Terms 1-60 Flashcards

(45 cards)

1
Q

Games which are advertised frequently and have budgets over $20 million.

A

AAA list game

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2
Q

Video games made to resemble board games and vice versa.

A

Convergence

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3
Q

Very first build that is shared with testers.

A

Alpha

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4
Q

Parts of your game.

A

Componets

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5
Q

Whenever the game is easy to play or required more experience.

A

Depth

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6
Q

Provides an overview of the game and it’s learning goal.

A

Design Document

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7
Q

Law that protects creation.

A

Copyright

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8
Q

A game that has no connection nothing to do with real world.

A

Abstract

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9
Q

When a player is presented with to many choices or decisions.

A

Analysis Paralysis

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10
Q

Represents the player in the game.

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others.

A

Bell Curve

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12
Q

Making decisions that will affect the rest of your game play.

A

Decision Making

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13
Q

Results like play actions being put into motions.

A

Dynamics

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14
Q

Movie inserted into the video game.

A

Cinematic

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15
Q

Easy to learn and easy to play, yet not always easy to master.

A

Accessibility

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16
Q

The middleman between the creator and the publisher.

A

Agent

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17
Q

When a player is not actually participating.

A

Downtime

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18
Q

The profession of the character that says what he or she can and cannot do.

A

Character Class

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19
Q

A game played to relax not to beat or win.

20
Q

Very close to final design but still being tested.

21
Q

The key details or selling points of the game.

22
Q

The extent to which the game circumstances change over time.

23
Q

Creating the content and the rules of the game.

24
Q

Development software that game designers use to manage art, sound, code,

25
The defined starting and ending points.
Length
26
Maps and placements of objects and challenges within those maps.
Level Design
27
Does not require decision making, game is based only on luck.
Luck of the Draw
28
How you move, earn points, gain resources, etc. within the game.
Mechanics
29
Everything on the screen that the user will see.
Graphical Interface
30
Feeling like you are really in the game as though you are really there.
Immersion
31
Identifiable characters or stories that are owned by a individual or company.
Intellectual Property
32
Something that is repeated over and over.
Iteractive
33
The defined starting and ending points.
Length
34
Maps and placements of objects and challenges within those maps.
Level Design
35
Does not require decision making, game is based on luck.
Luck of the Draw
36
How you move, earn points, game resources, etc. within the game.
Mechanics
37
A strong form of protection for an intellectual property.
Patent
38
A balanced game is one that is fair and each player has a equal chance to win.
Play balance
39
When the action of one player immediately affects at least one other player situation.
Player Interaction
40
People who play unfinished game to find errors or other issues.
Play Testers
41
Brief description and/or presentation a game or a game concept designed to secure funding
Pitch
42
The likelihood that something will happen
Probability
43
An early bird/unfinished version of the game
Prototype
44
Companies that manufacture and distribute games
Publishers
45
Occurrences in a game that plays have no control over
Random