Terminology Flashcards

1
Q

Vignette

A

Darkens the edges of the picture

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2
Q

Trim

A

Cut some parts of the image (zoom, pan, tilt etc.) Also when change in aspect ratio

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3
Q

Aspect ratio

A

The relationship between hight and width (full, scope, flat, 16:9)

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4
Q

Key

A

Select a color or light value (uses the qualifier)

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5
Q

Mask

A

The area effected by the node (uses the windows panel)

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6
Q

Keyframes

A

you can change the nodes placement or effect with a keyframe (fade an effect out)

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7
Q

Balance shot

A

Matches different shot, so they dont look completely different/apart)

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8
Q

Vectorscope

A

Shows the hues in 360, the saturation from the center outwards (from less to most). Also have a skintone line, but it should not be followed explicit

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9
Q

Histogram/parade/waveform

A

Shows the pixel values on a scope

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10
Q

Contrast

A

difference between the brightest and darkest part of the image

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11
Q

Secondary vs primary

A

Primary (or global) affects the whole picture, secondary uses a mask or key to only make changes to a specific part of the picture. If possible keep away from secondaries

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12
Q

Masterclip/hero shot

A

One or more shots used as a reference for the rest of the scene/movie. Can also be used to test a look on the whole movie

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13
Q

Offset

A

Uses printer keys or offset wheel to make initial matching/pregrade

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14
Q

LUT

A

LookUpTable. Technical LUTs (eg. changes from one colorspace to another), Creative LUTs (eg. film LUTs, manipulates the picture in a predictable way)

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15
Q

Lift, gamma, gain

A

Other words for shadows, midtones and highlights, used for the primary wheels

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