terms 1-60 Flashcards
(38 cards)
Games that are advertised frequently have budgets over 20 million
AAA Games
video games made to resemble a board game and vice versa
Convergence
very first build of the game that is shared with testers
Alpha
parts of your game
components
whether the game is easy to play or requires more experience
Depth
provides an overview of the game and its leaning goals
design document
Law that protects creations
copyright
A game that has no connection to the real world
abstract
when a player is presented with to many choices or decisions
analysis paralysis
represents the player in the game
avatar
probability distribution where some events are more likely to occur than others
bell curve
making choices that will affect the rest of your game play
decision making
Results like play actions being put into motion
Dynamis
Movie inserted into the video game
Cinematic
Easy to learn and easy to play but not always easy to master
Accessibility
Middleman between the creator and publisher
Agent
Writing of the dialogue, text, and story within the worlds
Game Writing
sub category of games with well defined methods and appeal to players
Genre
A desired result or plan that you set to achieve
Goals
The visual aspects of a game, particularly the art
Graphics
the starting and end point
Length
maps placements of objects and challenges within those maps
level design
no decision making game is based only on luck
Luck of the draw
how you move earn points gain resources etc. within the game
Mechanics