working with others to achieve a shared goals.
30
Group discussion
supports memory and processing, enhancing knowledge.
31
Ill structured task
multiple outcomes, any format
32
Roles
can provide direction, rotate roles, no fixed roles in all situations
33
Reciprocal questioning
material presented, ask questions. Teacher gives question starters (do you agree? For/against). Take turns asking and answering
34
Jigsaw
students learn different parts. Become expert. Regroup and present ideas as expert. Share knowledge and contribute to each others learning
35
Constructive/structured controversies.
4 split into pairs. One research for and one against. Present ideas and debate. Swap teams. Debate again. Summarise best arguments on each side and reach consensus
36
Exploratory talk
classroom rules to be followed during the task.
37
Self efficacy
sense of competence towards a particular task.
38
Intrinsic motivation
enjoys learning, activates are their reward, welcomes challenges
39
Extrensic motivation
dislikes learning, learns for the external reward, avoids challenges
40
Behaviourists and motivation
motivated by external rewards, incentives, punishments and reinforcers. Extrinsic
41
Goals to increase motivation
SMART, subgoals, moderate difficulty, reachable
42
Goal setting increase performance
attention, persistence, focus, new knowledge/strategies to achieve