Technological factors Flashcards
(42 cards)
what is technology
- equipment and material advancements
- information technology advancements
equipment and material advancements
- assembly lines and being able to mass product
- swiffer dust cloth vs ordinary cloths
- reduce costs and improves perfomance –> robots
information technology advancements
- devices and software
- cloud, data analytics, video calls
elements
- internent
- information technologies
- materials and equipment
internet
- affects buying, selling, communication
information technologies
affect information access, inter-firm cycle times
materials and equipment
- not limited to computers and information (swiffer jest jet vs mopping)
significance (technological factors)
- demands constant scanning and learning
- changes sources of competitive advantage and barriers to entry
- creates opportunities for new products and efficiencies
- legacies/ compatibility make change challenging (the tech you already have needs to be compatible–> game systems)
key technology concepts
- lock-in
- installed base
- switching costs
- complementary goods
- technology standards
- network effects
lock-in
extent to which a customer is “committed” to a product or service
Larger = greater resistance to switch
Causes: habit (knows how to use it) or system(apple ecosystem), learning, (resistance to new learning) investment (game systems are a lot of money), switching costs
Size if investment
5 forces collaborate to increase profitability
Solution: lower switching costs, offer leap in performance
installed base
- the number of users
switching costs
Entry barrier- makes lock-in worse
Switching costs occur when you walk away from an investment (that value) and how much the new investment is worth
Ex- Video game console
Have to buy the specific games that are compatible
Would have to purchase a whole new system which is expensive
Solution
Lower switching costs, offer leap in performance
Offer switch in → bring old product and get a discount
Ex- old cell phone to new provider
Lending products (renting/leasing) → makes switching costs lower
Porter’s 5 forces link
Locking switching costs - substitute lock in otherwise customer will go toward the cheaper product or harder to switch
complementary goods
Needed for value/ they add value
Software = complement of a computer
Computer and the apps→ it is only as good as the apps it is compatible with
Creates vicious or virtuous cycle
technology standards
enables compatibility of complementary goods
“Think” what can I do with that product → what other services can I access through that device”
Ex- mobile app platforma working for iOs and Android
network effects
Value increases as user base grows
Ex- any social media platform
Bars and parties
vicious/ virtuous cycle
- availability of complementary goods
- attractiveness to users
- number of users (installed base)
- attractiveness to producers of complementary goods
vicious cycle
Vicious- does not work in your favour
Few compliments, not appealing, small installed base
virtuous
does work in your favour
A lot of complementary goods, increase the value (increase attractiveness to users), increase installed base
Ex- apple
Mobile platforms, cell phone networks that it is compatible with, apps (more complementary goods for particular tech
product the more attractive the product will be to users, since there is more value
number of users increases the installed base, larger market
producers of complementary goods, bigger the market the more attractive
opportunities
- Products- innovation, uniqueness, value
- Improved information use, access and sharing
- Competitive advantage; barriers to entry (air bnb, uber)
- Customization
threats
- Imitation –> Information costly to develop bur cheap to share
- New technologies and new entrants in unfamiliar areas –> Need new capabilities, resources and learning
- Information overload and security
- Disconnected employees and customers (harder to build opportunities)
ksf
achieving financial performance
o- -Leaner organizations; do more with less - Increase productivity - Lower costs t -Imitation: information = costly to create and cheap to imitate
meeting customer needs
o -Decreases cycle time - Faster and cheaper delivery - Increased efficiency t - Unpredictable evolution - Blockbuster and netflix
building quality products and services
o
-Valuable mass customization
t
-New tech in unfamiliar areas can undermine your product’s value as they are a disruptive technology
encouraging innovation and creativity
o - Increased workplace independence - travel/ more ideas t When you aren’t constantly learning and scanning (kodak)