Tactical Motifs Flashcards

(60 cards)

1
Q

Advanced Pawn

A

The threat of pawn promotion posed by an advanced pawn is often seen at the heart of tactical possibilites. Resources required to prevent the promotion are not available to help elsewhere on the board and this can be exploited to create tactical opportunities.

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2
Q

Attraction

A

Attraction occurs when a player entices a piece to a square (often using a sacrifice) where it will later come under attack. This can sometimes also be called a Decoy tactic, although some users apply that to luring a piece AWAY from a square instead of towards one.

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3
Q

Avoiding Perpetual

A

A tactical line where the correct move sequence prevents the opponent from giving perpetual check.

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4
Q

Avoiding Stalemate

A

A tactical line where the correct move sequence requires you to avoid stalemating the opponent king.

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5
Q

Blocking

A

Blocking occurs where one piece is forced to a position where it blocks the path of another. The difference between Blocking and Interference is that interference blocks the impact of one piece on another piece or square, but blocking tactics block the previously available escape path of a piece.

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6
Q

Capturing Defender

A

The player captures an opponent piece that was previously defending a piece or square, leading to the previously defended piece or square to come under attack. This is often called removing defender, but to avoid overlap with the distraction motif (where the defender is removed by distracting it away rather than taking it), the more specific, “Capturing Defender” is used instead.

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7
Q

Clearance

A

Clearance comes in two forms, the first is where a player moves one of their own pieces to clear a square for another of their pieces. The second form of clearance occurs when one player forces a piece away from a diagonal, rank or file (often using a sacrifice) to make way for another piece to utilise or attack the cleared path. Note that clearances where the player clears a piece to make way for a piece behind it to attack another square or piece is sometimes referred to as clearance, however on Chess Tempo these should be considered discovered attacks.

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8
Q

Coercion

A

Coercion occurs when a player forces a piece to a square where it will later come under attack. This tag is designed to differentiate two situations where the attraction tag has been applied in the past. The Attraction tag is to be used where the piece is attracted to a square via a sacrifice. The Coercion tag is to be used when the piece is forced to the square without a sacrifice.

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9
Q

Counting

A

A tactic occurring due to a mistake in evaluating the material balance arising after a series of takes.

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10
Q

Defensive Move

A

The opponent has a serious threat, and you must meet it in the correct manner. Other methods of meeting the threat do not win.

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11
Q

Desperado

A

A situation in which both sides have a piece (or pieces) hanging, and you capture material with your hanging piece in order to gain a more favourable material balance at the end of the sequence of captures.

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12
Q

Discovered Attack

A

A discovered attack occurs when a player moves a piece which opens up an attack that was previously blocked by the moving piece. This attack may be on either another piece or an important square.

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13
Q

Distraction

A

Distraction (sometimes called deflection) involves forcing the opponent to move a piece that was previously guarding important squares or pieces.

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14
Q

Double Check

A

A move that checks the opponent king with two pieces at the same time. These will involve a Discovered Attack, and it is acceptable to use both tags on the problem.

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15
Q

Exposed King

A

This is not really a tactical motif as such, but is used to explain positions where mate or other tactics are possible due to the exposed nature of the opponents king. For this tag to apply, the king should be exposed at the start of the problem, rather than being exposed during the problem. It should not be applied where the exposed nature of the king has no impact on the tactical outcome.

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16
Q

Fork/Double Attack

A

Forks/Double attacks occur when one player’s piece attacks multiple opponent pieces (or important squares). The opponent can’t counter all threats so loses material. This tag is only to be used where a single piece attacks multiple opponent pieces, it is not be used in discovered attack situations where one piece moves to attack another piece, while creating a discovered attack from a second piece.

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17
Q

Hanging Piece

A

This is not a real tactical motif. It describes the initial position of a problem in which the opponent has left a piece to be taken for free, or has left a more valuable piece to be taken by a piece of lesser value. The tag should not be used when a piece is hanging after some other tactical motif has been applied, such as a Fork or Skewer or Pin. The hanging piece should be able to be taken with material gain on the first move, with no further moves required to secure the gain.

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18
Q

Interference

A

The player cuts the line between an opponent bishop, rook or queen and a square or piece it is defending by either interposing one of the player’s pieces, or forcing the opponent to interpose their own piece. The difference between this and blocking is that Interference blocks the impact of one piece on another piece or square, but blocking tactics block the escape of a piece.

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19
Q

Mate - Anastasia’s

A

Anastasia’s mate occurs when the opponent king is trapped against the edge of the board, with a rook (or less traditionally, a queen) delivering the mate on the first or last rank or file. A knight blocks two escape squares, and one of the opponent’s own pieces blocks escape via the square not covered by the knight.

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20
Q

Mate - Arabian

A

The Arabian mate involves checkmating the opponent king in the corner of the board using a rook and knight. The rook delivers the mate on the edge of the board adjacent to the corner square, and the knight protects the rook and prevents the king escaping on the second empty edge square adjacent to the corner.

