terms 1-60 Flashcards

(50 cards)

1
Q

games which are advertised freqentley and have budgets over $20 million dollars.

A

AAA Games

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2
Q

video games made to resemble board games and vice versa

A

Convergence

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3
Q

very first build that is shared with testers

A

Alpha

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4
Q

parts of your game

A

Componets

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5
Q

whether the game is easy to play or requires more experience

A

Depth

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6
Q

Provides an overview of the game and its learning goals,

A

Design Document

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7
Q

Law that protects creation.

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world.

A

Abstract

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9
Q

when a player is presented with too many choices or decisions.

A

Analysis Paralysis

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10
Q

represents the player in the game (or a sprite)

A

Avatar

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11
Q

probability distribution where some events are more likely to occur than others

A

Bell Curve

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12
Q

making choices that will affect the rest of your game play.

A

Decision Making

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13
Q

results like play action being put into motion

A

Dynamics

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14
Q

movie inserted into the video game

A

Cinematic Movie

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15
Q

easy to learn and easy to play, yet no always easy to master.

A

Accessibility

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16
Q

Middleman between the creator and the publisher

A

Agent

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17
Q

When a player is not actually participating

A

Downtime

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18
Q

The profession of the character that says what he or she can and cannot do.

A

Character Class

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19
Q

A game played to relax not to beat or win .

A

Casual Game

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20
Q

Very close to final design but still being tested.

A

Beta

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21
Q

the key details or selling points in a game

A

features list

22
Q

the extent to which the game circumstnaces change over time.

23
Q

creating the content and the rules of the game

24
Q

development software that game design use to manage art,sound,and code

25
writing of the dialouge,text,and story within the worlds
game writing
26
sub catagory of games with well defined methods and appeal to players
genre
27
a desired result or plan that you set to achieve
goals
28
the visual aspects of a game,particularly in art
graphics
29
everything on the screen that the user will see
Graphical Interface
30
Feeling like you are really in the game as though you are really there
Immersion
31
Idenitfiable characters or stories that are owned by any individual or company
Intellectual Property
32
something that is repeated over and over
Interative
33
the defined starting and ending points
length
34
maps and placements of objects and challenges within those maps
level design
35
does not require decision making, game is based only on luck
luck of the draw
36
how you move,earn points, gain resources,ect, within the game.
mechanics
37
a strong form of protection for an intelectual property
patent
38
a balanced game is ne that is fair and each player has an equal chance of winning
play balance
39
when the action of a player immediatly affects at least one other players situation
player interaction
40
people who play unfinished games to find the errors ; inconsistencies or other issues
play testers
41
brief discription and/or presentation of a game or a game concept design to secure fundings.
pitch
42
the likelihood that something will happen
probablility
43
an early/unfinished version of the game
prototype
44
companies that manufacture and distribute the games
publishers
45
occurence in the game that players have no control over
random
46
strategy that involves your long range plan
strategic
47
collection of game mechanics that produce a given outcome
system
48
creation of rules and patterns in a game
system design
49
story or history that the game is trying to present
theme
50
form of intellectual property that applies to titles and names
trademark