Terms 1-60 Flashcards

(45 cards)

1
Q

Games which are advertised frequently and have budgets over 20 million

A

AAA list games

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

video games made to resemble board games and vice versa

A

Convergence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Very first builds that is shared with testers

A

Alpha

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

parts of your game

A

Components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

whether the game is easy to play or requires more more exserince to play

A

Depth

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

provides an overview of the game and its learning goals

A

desighn document

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

laws that protects creations

A

copyright

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

a game that has no connection or nothing to do with the real world

A

abstract

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

When a player is presented with two many choices or decisions

A

Analysis paralysis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Represents the player in the game

A

Avatar

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

probability distribution where some events are more likely to occur then others

A

Bell curve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

making choices that will affect the rest of your game play

A

Decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Results like play actions being put into motion

A

Dynamics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Easy to learn and easy to to play,yet not always easy to master

A

Accessibility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

moved inserted into the video game

A

Cinematic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

middleman between the creator and the publisher

A

Agent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

When a player is not participating

A

Downtime

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

The profession of the character that says what he or she can or can not do

A

Character Class

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

A game played to relax not win

20
Q

Very close to final design but still being tested

21
Q

The key details or selling points of the game

A

Features List

22
Q

The extent to which the game circumstances change over time

23
Q

Creating the content and the rules of the game

24
Q

Development software that game designers use to manage art, sound, and code

25
Writing of the dialogue, text, and story within the worlds
Game Writing
26
Sub category of games with well defined methods and appeal to players
Genre
27
A desired result or plan that you set to achieve
Goals
28
The visual aspects of a game, particularly the art
Graphics
29
Everything on the screen that the user will see.
Graphical Interface
30
Feeling like you are really in the game as though you are really there.
Immersion
31
Identifiable characters or stories that are owned by an individual or company.
Intellectual Property
32
Something that is repeated over and over.
Iterative
33
The defined starting and ending points.
Length
34
Maps and placements of objects and challenges within those maps.
Level design
35
Does not require decision making, game is based only on luck
Luck of the draw
36
How you move, earn points resources,etc.within the game.
Mechanics
37
A strong form of protection for an intellectual property.
Patent
38
A balanced game is one that is fair and each player has an equal chance of winning
Play Balance
39
When the action of one player immediately affects at least one other players situation
Player Interaction
40
People who play an unfinished game to find errors, inconsistencies, or other issues
Play Testers
41
Brief description and/or presentation of a game or a game concept designed to secure funding.
pitch
42
The likelihood that something will happen.
Probability
43
An early/unfinished version of the game.
Prototype
44
Companies that manufacture and distribute games.
Publishers
45
Occurrences in a game that players have no control over.
Random