Tags Flashcards

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1
Q

#animal

A

Behavior : Perception:
Animal is observed or interacted with (follow up with what type of animal)

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2
Q

.#bad_do

A

Behavior : Planner:
Bad drop off point on P2P testing

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3
Q

.#bad_dp

A

Behavior : Planner:
When hero performs the parking action but its Bad Double Parking

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4
Q

.#comfort

A

Behavior : Robot Dynamics:
#comfort | Subjective to operator’s experience and discretion, dropped in autonomy or for disengagement. To be used for extreme uncomfortable or undesirable vehicle behavior - for example, driving behavior that you would mark a rideshare driver down for. Some examples may be: very harsh/unnecessary braking, harsh/unnecessary acceleration, harsh/unnecessary lateral steering. Please tag significant comfort events even if there is a safety-based justification. For example: #comfort heavy brake for late jaywalker
For more minor uncomfortable behavior, use #idm

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5
Q

.#cz

A

Behavior : Perception:
Construction Zone - Use when taking note of an event that occurs near a construction zone, not for each occurence (DC) of a construction zone

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6
Q

.#distractor

A

Behavior : Perception:
Use when false positive stop gates appear in Coredash due to distractors such as steam, exhaust, rain, fog, dust (please follow up hashtag with what type of distractor - steam, exhaust, rain, fog, dust).

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7
Q

.#emergency

A

Behavior : Perception:
Use when an emergency vehicle is observed or a siren is heard, irrespective of whether it is an active emergency vehicle. Use this tag even if the EV/sirens presence does not impact hero in any way. These include but are not limited too (ambulances, police cars, firetrucks etc.)

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8
Q

.#eventreport

A

Safety : Safety:
To be used in the event of an incident. Incident should not be described in notetaker, only #eventreport

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9
Q

.#fod

A

Behavior : Perception:
Foreign Object/Debris (follow up with what type of debris)

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10
Q

.#honkoperator

A

Behavior : Lux/Vox:
Used when you might have honked (regardless of planner action) Ex. (Honking to avoid collision, Honking to raise awareness in ORUs etc.)

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11
Q

.#idm

A

Behavior : Autonomy Software Intergration:
#idm | Subjective to operator’s experience, dropped in autonomy. To be used for minor uncomfortable or undesirable vehicle behavior - for example, if you were on a rideshare ride, you may look up from your phone due to the behavior but you wouldn’t mark the rideshare driver down. Some examples may be: brake taps, minor steering jerks, momentary unnecessary acceleration. Use your discretion. For more extreme uncomfortable behavior, use #comfort

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12
Q

.#lateyield

A

Behavior : Perception:
In an intersection, false negative yield or late yield to:
1. Crossing traffic from left when hero takes right turn.
2. Crossing traffic from left, right, or oncoming traffic when hero takes left turn
No hashtag needed when hero has right-of-way, the other agent is behind hero, or is less than 50 meters from hero.For ghost mode, drop #lateyield when hero should be yielding to oncoming / cross traffic during turns, but the stop gate does not exist in Coredash.

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13
Q

.#pi

A

Safety : Safety:
Used to describe an interaction with the public (whether positive or negative). Ex. comment: #pi car behind honked during dpv

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14
Q

.#pto

A

Behavior : Teleop:
A real instance in which TeleOps could have been used but was not

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15
Q

.#pudo_gor

A

Behavior : Planner:
Hero attempts a get on road maneuver (To only be used during Foster City runs.)

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16
Q

.#pudo_park

A

Behavior : Planner:
Hero attempts a parking maneuver (To only be used during Foster City runs.)

17
Q

.#tl

A

Behavior : Perception:
Incorrect traffic light detection or classification Ex. (no detection, wrong classification, flickering classification etc.)
Note: if it is related to a flashing traffic light, please add “flashing tl” after the “#tl”.

18
Q

.#zfr

A

Safety : Safety:
(Zoox First Response) To be used to report a Safety Event. The vehicle produces behavior that is erratic and unexpected, either coming close or greatly increasing the risk of contact.
Toggle the ZFR button in notetaker, select Critical disengagement, Urgent Triage, Real

19
Q

.#unique_vehicle

A

Behavior : Perception:
Use when a unique vehicle is observed nearby or interacted with. This does NOT include normal tractor-trailers or articulated buses (such as Muni buses). This DOES include: flatbed, construction vehicle, other trailer, oversized truck, open-top or extra-long tour buses, vehicle with ramp, pedicab, etc. Please add vehicle types after the hashtag (flatbed, ramp, construction, etc.)

20
Q

.#zrn

A

Behavior : CLAMS:
An observation of missing, inaccurate, or misaligned annotations, traffic lights, lanes, and roads is subject to the use of #ZRN. Ex. (Hero stopping past the stop line. Hero drives between two lane lines. New lane line markings are observed. Missing traffic lights in the ZRN etc.) Use @@carta in order to inform the ZRN team of any world changes (changed lane lines, etc.) or Zigalerts (blockages like closed roads or construction zones)

21
Q

@@carta

A

Behavior : CLAMS:
When operators believe a world change creates a critical safety issue (e.g. new painted lane lines have Hero driving in the oncoming lane; a new stop sign is installed that currently isn’t part of the ZRN) or if road blockages block Hero’s path forward. Comments with @@carta must always include #zrn

22
Q

.#gesture

A

Behavior : Perception:
Used when people gesture at the hero

23
Q

.#lit

A

Behavior : Planner:
#lit should be used to capture trends or unusual behaviors you’d like QA to look into during testing (lit stands for “look into this”)

24
Q

.#mantraffic

A

Behavior : Perception:
Manual Traffic - person directing traffic (policeman, adult with stop sign near school, etc.) is observed or interacted with

25
Q

.#opendoor

A

Behavior : Perception:
A parked vehicle has a door(s) open.

26
Q

.#overhang

A

Behavior : Perception:
Vehicles observed or interacted with that are carrying objects that overhang at the back or the side. Ex. (pickup truck carrying ladders behind.)

27
Q

.#ramp

A

Behavior : Perception:
Ramp from truck is observed or interacted with (both inclined and flat ramps)

28
Q

.#siren

A

Behavior : Perception:
Used when sirens are heard in proximity of hero, Sirens are heard nearby