terms 1-60 Flashcards

(38 cards)

1
Q

Games that are advertised frequently have budgets over 20 million

A

AAA Games

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2
Q

video games made to resemble a board game and vice versa

A

Convergence

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3
Q

very first build of the game that is shared with testers

A

Alpha

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4
Q

parts of your game

A

components

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5
Q

whether the game is easy to play or requires more experience

A

Depth

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6
Q

provides an overview of the game and its leaning goals

A

design document

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7
Q

Law that protects creations

A

copyright

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8
Q

A game that has no connection to the real world

A

abstract

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9
Q

when a player is presented with to many choices or decisions

A

analysis paralysis

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10
Q

represents the player in the game

A

avatar

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11
Q

probability distribution where some events are more likely to occur than others

A

bell curve

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12
Q

making choices that will affect the rest of your game play

A

decision making

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13
Q

Results like play actions being put into motion

A

Dynamis

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14
Q

Movie inserted into the video game

A

Cinematic

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15
Q

Easy to learn and easy to play but not always easy to master

A

Accessibility

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16
Q

Middleman between the creator and publisher

17
Q

Writing of the dialogue, text, and story within the worlds

18
Q

sub category of games with well defined methods and appeal to players

19
Q

A desired result or plan that you set to achieve

20
Q

The visual aspects of a game, particularly the art

21
Q

the starting and end point

22
Q

maps placements of objects and challenges within those maps

23
Q

no decision making game is based only on luck

A

Luck of the draw

24
Q

how you move earn points gain resources etc. within the game

25
a strong form of of protection
patent
26
a balanced game is one that is fair and that every one has a chance at winning
play balance
27
a action that affects a player with an immediate effect for at least one player
player interaction
28
people who play a game to find errors or inconsistencies in the game
play tester
29
Brief description and/or presentation of a game or a game concept designed to secure funding
Pitch
30
The likelihood that something will happen
Probability
31
An early/unfinished version of the game
Prototype
32
Companies that manufacture and distribute games
Publisher
33
Occurrences in a game that players have no control over.
Random
34
Strategy that involves your long range plan
Strategic
35
Collection of game mechanics that produce a given outcome
System
36
Creation of rules and patterns in the game
System Design
37
Story or history that the game is trying to represent
Theme
38
Form of intellectual property that applies to titles and names
Trademark