Tactics/Operations Flashcards

1
Q

Map Overlay Components

A
  1. Orient overlay to the AO
  2. Place register marks on overlay
  3. Plot topographical deviations to the map
  4. Plot TCMs
  5. Plot FSCMs
  6. Plot friendly symbols
  7. Plot enemy symbols
  8. Annotate marginal information
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2
Q

Types of Operational Frameworks

A

Decisive/shaping/sustaining
Deep/Close/Security
ME/Supporting effort

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3
Q

Offensive Organization of the Battlespace

A

Deep
Close
Rear

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4
Q

Principles of War
Principles of Joint Operations

A

Mass
Objective
Offensive
Security
Economy of Force
Maneuver
Unity of Command
Surprise
Simplicity
Restraint
Perseverance
Legitimacy

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5
Q

Defensive Tasks
Types of Defensive Operations

A

Area Defense
Mobile Defense
Retrograde

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6
Q

Steps of IPB

A

DEFINE the Operational Environment
DESCRIBE environmental effects on operations
EVALUATE the threat/adversary
DETERMINE threat/adversary COA

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7
Q

Characteristics of the Offense

A

Surprise
Concentration
Audacity
Tempo

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8
Q

Offensive Tasks
Types of Offensive Operations

A

Movement to Contact
Attack
Exploitation
Pursuit

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9
Q

Warfighting Functions

A

C2
Maneuver
Fires
Logistics
Intelligence
Information
Force Protection

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10
Q

Characteristics of the Defense

A

Maneuver
Preparation
Mass/Concentration
Flexibility
Use of terrain
Mutual support
Defense in depth
Surprise
Knowledge of enemy
Local security

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11
Q

Defensive organization of the battlespace

A

Security Area
Main battle area
Rear area

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12
Q

Forms of Offensive Maneuver

A

Envelopment
Flank attack
Frontal attack
Infiltration
Penetration
Turning movement

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13
Q

USMC Defense Methods

A

Sector
Battle position
Strong point
Linear
Perimeter
Reverse Slope
Retrograde

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14
Q

Fundamentals of Reconnaissance

A

Ensure continuous reconnaissance
Do not keep reconnaissance assets in reserve
Orient on the recon objective
Report info rapidly and accurately
Retain freedom of maneuver
Gain and maintain enemy contact
Develop the situation rapidly

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15
Q

Fundamentals of security

A

Provide early and accurate warning
Provide reaction time and maneuver space
Orient on the force or facility to be secured
Perform continuous reconnaissance
Maintain enemy contact

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16
Q

Principles of direct fire control

A

Mass the effects of fire
Destroy the greatest threat first
Avoid target overkill
Employ the best weapon for specific target
Minimize exposure
Plan and implement fratricide avoidance measures
Plan for limited visibility conditions
Plan for degraded capabilities

17
Q

Movement formations

A

Column
Company line
Company wedge
Company Vee
Company file
Echelon L/R
Box (wpns)
Diamond (wpns)
Coil (wpns)
Herringbone (wpns)

18
Q

Movement techniques

A

Traveling
Traveling overwatch
Bounding
-Alternative
-Successive

19
Q

Tenets of Breaching Operations

A

Intelligence
Breaching Fundamentals
Breaching organizations
Mass
Synchronization

20
Q

Fundamentals of Breaching

A

Suppress
Obscure
Secure
Reduce
Assault

21
Q

Engagement Area Development

A

ID likely enemy avenues of approach
Determine enemy scheme of maneuver
Determine where to destroy the enemy
Emplace weapon systems
Plan and integrate obstacles
Plan and initiate IDF
Rehearse execution of operations in engagement area

22
Q

Decisive Point

A

A geographic place, specific key event, critical factor, or function that when acted upon allows commanders to gain a marked advantage over an adversary or contribute materially to achieving success.

23
Q

Troop Leading Procedures

A

Receive misson
Issue warn-o
Make tentative plan
-METT-TC
-COA dev/analysis/comparison/selection
Initiate movement
Reconnoiter
Complete the plan
Issue orders
Supervise

24
Q

OAKOC

A

Obstacles
Avenues of approach
Key Terrain
Observation and fields of fire
Cover and concealment

25
Q

Mission Statement

A

Who
What
When
Where
Why

26
Q

Weapons control status

A

Weapons hold: engage only if engaged or ordered to engage
Weapons tight: engage only targets positively ID’d as enemy
Weapons free: engage any targets not positively ID’d as friendly

27
Q

Route selection considerations

A

Analyze route options using METT-TC
Analyze the terrain for the route using KOCOA
ID danger areas

28
Q

Classes of Supply

A
  1. Rations
  2. Expendables: Tentage, clothing, individual items
  3. Fuel
  4. Barrier/construction material
  5. Ammo
  6. Personal demand
  7. Major assemblies
  8. Medical
  9. Repair parts
29
Q

Tactical Tenets

A

Achieving a decision
Gaining an advantage
Being faster
Adapting
Cooperating
Exploiting success and finishing

30
Q

MCPP Steps

A

Problem Framing
COA Dev
COA Warfgaming
COA comparison and Decision
Orders Dev
Transition

31
Q

Elements of Combat Power

A

Leadership
Information
C2
Movement and maneuver
Intelligence
Fires
Sustainment
Protection

32
Q

Types of Security Operations

A

Screen
Guard
Cover
Area security
Local security

33
Q

Types of reconnaissance operations

A

Route
Area
Zone
Reconnaissance in force

34
Q

Tenets of multi-domain operations

A

Agility
Convergence
Endurance
Depth

35
Q

Imperatives of multi-domain operations

A

See yourself, see the enemy, and understand the operational environment
Account for being under constant observation and all forms of enemy contact
Create and exploit relative physical, information, and human advantages in pursuit of decision dominance
Make initial contact with the smallest element possible
Impose multiple dilemmas on the enemy
Anticipate, plan, and execute transitions
Designate, weight, and sustain the main effort
Consolidate gains continuously
Understand and manage the effects of operations on units and soldiers