T5: Patterns and Symmetry Flashcards

(43 cards)

1
Q

a repeated arrangement of numbers, shapes, colors and so on

A

PATTERN

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2
Q

is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design. Any of the senses may directly observe patterns

A

Geometric pattern

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3
Q

If the set of numbers are related to each other in a specific rule, then the rule or manner is called a __________

A

PATTERN

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4
Q

defined as one shape is exactly like the other shape when it is moved, rotated, or flipped

A
  • Symmetry
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4
Q

any non-empty plane set

A

motif

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5
Q

repetitions of a motif in the plane

A

pattern

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6
Q

is the rotation of a motif in a fixed angle about a fixed point

A

isometry

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7
Q

is either rigid or non-rigid

A

geometry transformation

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8
Q

is not an isometry since it either shrinks or enlarges a figure

A

dilation

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9
Q

The initial object to be transformed is called

A

pre-image

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10
Q

the transformed object is called

A

image

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11
Q

TYPES OF TRANSFORMATIONS

A
  1. Translation
  2. Reflection
  3. Rotation
  4. Dilation
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12
Q

It is a transformation in which the figure or object is mirror image of the other

A

REFLECTION

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13
Q

A mathematical term used in geometry to describe a function that moves an object a certain distance. The object is not altered in any other way

A

TRANSLATION

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14
Q

It is a transformation that turns a figure about a fixed point called the center of rotation

A

ROTATION

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15
Q

is a transformation that changes the size of a figure. It can become larger or smaller, but the shape remains the same

A

DILATION

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16
Q

Translation and reflection can be combined to yield an effect

A

GLIDED REFLECTION

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17
Q

an English mathematician who is active in finite theory, knot theory, number theory, combinatorial game theory and coding theory

18
Q

patterns that repeat in a straight vertical or horizontal line

A

FRIEZE PATTERNS

19
Q

A pattern which only involves translation

19
Q

DIFFERENT TYPES OF FRIEZE PATTERNS

A
  1. Hop
  2. Step
  3. Slide
  4. Spinning hop
  5. Spinning slide
  6. Jump
  7. Spinning jump
20
Q

it is a combination of translation and reflection shown by the following figure. Conway also called it glide reflection symmetry

21
Q

The third consists of translation and vertical reflection symmetries

22
Q

It contains translation and rotation (by half turn or rotation at 180o angle) symmetries

23
It contains translation, glide, reflection and rotation (by a half-turn or rotation at 180o angle) symmetries
SPINNING SLIDE
24
It contains translation and horizontal reflection symmetries
JUMP
25
It contains all symmetries ( translation, horizontal and vertical reflection, and rotation)
SPINNING JUMP
26
If translation symmetry is added in a second, independent direction
WALLPAPER GROUPS
27
meaning 'to measure together'
symmetria
28
TWO KINDS OF SYMMETRY
1. Bilateral symmetry 2. Radial symmetry
29
if an object is not symmetrical
asymmetric
30
in which an object has two sides that are mirror images of each other
Bilateral symmetry
31
this is where a center point and numerous lines of symmetry could be drawn
Radial symmetry
31
A pattern covering a plane by fitting together replicas of the same basic shape
TESSELLATION
32
a square tablet or die used in gambling
tessera
33
DIFFERENT TYPES OF TESSELLATIONS
1. Regular Tessellation 2. Semi-Regular Tessellation 3. Demi-Regular Tessellation
34
A tessellation made up of congruent regular polygons which have the following properties: o The tessellation must tile a floor (that goes on forever) with no overlaps or gaps. o The tiles must be the same regular polygons.
REGULAR TESSELLATION
35
Also known as Archimedean Tessellations are regular tessellations of two or more different polygons around a vertex which has the same arrangement of polygons
SEMI-REGULAR TESSELLATION
36
Is an edge-to-edge tessellation, but the order or arrangement of polygons at each vertex is not the same.
DEMI-REGULAR TESSELLATION
37
The function which iterates a figure to make it smaller and smaller or bigger and bigger using a scaling factor
FRACTALS
38
means repeating a process over and over
ITERATION
39
is a method for generating fractals involving a large number of calculations of a simple formula
* The Iterative Function System (IFS)
40
is a special kind of iteration
* Recursion