Terms 1-60 Flashcards

(51 cards)

1
Q

Games which are advertised frequently and have budgets over $20 million.

A

AAA List Games

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2
Q

Video games made to resemble board games and vice versa.

A

Convergence

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3
Q

Very first build that is shared with testers.

A

Alpha

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4
Q

parts of your game.

A

Components

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5
Q

whether the game is easy to play or requires more experience.

A

Depth

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6
Q

Provides an overview of the game and its learning goals.

A

Design Document

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7
Q

Law that protects creation.

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world.

A

Abstract

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9
Q

When a player is presented with too many choices or decisions.

A

Analysis paralysis

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10
Q

Represents the player in the game.

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others.

A

Bell curve

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12
Q

Making choices that will affect the rest of your gameplay.

A

Decision making

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13
Q

Results like play actions being put into motion.

A

Dynamics

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14
Q

Movie inserted into the video game.

A

Cinematic

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15
Q

Easy to learn and easy to play, yet not always easy to master.

A

Accessibility

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16
Q

middle man between the creator and the publisher.

A

Agent

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17
Q

When a player is not actually participating.

A

Downtime

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18
Q

The profession of the character that says what he or she can or cannot do.

A

Character Class

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19
Q

A game played to relax not to beat or win.

A

Casual Game

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20
Q

Very close to final design but still being tested.

A

Beta

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21
Q

Writing of the dialogue, text, and story within the words.

22
Q

sub category of games with well defined methods and appeal to players.

23
Q

A desired result of a plan that you set to achieve.

24
Q

The visual aspects of a game, particularly the art.

25
Everything on the screen that the user will see
Graphical Interface
26
Feeling like you are really in the game as though you are really there
Immersion
27
Identifiable characters or stories that are owned by an individual or company
Intellectual Property
28
Something that is repeated over and over
Iterative
29
The defined starting and ending points
Length
30
Maps and placements of objects and challenges within those maps
Level Design
31
Does not require decision making, game is based only on luck.
Luck of The Draw
32
How you move, earn points, gain resources, etc. within the game.
Mechanics
33
A strong form of protection for an intellectual property
Patent
34
A balanced game is one that is fair with each player having an equal chance of winning
Play Balance
35
When the action of one player immediately affects at least one other player's situation
Player Interaction
36
People who play an unfinished game to find errors, inconsistencies, or other issues
Play Testers
37
Brief description and/or presentation of a game or a game concept designed to secure funding
Pitch
38
The likelihood that something will happen
Probability
39
An early/unfinished version of the game
Prototype
40
Companies that manufacture and distribute games
Publishers
41
Occurrences in a game that players have no control over
Random
42
Strategy that involves your long range plan
Strategic
43
Collection of game mechanics that produce a given outcome
System
44
Creation of rules and patterns in the game
System Design
45
story or history that the game is trying to represent
theme
46
form of intellectual property that applies to titles and names
trademark
47
Whether or not a game reveals its secrets
Transparency
48
How the player receives information and how the player interacts with the game
User Interface (UI) Design
49
The extent to which the game arrangements are not subject to the changes caused by other players
Volatility
50
Creation of the overall backstory, setting, and theme of the game
World Design
51
Situation where one player can only gain by taking away from another player
Zero Sum