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21
Q

Mate - Back Rank Mate

A

Back rank mate occurs when the opponent mates a king that is trapped on the back rank by its own pawns and has no pieces to interpose or take the opponent’s attacking piece (usually a rook or queen).

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22
Q

Mate - Balestra

A

The balestra mate is similar to Boden’s mate, but involves a queen and a bishop instead of two bishops. Like Boden’s mate, the queen and bishop mate the king along two intersecting diagonals. In balestra’s mate the bishop delivers mate, while the queen sits one square back and to the side of the mated king, and blocks escape squares. In the balestra mate, the queen is able to block all escape squares without the help of the opponent’s own pieces.

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23
Q

Mate - Blackburne’s

A

Blackburne’s mate requires the co-operation of two bishops and a knight to mate the opponent king on the edge of the board with an opponent piece blocking the uncovered escape route. One bishop delivers mate on a square adjacent to the king while being protected by the knight. The other bishop protects the diagonal , while the knight also protects the escape square of the color of the checking bishop (which may have already been blocked by a piece friendly to the opponent king). An opponent piece blocks the opponent king’s escape along the edge of the board.

1

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24
Q

Mate - Boden’s

A

Boden’s mate occurs when the opponent king is mated by two bishops on intersecting diagonals, with the king’s escape routes cut off by its own pieces.

