Teaching Methods and Settings Flashcards

(50 cards)

1
Q

The way information is taught that brings the learner into contact with what is to be learned

A

Teaching methods

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2
Q

The objects or vehicles used to transmit information that supplement the act of teaching

A

Instructional materials

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3
Q

Give 7 examples of Teaching Methods

A

o Lecture
o Group Discussion
o One-to-One Instruction
o Demonstration
o Return Demonstration
o Gaming
o Simulation
o Role play
o Role modeling
o Self-instruction

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4
Q

Give 3 examples of Instructional Materials

A

o Audience response system (ARS)
o Books
o Printed handouts
o Videos
o Podcasts
o Posters

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5
Q

Give 3 Important considerations

A

o Audience characteristics (size, diversity, learning style preferences)
o Educator’s expertise as a teacher
o Objectives of learning
o Potential for achieving learning outcomes
o Cost-effectiveness
o Teaching setting
o Evolving technology

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6
Q
  • a highly structured method by which the educator verbally transmits information directly to a group of learners for the purpose of instruction
  • Useful to demonstrate patterns, highlight main ideas, present unique ways of viewing information, provide basis for follow-up group discussion
  • Should not be used to present information that can be read independently
A

Lecture

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7
Q

What are the advantages of Lecture?

A

o Cost effective
o Targets large groups
o Useful for cognitive domain learning

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8
Q

Effective approaches of Lecture

A

o Use opening and summary statements
o Present key terms
o Offer examples
o Use analogies
o Use visual backups

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9
Q

Each lecture should have three main parts:

A
  1. Introduction
  2. Body
  3. Conclusion
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10
Q

Effective speaking skills

A
  • Volume
  • Rate
  • Pitch/tone
  • Pronunciation
  • Enunciation
  • Proper grammar
  • Avoiding fillers such as “um”
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11
Q
  • Enthusiasm
  • Eye contact
  • Posture and movement
  • Self-confidence
  • Professionalism
  • Gestures
  • Avoid repetitive movement
  • Rely on head, hands to emphasize points, hold audience attention
A

Body language

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12
Q
  • teaching method whereby learners get together to actively exchange information, feelings, and opinions with one another and with the educator
  • May incorporate other types of instruction
  • Leads to deeper understanding and longer retention of information, increased social support, greater transfer of learning between situations, more positive interpersonal relationships, more favorable attitudes toward learning, more active participation
A

Group Discussion

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13
Q
  • the face-to-face delivery of information, designed to meet needs of individual learner
  • May be formal (planned) or informal (teachable moment)
  • Should never be a lecture: actively involve learner based on learning needs
A

One-to-One Instruction

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14
Q

Stages of change model

A
  1. Precontemplation: provide information
  2. Contemplation: support decision making for change
  3. Preparation: support a move to action
  4. Action: encourage constant practice
  5. Maintenance: continue encouragement
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15
Q
  • is an instructional method in which action by the educator is done to show the learner how to perform a certain skill
  • Educator should give purpose, steps, equipment, and actions needed or expected prior to demonstration.
  • Incremental approach to steps: scaffolding
A

Demonstration

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16
Q
  • Is an instructional method in which the learner attempts to perform a skill with cues from the teacher as needed
  • Should occur as close as possible to when demonstration was given
  • Educator should remain silent except to give necessary cues or answer questions.
  • Break procedure into increments to allow learner to master sequence in stages.
  • Praise learner along the way.
  • Emphasize what to do, not what not to do.
  • Supervise practice until competent enough to practice alone.
  • Perform high-risk skills on a model first.
A

Return Demonstration

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17
Q
  • Is an instructional method requiring the learner to participate in a competitive activity with preset rules
  • Goal is for learners to win a game by applying knowledge and rehearsing previously learned skills
  • May be purchased or self-developed
A

Gaming

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18
Q
  • Is a trial-and-error method of teaching whereby an artificial experience is created that engages the learner in an activity that reflects real-life conditions but without the risk-taking consequences of an actual situation
  • Teaches critical thinking, high-level decision making
  • Fosters interdisciplinary education to improve teamwork, communication, and role valuing
  • Debriefing session should follow.
  • Most effective: lifelike, nonthreatening
  • Impose time constraints.
  • Provide realistic tension.
  • Use actual equipment.
A

