Terms 1-60 Flashcards
(45 cards)
Games which are advertised frequently and have budgets over 20 million
AAA list games
video games made to resemble board games and vice versa
Convergence
Very first builds that is shared with testers
Alpha
parts of your game
Components
whether the game is easy to play or requires more more exserince to play
Depth
provides an overview of the game and its learning goals
desighn document
laws that protects creations
copyright
a game that has no connection or nothing to do with the real world
abstract
When a player is presented with two many choices or decisions
Analysis paralysis
Represents the player in the game
Avatar
probability distribution where some events are more likely to occur then others
Bell curve
making choices that will affect the rest of your game play
Decision making
Results like play actions being put into motion
Dynamics
Easy to learn and easy to to play,yet not always easy to master
Accessibility
moved inserted into the video game
Cinematic
middleman between the creator and the publisher
Agent
When a player is not participating
Downtime
The profession of the character that says what he or she can or can not do
Character Class
A game played to relax not win
Casual Game
Very close to final design but still being tested
Beta
The key details or selling points of the game
Features List
The extent to which the game circumstances change over time
Fluidity
Creating the content and the rules of the game
Game Design
Development software that game designers use to manage art, sound, and code
Game Engine