terms 1-60 Flashcards
(45 cards)
games that are advertised frequently
AAA list Game
video games that are made to resemble a board game or vice versa
Convergence
very first build that is shared with testers
Alpha
parts of your games
Components
whether the game is easy to play or requires more experience
Depth
provides and overview of the game the game and its learning goals
Design Document
law that protects creation
Copyright
a game that has no connection or nothing to do with the real world
Abstract
when a player is presented with too many choices
Analysis
represents a player in a game(or a sprite)
Avatar
probability distribution events are likely to occur than others
Bell Curve
making choices that will affect the rest of your gameplay
Decision making
results like play action being put into motion
Dynamies
move inserted into the video game
Cinematic
easy to learn and easy to play yet not so easy to master
Accessibility
middle man between creator and publisher
Agent
when a player is not actually participating
Downtime
the professional of the character that says what he or she can and cannot do
Character Class
a game played to relax not to beat to win
Casual
very close to final design but still being tested
Beta
the key details or selling points of the games
Features List
the extent to which the game circumstance change overtime
Fluidity
creating the content and rules of the game
Game Design
development software that game designers use to manage art, sound,and code
Game Engine