Terms 1-60 Flashcards

(40 cards)

1
Q

AAA List Games

A

Games which are advertised frequently and have budgets over $20 million.

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2
Q

Convergence

A

Video games made to resemble board games and vise versa.

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3
Q

Alpha

A

Very first build that is shared with testers.

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4
Q

Components

A

Parts of your game.

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5
Q

Depth

A

Whether the game is easy to play or requires more experience.

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6
Q

Design Document

A

Provides an overview of the game and its learning goals.

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7
Q

Copyright

A

Law that protects creation.

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8
Q

Abstract

A

A game that has no connection or nothing to do with the real world.

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9
Q

Analysis Paralysis

A

When a player is presented with too many choices or decisions.

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10
Q

Avatar

A

Represents the player in the game (or a sprite)

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11
Q

Bell Curve

A

Probability distribution where some events are more likely to occur than others.

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12
Q

Decision Making

A

Making choices that will affect the rest of your game play.

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13
Q

Dynamics

A

Results like play actions being put into motion

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14
Q

Cinematic

A

Movie inserted into the video game

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15
Q

Accessibility

A

Easy to learn and easy to play, yet not always easy to master

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16
Q

Agent

A

Middleman between the creator and the publish

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17
Q

Down Time

A

When a player is not actually participating

18
Q

Character Class

A

The profession of the character that says what he or she can’t do

19
Q

Casual Game

A

A game played to relax not to beat or win

20
Q

Beta

A

Very close to final design but still being tested

21
Q

Feature List

A

The key details or selling points of the game

22
Q

Fluidity

A

The extent to which the game circumstances change over time

23
Q

Game Design

A

Creating the content and the rules of the game

24
Q

Game Engine

A

Development software that game designers use to manage art, sound, and code

25
Game Writing
Writing of the dialogue, text, and story within the worlds
26
Genre
Sub category of games with well defined methods and appeal to players
27
Goals
A desired result or plan that you set to achieve
28
Graphics
The visual aspects of a game, particularly the art
29
Graphical Interface
Everything on the screen that the user will see
30
Immersion
Feeling like you are really in the game as though you are really in the game
31
Intellectual
Identifiable characters or stories that are owned by an individual or company
32
Iterative
Something that is repeated over and over
33
Length
The defined starting and ending points.
34
Level Design
Maps and placements of objects and challenges within those maps.
35
Luck of the Draw
Does not require decision making, game is based only on luck.
36
Mechanics
How you move, earn points, gain resources, etc. within the game.
37
Patent
A strong form of protection for an intellectual property
38
Play Balance
A balanced game is one that is fair and each player has an equal chance of winning
39
Player Interaction
When the action of one player immediately affects at least one other players situation
40
Play Testers
People who play an unfinished game to find errors incersistercies or other issues