Terms 1-60 Flashcards

1
Q

AAA List Games

A

Games which are advertised frequently and have budgets over $20 million.

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2
Q

Convergence

A

Video games made to resemble board games and vise versa.

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3
Q

Alpha

A

Very first build that is shared with testers.

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4
Q

Components

A

Parts of your game.

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5
Q

Depth

A

Whether the game is easy to play or requires more experience.

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6
Q

Design Document

A

Provides an overview of the game and its learning goals.

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7
Q

Copyright

A

Law that protects creation.

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8
Q

Abstract

A

A game that has no connection or nothing to do with the real world.

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9
Q

Analysis Paralysis

A

When a player is presented with too many choices or decisions.

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10
Q

Avatar

A

Represents the player in the game (or a sprite)

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11
Q

Bell Curve

A

Probability distribution where some events are more likely to occur than others.

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12
Q

Decision Making

A

Making choices that will affect the rest of your game play.

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13
Q

Dynamics

A

Results like play actions being put into motion

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14
Q

Cinematic

A

Movie inserted into the video game

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15
Q

Accessibility

A

Easy to learn and easy to play, yet not always easy to master

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16
Q

Agent

A

Middleman between the creator and the publish

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17
Q

Down Time

A

When a player is not actually participating

18
Q

Character Class

A

The profession of the character that says what he or she can’t do

19
Q

Casual Game

A

A game played to relax not to beat or win

20
Q

Beta

A

Very close to final design but still being tested

21
Q

Feature List

A

The key details or selling points of the game

22
Q

Fluidity

A

The extent to which the game circumstances change over time

23
Q

Game Design

A

Creating the content and the rules of the game

24
Q

Game Engine

A

Development software that game designers use to manage art, sound, and code

25
Q

Game Writing

A

Writing of the dialogue, text, and story within the worlds

26
Q

Genre

A

Sub category of games with well defined methods and appeal to players

27
Q

Goals

A

A desired result or plan that you set to achieve

28
Q

Graphics

A

The visual aspects of a game, particularly the art

29
Q

Graphical Interface

A

Everything on the screen that the user will see

30
Q

Immersion

A

Feeling like you are really in the game as though you are really in the game

31
Q

Intellectual

A

Identifiable characters or stories that are owned by an individual or company

32
Q

Iterative

A

Something that is repeated over and over

33
Q

Length

A

The defined starting and ending points.

34
Q

Level Design

A

Maps and placements of objects and challenges within those maps.

35
Q

Luck of the Draw

A

Does not require decision making, game is based only on luck.

36
Q

Mechanics

A

How you move, earn points, gain resources, etc. within the game.

37
Q

Patent

A

A strong form of protection for an intellectual property

38
Q

Play Balance

A

A balanced game is one that is fair and each player has an equal chance of winning

39
Q

Player Interaction

A

When the action of one player immediately affects at least one other players situation

40
Q

Play Testers

A

People who play an unfinished game to find errors incersistercies or other issues