terms 1-60 Flashcards

1
Q

games which are advertised frequently and have budgets over $20 million

A

AAA list games

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

video games made to resemble board games and vice versa

A

convergence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

very first build that is shared with testers

A

alpha

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

parts of your game

A

components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

wether or not the game is easy or hard to play

A

depth

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

provides an overview of the game and learning its goals

A

design document

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

law the protects creation

A

copyright

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

a game the has no connection or nothing to do with the real world

A

abstract

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

when a player is presented with too many choices

A

analysis paralysis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

represents the player in the game

A

avatar

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

probability distrubtion where some events are more likely to accour than others

A

bell curve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

making choices that will effect the rest of your game play

A

decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

results like play actions being put into motion

A

dynamics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

movie inserted into the video game

A

cinematic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

easy to learn and east to play yet not always easy to master

A

accessibility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

middleman between the creater and the publisher

A

agent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

when a player is not actually participating

A

downtime

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

the profession of charachter that he or she can cannot do

A

character class

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

a game played to relax not to beat or win

A

casual game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

very close to final design but still being tested

A

beta

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

the key details or selling points of the game

A

features list

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

the extent to which the game circumstance change over time

A

fluidity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

creating the content and the rules of the game

A

game design

24
Q

development software that game designers use to manage art, sound, and code

A

game engine

25
Q

writing of the dialouge, text, and story within the worlds

A

game writing

26
Q

sub category of games with well defighned methods and appeal to players

A

genre

27
Q

a desigherd result or plan that you set to achive

A

goals

28
Q

the visual aspects of a game, particularly the art

A

graphics

29
Q

everything on the screen that the user will see

A

graphical interface

30
Q

feeling like you are really in the game as though you are really there

A

immersion

31
Q

identifable characters or stories that are owned by an indevisual or company

A

intellectual property

32
Q

something that is repeated over and over

A

iterative

33
Q

the difined starting and end points

A

length

34
Q

maps and placements of objects and challenges within these maps

A

level design

35
Q

does not require dicision making. game is based only on luck

A

luck of the draw

36
Q

how you move, earn points, gain resources, etc. within the game

A

mechanics

37
Q

a strong form of protection for an intelectual property

A

paten

38
Q

a balanced game is one that is fair and each player has an equal chance of winning

A

play balance

39
Q

when the action of one player immediatly affects at least one other players situation

A

player interaction

40
Q

people who play an unfinished game to find errors inconsistances or other issuses

A

play testers

41
Q

brief description and/ or presintation of a game or a game concept desgined to secure funding

A

pitch

42
Q

the likelihood that something will happenen

A

propobility

43
Q

an early/ unfinished version of the game

A

prototype

44
Q

companies that manufature and distribute games

A

publishers

45
Q

occurances in a game that players have no contol over

A

random

46
Q

strategy that involves your long range plan

A

strategic

47
Q

collection of game mechanics that produce a givin outcome

A

system

48
Q

creation of rules and patterns in the game

A

system design

49
Q

story or history that the game is trying to represent

A

theme

50
Q

form of intellectual property that applies to titles and names

A

trademark

51
Q

wheather or not a game reveals its secrets

A

transparent

52
Q

how the player receives information and how the player interacts with the game

A

user interface design

53
Q

the extent to which the game arrangements are not subject to the changes caused by other players

A

volatility

54
Q

creation of the overall back story, setting, and theme of the game

A

world design

55
Q

situation where one player can only gain by taking away from another player

A

zero sum