terms 1-60 Flashcards

(45 cards)

1
Q

games that are advertised frequently

A

AAA list Game

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2
Q

video games that are made to resemble a board game or vice versa

A

Convergence

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3
Q

very first build that is shared with testers

A

Alpha

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4
Q

parts of your games

A

Components

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5
Q

whether the game is easy to play or requires more experience

A

Depth

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6
Q

provides and overview of the game the game and its learning goals

A

Design Document

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7
Q

law that protects creation

A

Copyright

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8
Q

a game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

when a player is presented with too many choices

A

Analysis

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10
Q

represents a player in a game(or a sprite)

A

Avatar

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11
Q

probability distribution events are likely to occur than others

A

Bell Curve

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12
Q

making choices that will affect the rest of your gameplay

A

Decision making

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13
Q

results like play action being put into motion

A

Dynamies

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14
Q

move inserted into the video game

A

Cinematic

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15
Q

easy to learn and easy to play yet not so easy to master

A

Accessibility

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16
Q

middle man between creator and publisher

A

Agent

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17
Q

when a player is not actually participating

A

Downtime

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18
Q

the professional of the character that says what he or she can and cannot do

A

Character Class

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19
Q

a game played to relax not to beat to win

20
Q

very close to final design but still being tested

21
Q

the key details or selling points of the games

A

Features List

22
Q

the extent to which the game circumstance change overtime

23
Q

creating the content and rules of the game

24
Q

development software that game designers use to manage art, sound,and code

25
writing of dialogue,text,and story within words
Game Writing
26
sub category of games with well defined methods
Genre
27
desire results or a plan that you set to achieve
Goals
28
the visual aspects of a game particularly art
Graphics
29
Everything visible to the player
Graphical Interface
30
feeling like you are really in the game
Immersion
31
stories or characters that are owned by a companies
Intellectual Property
32
something that is repeated
Iterative
33
the define starting and ending point
Length
34
maps and placements of objects and challenges within those maps
Level Design
35
doesn't require decision making game based only on luck
Luck Of The Draw
36
how you move,earn points,gain recourse,ect within a game
Mechanics
37
a strong form of protection for an intellectual property
Patent
38
balance game that is that is fair and each player has an equal chance of wining
Play Balance
39
when the action one player immediately affects at least one other player situation
Player Interaction
40
people who play an unfinished game to find errors and issues
Play testers
41
brief description of a game
Pitch
42
the likelihood that something will happen
Probability
43
a unfinished version of a game
Protype
44
companies that manufacture and distribute games
Publishers
45
occurrences in a game that players have no control over
Random