Terms 1-60 Flashcards

(40 cards)

1
Q

Games which are advertised frequently and have budgets over $20 million

A

AAA List Games

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2
Q

video games made to resemble board games and vice versa

A

Convergence

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3
Q

very first build that is shared with testers

A

Alpha

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4
Q

parts of the game

A

Components

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5
Q

whether the game is easy to play or requires more experience

A

Depth

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6
Q

provides an overview of the game and its leaning goal

A

Design Document

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7
Q

Law that protects creation

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

When a player is presented with too many choices or decisions.

A

Analysis paralysis

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10
Q

Represents the player is the game (or a Sprite)

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others

A

Bell curve

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12
Q

Making choices that will affect the rest of your game play

A

Decision making

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13
Q

Results like play actions being put into motion

A

Dynamics

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14
Q

movie inserted into the video game

A

cinematic

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15
Q

Easy to learn, Easy to play, yet not always easy to master.

A

Accessibility

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16
Q

Middleman between the creator and the publisher

A

Agent

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17
Q

when a player isn’t actually participating.

18
Q

The profession of the character that says what he/she can’t do

A

Character class

19
Q

A game played to relax not to beat or win.

20
Q

very close to final design but being tested.

21
Q

The key details or selling points of the game

A

Features list

22
Q

The extent to which the game circumstances change over time

23
Q

Creating the content and rules of the game

24
Q

development software that game designers use to manage art, sound, and code

25
writing of the dialogue text and story within the worlds
Game writing
26
Sub category of games with well defined methods and appeal to players
genre
27
A desired result or plan that you set to achieve
goals
28
the visual aspect of a game particularly the art
Graphics
29
Everything on the screen that the user will see
Graphical interface
30
Feeling like you are really in the game as though you were there
immersion
31
Identifiable characters or stories that are owned by a individual company
Intellectual property
32
something that is repeated over and over again
iterative
33
The defined starting and ending points
length
34
Maps and placement of objects and challenges within those maps
Level design
35
Does not require decision making game is based on luck
Luck of the draw
36
How you move ean points , gain resources etc, within the game
Mechanics
37
A strong form of protection for an intellectual property.
patent
38
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
39
When the action of one player immediately affects at least one other players situation.
Player Interaction
40
People who play an unfinished game to find errors, inconsistencies, or other issues.
play testers