terms 1-60 Flashcards

(55 cards)

1
Q

What games are advertised frequently and have budgets over $20?

A

AAA list games

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2
Q

Video games made to resemble board games or board games made to resemble video games.

A

Convergence

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3
Q

The very first build that is shared video games.

A

Alpha

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4
Q

Parts of your game.

A

Components

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5
Q

Wheather the game is easy to play or requires more experience.

A

Depth

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6
Q

Provides an overview of the game and it’s leaning goals.

A

Design document

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7
Q

Law that protects creation

A

copyright

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8
Q

A game that has no connection or something to do with the real world.

A

Abstract

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9
Q

When a player is presented with too many choices or decisions.

A

Analysis Paralysis

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10
Q

Represents the player in the game

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others.

A

Bell curve

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12
Q

Making choices that will affect the rest of your game play

A

Decision making

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13
Q

Results like play actions being put into action.

A

Dynamics

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14
Q

Movie inserted into the video game.

A

Cinematic

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15
Q

Easy to learn and easy to play, yet not always easy to master.

A

Accessibility

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16
Q

Middleman between the creator

A

Agent

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17
Q

When a player is not actually participating.

A

Downtime

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18
Q

The profession of the character that says what he or she can or cannot do.

A

Character class

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19
Q

A game played to relax not to win

A

Casual game

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20
Q

Very close to final design but still being tested

A

Beta

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21
Q

The key details or selling points of the game

A

Features List

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22
Q

the extent to which the game circumstances change over time

A

fluidity

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23
Q

creating the content and rules of the game

24
Q

development software that game designers use to manage art, sound, and code

25
Writing of the dialogue,text,and story within the worlds
Game Writing
26
Sub category of games with well defined methods and appeal to players
Genre
27
A desired result or plan that you set to achieve
Goals
28
The visual aspects of a game, particularly the art
Graphics
29
Everything on the screen that the user will see
Graphical interface
30
Feeling like you are really in the game as though you really are
Immersion
31
Identifiable characters or stories that are owned by an individual or company
Intellectual
32
Something that is repeated over and over
Iterative
33
The defined starting and ending points.
Length
34
Maps and placements of objects and challenges within those maps
Level design
35
Does not require decision making, game is based only on luck.
Luck of the draw
36
How you move, earn points, gain resourses,etc within the game
Mechanics
37
A strong form of protection for an intellectual property.
Patent
38
A balanced game is one that is fair and each player has an equal chance of winning.
Play balance
39
When the action of one player immediately affects at least one other players situation
Player interaction
40
people who play an unfinished game to find errors, inconsistencies or other issues.
play testers
41
brief description and presentation of a game or a game concept designed to secure finding
Pitch
42
likelihood that something will happen
Probability
43
early unfinished version of the game
Prototype
44
companies that manufacturer and distribute games
Publishers
45
Occurrences in a game that players have no control over
Random
46
strategy that involves your long range plane
Strategic
47
Collection of game mechanics that produce a given outcome
System
48
Creation of rules and patterns in the game
System design
49
Story or history that the game is trying to represent
Theme
50
Form of intellectual property that applies to titles and names.
Trademark
51
Whether or not a game reveals its secrets
Transparecy
52
How the player recieves information and how the player interacts within the game
User Interface design
53
The extent to which the game arrangements are not the subject to the changes caused by the other players
Volatility
54
Creation of the overall backstory,setting and theme of the game
World design
55
Situation where one player can only gain by taking away from another player
Zero sum