Simulation

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19
Q

Types of Simulation teaching methods

A

o Written
o Clinical
o Model
o Computer

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20
Q
  • Is an instructional method where learners actively participate in an unrehearsed dramatization
  • Learners are asked to play an assigned character as they think the character would realistically act.
  • Intended to arouse feelings and elicit emotional responses from learners
  • Form of simulation may substitute for or supplement higher-cost forms.
  • Educator must ensure that the group members feel secure with one another.
  • All members of the group should be given an assignment as participant or observer.
  • Best done in small groups
  • All members should discuss and share afterwards.
A

Role Play

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21
Q
  • Learning from a role model is called identification and emanates from learning and developmental theories.
  • Primarily achieves behavior change in the affective domain
  • A way to guide, support, and socialize students and novices to new function levels
  • Consistently setting examples and “living the standards” can teach
22
Q
  • Is an instructional method to provide or design activities that guide the learner in independently achieving the educational objectives
  • Formats include workbooks, study guides, workstations, videotapes, internet modules, computer programs.
  • Educator provides motivation and reinforcement.
A

Self-Instruction

23
Q

Elements of Module

A

o Introduction
o List of prerequisite skills
o List of behavioral skills
o Pretest
o List of resources and learning activities
o Outline of learning activities
o Estimated module length of time
o Presentations
o Self-assessments
o Posttest

25
What are teaching methods?
The way information is taught that brings the learner into contact with what is to be learned.
26
What are instructional materials?
The objects or vehicles used to transmit information that supplement the act of teaching.
27
What is effective teaching?
Effective teaching-learning experiences are designed, and being able to teach well is a learned skill.
28
List three teaching methods.
* Lecture * Group Discussion * One-to-One Instruction
29
What is the advantage of lectures?
Cost effective, targets large groups, useful for cognitive domain learning.
30
What are the three main parts of a lecture?
* Introduction * Body * Conclusion
31
What is group discussion?
Teaching method whereby learners get together to actively exchange information, feelings, and opinions.
32
What are the major considerations for group discussions?
Group size should be determined by purpose or task, concepts for application.
33
Advantages of group discussion include:
* Stimulates sharing of ideas and emotions * Active learners * Useful for cognitive and affective domains of learning
34
What is one-to-one instruction?
The face-to-face delivery of information, designed to meet needs of individual learner.
35
What is the stages of change model?
* Precontemplation: provide information * Contemplation: support decision making for change * Preparation: support a move to action * Action: encourage constant practice * Maintenance: continue encouragement
36
What is a demonstration in teaching?
An instructional method in which action by the educator is done to show the learner how to perform a certain skill.
37
What is a return demonstration?
An instructional method in which the learner attempts to perform a skill with cues from the teacher as needed.
38
What are the advantages of gaming as a teaching method?
* Active learner * Increases learner participation and engagement * Provides variety * Enhances skill acquisition
39
Define simulation in teaching.
A trial-and-error method of teaching whereby an artificial experience is created that engages the learner in an activity that reflects real-life conditions.
40
What are the types of simulation?
* Written * Clinical * Model * Computer
41
What is role play in education?
An instructional method where learners actively participate in an unrehearsed dramatization.
42
What is self-instruction?
An instructional method to provide or design activities that guide the learner in independently achieving the educational objectives.
43
What are some module elements in self-instruction?
* Introduction * List of prerequisite skills * Pretest * List of resources and learning activities
44
What factors should be considered when selecting teaching methods?
* Predetermined behavioral objectives * Characteristics of the targeted audience * Available resources
45
What should be evaluated in teaching methods?
* Did learners achieve their objectives? * Was the activity accessible? * Were resources used efficiently?
46
List two ways to enhance verbal presentations.
* Enthusiasm * Humor
47
What are the three types of settings for teaching?
* Healthcare setting * Healthcare-related setting * Nonhealthcare setting
48
True or False: Education of patients and families is simple and straightforward.
False
49
What is a limitation of self-instruction?
Learner may procrastinate.
50
What should educators consider when teaching sensitive material?
Educators should examine their own feelings, seek colleague support, and use resources.