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25
Mate - Damiano's
Damiano's mate has the opponent king restricted on the back rank by an attacking pawn, while the queen delivers mate with support from the pawn, and an opponent piece blocks horizontal escape on the opposite side to which the queen is checking.
26
Mate - Damiano's Bishop
Damiano's bishop mate has the queen delivering checkmate of the opponent king at the edge of the board, while being protected by a bishop.
27
Mate - Double Bishop
Double bishop mates checkmate the king by controlling two adjacent diagonals, and the opponent king's escape prevented by friendly pieces or the edge of the board.
28
Mate - Dovetail
Dovetail mates occur when a queen delivers mate by checking the king from a diagonally adjacent square while supported by a friendly piece. The two potential escape squares not covered by the attacking queen are blocked by the opponent's own pieces.
29
Mate - Dovetail - Bishop
The bishop variation of the dovetail mate occurs when a queen delivers mate by checking the king from a diagonally adjacent square while supported by a friendly piece. The two potential escape squares not covered by the attacking queen are blocked by the mating side's bishop (as opposed to the opponent's own pieces in the traditional dovetail mate).
30
Mate - Epaulette
An Epaulette mate involves a queen or rook delivering mate, while the two escape squares parallel to the king are blocked by the king's own pieces preventing escape. The standard example usually has the king trapped at the edge of the board by a queen two squares in front of the king, however the Epaulette mate can occur on other parts of the board, or with the rook where other pieces are involved in blocking the mated king, or protecting the attacking rook.
31
Mate - Escalator
The Escalator mate occurs when a queen and bishop are lined up on the same diagonal. The bishop provides protection for the queen, as the queen moves along the diagonal, checking the king until the king is forced to a position which is mate. The queen may move in both directions along the diagonal during the mating process. In some situations the queen may also switch to the opposite diagonal to effect the mate.
32
Mate - Greco's
Greco's mate occurs when the opponent king is mated in the corner of the board by the queen (or alternatively, the rook) on the edge of the board. A pawn friendly to the king is diagonally adjacent to the mated king blocking escape on the diagonal, and the mating side has a bishop on the opposite coloured diagonal to the corner square, blocking escape in that direction.
33
Mate - Hook
Hook mates involve a rook delivering mate while protected by a knight. The knight is in turn protected by another friendly piece, preventing the mated king taking it. The escape route left by the attacking rook and knight is either blocked by one of the king's own pieces, or protected by another piece of the mating side.
34
Mate - Kill Box
The kill box mate is delivered by a rook, with support of the queen. The rook is on a square adjacent to the opponent king with the queen one square away from the rook on the same diagonal. Together the queen and rook form a 3 by 3 box. The opponent king is often mated against the edge of the board, although this mate can also be applied away from the edge of the board where other pieces prevent the escape of the king.
35
Mate - Lawnmower
Lawnmower mate is delivered by two major pieces, such as two rooks, two queens, or a rook and queen. The pieces start in a position where they occupy adjacent rank of files, and then take it in turns to sweep forward two rank or files at a time, herding the opponent king to the edge of the board where mate is delivered. 'Lawnmower' can be used to describe the multi-move mating procedure, or a single move leading to the final position where one of the pieces is checkmating, while the other is preventing escape to the previous rank or file.
36
Mate - Lolli's
Lolli's mate occurs when the mating player has a pawn on the 6th rank, the opponent has pushed their knight pawn, and the opponent king is mated on the back rank by the queen which is supported by the pawn on the 6th rank.
37
Mate - Morphy's
Morphy's mate is delivered by a bishop (or alternatively, a queen), with the king trapped by a rook preventing horizontal escape, and a friendly pawn preventing vertical escape.
38
Mate - Opera
The Opera mate occurs when the opponent king is mated on the edge of the board by a rook placed on the edge next to the king, and a bishop supporting the rook, and blocking escape onto the bishop's diagonal. A piece friendly to the mated king (usually a pawn) is blocking the king's escape on the diagonal of the colour opposite to the supporting bishop.
39
Mate - Pawn
A pawn mate is any mate delivered by a pawn on the final move.
40
Mate - Pillsbury's
Pillsbury's mate uses a rook to mate a king on the edge of the board, adjacent to the corner square. A bishop supports the mate by blocking the king's ability to escape into the corner of the board. Pieces friendly to the mated king block the king's escape to other squares not covered by the bishop or rook. This mate is similar to Morphy's mate, but uses the rook to mate, whereas Morphy's mate uses the bishop.
41
Mate - Railroad
Railroad mates involve the co-operation of a queen and rook placed opposite each other, and separated by a single rank or file. The mated king sits in the middle of two 'railway tracks'. The queen and rook move the king along the railway tracks by moving two squares at a time along their rank or file, alternating with the rook checking with queen's protection, and then the queen checking with the rook's protection , pushing the king along until it runs out of safe squares, and is mated. The procedure is essentially a sequence of alternating kill box and triangle mate positions , and it is acceptable to also tag one of those mates if the railroad mate finishes in either of them.
42
Mate - Smother
A smother occurs when a piece is unable to escape an attack due to being hemmed in by their own pieces. The term is usually applied to the situation where a knight mates a king trapped behind its pawns and hemmed in by a Rook or other piece.
43
Mate - Suffocation
The suffocation mate is similar to a smothered mate where a knight delivers mate to the king on the back rank, however instead of being completely hemmed in by its own pawns, the mated king is prevented from escaping by a combination of its own pieces, and the mating side's pieces cutting off any vertical escape squares.
44
Mate - Swallow's Tail
The swallow's tail mate occurs when a queen delivers mate against the opponent king while protected by another piece. The queen is directly adjacent to the king, and the king is unable to escape due to its own pieces (typically rooks) blocking the two diagonal escape routes.
45
Mate - Triangle
The triangle mate occurs when a queen delivers mate with support from a rook which are parallel to each other, and separated by one square. The mated king sits one rank or file away from, and midway between the queen and rook, forming a triangle between the mated king, queen and rook. The king is prevented from escaping backwards out of the triangle by either the edge of the board or a piece friendly to the king.
46
Mate - Vukovic
The Vukovic mate occurs when a rook and knight team up to mate the king on the edge of the board. The rook is supported by a third piece (often a pawn), and the knight is used purely to block escape squares. In the final position, the rook is delivering the mate directly adjacent to the king. The knight sits behind the rook, preventing sideways flight from the king, and the third piece is protecting the rook.
47
Mate Threat
The opponent loses material due to having to protect their king from being mated. This should not be applied to problems where the king is actually mated, and should not apply to weak back rank problems which are a special case of this motif.
48
Overloading
Overloading occurs when a defensive piece is required to protect more than one piece or square at a time, but can only perform one of the defensive tasks adequately. Overloading tactics almost always include a distraction tactic.
49
Pin
A pin occurs when an attacked piece cannot move without exposing a more valuable piece or square behind it to attack.
50
Quiet Move
A move which is not forcing, i.e. a move which does not directly attack or capture an enemy piece. In tactics problems, a quiet move is often used to control important squares or guard your own pieces from future capture, before launching a more direct attack in subsequent moves.
51
Sacrifice
A sacrifice is a move where the player deliberately loses a piece to gain advantage in subsequent moves. Tactical sacrifices usually result in an imminent material gain. Sacrifices are often used in combination with other tactical motifs.
52
Simplification
Simplification occurs when a player decides to swap material to emphasise an advantage already gained. Often used tactically in the endgame to assist in pawn promotion.
53
Skewer
The player attacks a piece of the opponent, which cannot move without exposing a less valuable square or piece behind it to attack. The front piece usually moves, allowing the piece behind it to be captured.
54
Trapped Piece
A piece is trapped when it has no safe squares to escape to thus making it highly susceptible to capture. While mated kings are technically trapped, this tag should only be applied to non-mate situations.
55
Unpinning
Removing a pin on a piece so it can be used for tactical advantage.
56
Unsound Sacrifice
A sacrifice made by the opponent on the false assumption that they will later get the material back. Unsound Sacrifice is often the reason for a Hanging Piece problem, and it is acceptable to use both tags in that situation.
57
Weak Back Rank
In some situations back rank mate might not be possible , but the threat of a bank rank mate may be enough for a player to win material.
58
X-Ray Attack
An X-Ray attack occurs when one piece attacks a square or piece through another piece. Note that this is not the same as a skewer as the relative value of the piece being attacked through is irrelevant.
59
Zugzwang
Zugzwang (a German word meaning compulsion to move) refers to the situation where a player would prefer not to make a move as all legal moves would make the player's position worse.
60
Zwischenzug
Zwischenzug (a German word for between move or intermediate move) refers to a tactic where the player postpones an anticipated move in order to make a forcing intermediate move (the 'zwischenzug'), which results in the anticipated move being stronger when executed. The intermediate move is often overlooked by the opponent.