Terms 1-60 Flashcards

1
Q

Games which are advertised frequently and have budgets over $20 million.

A

AAA list game

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2
Q

Video games made to resemble board games and vice versa.

A

Convergence

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3
Q

Very first build that is shared with testers.

A

Alpha

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4
Q

Parts of your game.

A

Componets

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5
Q

Whenever the game is easy to play or required more experience.

A

Depth

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6
Q

Provides an overview of the game and it’s learning goal.

A

Design Document

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7
Q

Law that protects creation.

A

Copyright

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8
Q

A game that has no connection nothing to do with real world.

A

Abstract

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9
Q

When a player is presented with to many choices or decisions.

A

Analysis Paralysis

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10
Q

Represents the player in the game.

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others.

A

Bell Curve

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12
Q

Making decisions that will affect the rest of your game play.

A

Decision Making

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13
Q

Results like play actions being put into motions.

A

Dynamics

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14
Q

Movie inserted into the video game.

A

Cinematic

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15
Q

Easy to learn and easy to play, yet not always easy to master.

A

Accessibility

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16
Q

The middleman between the creator and the publisher.

A

Agent

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17
Q

When a player is not actually participating.

A

Downtime

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18
Q

The profession of the character that says what he or she can and cannot do.

A

Character Class

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19
Q

A game played to relax not to beat or win.

A

Casual Game

20
Q

Very close to final design but still being tested.

A

Beta

21
Q

The key details or selling points of the game.

A

Feature List

22
Q

The extent to which the game circumstances change over time.

A

Fluidity

23
Q

Creating the content and the rules of the game.

A

Game Design

24
Q

Development software that game designers use to manage art, sound, code,

A

Game Engine

25
Q

The defined starting and ending points.

A

Length

26
Q

Maps and placements of objects and challenges within those maps.

A

Level Design

27
Q

Does not require decision making, game is based only on luck.

A

Luck of the Draw

28
Q

How you move, earn points, gain resources, etc. within the game.

A

Mechanics

29
Q

Everything on the screen that the user will see.

A

Graphical Interface

30
Q

Feeling like you are really in the game as though you are really there.

A

Immersion

31
Q

Identifiable characters or stories that are owned by a individual or company.

A

Intellectual Property

32
Q

Something that is repeated over and over.

A

Iteractive

33
Q

The defined starting and ending points.

A

Length

34
Q

Maps and placements of objects and challenges within those maps.

A

Level Design

35
Q

Does not require decision making, game is based on luck.

A

Luck of the Draw

36
Q

How you move, earn points, game resources, etc. within the game.

A

Mechanics

37
Q

A strong form of protection for an intellectual property.

A

Patent

38
Q

A balanced game is one that is fair and each player has a equal chance to win.

A

Play balance

39
Q

When the action of one player immediately affects at least one other player situation.

A

Player Interaction

40
Q

People who play unfinished game to find errors or other issues.

A

Play Testers

41
Q

Brief description and/or presentation a game or a game concept designed to secure funding

A

Pitch

42
Q

The likelihood that something will happen

A

Probability

43
Q

An early bird/unfinished version of the game

A

Prototype

44
Q

Companies that manufacture and distribute games

A

Publishers

45
Q

Occurrences in a game that plays have no control over

A

Random