Terms 1-60. Flashcards

1
Q

AAA list games.

A

Games which are advertised frequently and have budgets over $20 million.

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2
Q

Convergence.

A

Video games made to resemble board games and vice versa.

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3
Q

Alpha.

A

Very first build that is shared with testers.

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4
Q

Components.

A

Parts of your game.

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5
Q

Depth.

A

Whether your game is easy to play or requires more experience.

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6
Q

Design document.

A

Provides an overview of the game and its learning goals.

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7
Q

Copyright.

A

Law that protects creation.

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8
Q

Abstract.

A

A game that has no connection or nothing to do with the real world.

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9
Q

Analysis paralysis.

A

When a player is presented with too many choices or decisions.

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10
Q

Avatar.

A

Represents the player in the game (or a sprite).

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11
Q

Bell curve.

A

Probability distribution where some events are more likely to happen than others.

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12
Q

Decision making.

A

Making choices that will affect the rest of your gameplay.

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13
Q

Dynamics.

A

Results like play actions being put into motion.

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14
Q

Cinematic.

A

A movie inserted into a video game.

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15
Q

Accessibility.

A

Easy to learn and easy to play ,yet not always easy to master.

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16
Q

Agent.

A

Middleman between the creator and the publisher.

17
Q

Downtime.

A

When a player is not actually participating.

18
Q

Character class.

A

The profession of a character that says what he or she can or can not do.

19
Q

Casual game.

A

A game played to relax not to beat or win

20
Q

Features list.

A

The key details or selling points of the game.

21
Q

Fluidity.

A

The extent to which the game circumstances change over time.

22
Q

Game design.

A

Creating content and the rules of the game.

23
Q

Game engine.

A

Development software that game designers use to manage art, sound ,and code.

24
Q

Game writing.

A

Writing of dialouge/story in a game.

25
Q

Genre.

A

Subcatigories of games.

26
Q

Goals.

A

Ecpectations to meet for the game.

27
Q

Graphics.

A

The visual aspects particulary the art.

28
Q

Graphical interface.

A

Everything on the screen that the user will see.

29
Q

Immersion.

A

Feeling as though you are really in the game.