terms 1-60 Flashcards

(50 cards)

1
Q

games which are advertised frequently and have bugets over 20million.

A

AAA list games

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2
Q

video games made to resemble board games and vise versa.

A

convergence

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3
Q

very first build that is shared with testers.

A

alpha

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4
Q

parts of your game.

A

components

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5
Q

the games is easy to play or requires more experience.

A

depth weather

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6
Q

provides an overview of the game and its learning goal

A

design document

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7
Q

law that protects creation

A

copyright

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8
Q

a game that has a connection or nothing to do with the real world.

A

abstract

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9
Q

when a player is presented with to many choices or decisions

A

analysis paralysis

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10
Q

the player in the game or a sprite

A

avatar represents

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11
Q

probability distribution where some events are more likly to accur than others

A

bell curve

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12
Q

making choices that will affect the rest of your game play

A

decision making

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13
Q

results like play actions being put into motion

A

dynamics

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14
Q

movie inserted into the video game

A

cinematic

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15
Q

accessibility easy to learn and easy to play yet not always easy to

A

accessibility

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16
Q

middleman between the creator and the publisher

A

agent

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17
Q

when player is not participating

A

downtime

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18
Q

the profession of the character says and what he or she can or cannot do.

A

character class

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19
Q

a game played to relex not to win

A

casual game

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20
Q

very close to final design but still being tested

A

beta

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21
Q

the key details or selling points of the game

A

features list

22
Q

the extent to which game circumstances change over time

23
Q

creating the content and the rules of the game

24
Q

developing software that game designers use to manage art sound and code

25
writing of the dialogue text and the words
game writing
26
Sub category of games with well defined methods and appeal to players.
genre
27
a desired result or plan that u set to achieve
goals
28
The visual aspects of a game, particularly the art.
graphics
29
Everything on the screen that the user will see
Graphical Interface
30
Feeling like you are really in the game as though you are really there.
Immersion
31
Identifiable characters or stories that are owned by an individual or company.
. Intellectual Property
32
Something that is repeated over and over.
Iterative
33
The defined starting and ending points.
lenth
34
Maps and placements of objects and challenges within those maps
level desighn
35
Does not require decision making, game is based only on luck.
Luck of the Draw
36
How you move, earn points, gain resources, etc. within the game.
Mechanics
37
A strong form of protection for an intellectual property.
Paten
38
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
39
When the action of one player immediately affects at least one other players situation.
Player Interaction
40
People who play an unfinished game to find errors, inconsistencies, or other issues.
Play Testers
41
Brief description and/or presentation of a game or a game concept designed to secure funding.
Pitch
42
The likelihood that something will happen
Probability
43
An early/unfinished version of the game.
Prototype
44
Companies that manufacture and distribute games.
Publishers
45
Occurrences in a game that players have no control over.
Random
46
Strategy that involves your long range plan.
Strategic
47
Collection of game mechanics that produce a given outcome.
System
48
Creation of rules and patterns in the game.
System Design
49
Story or history that the game is trying to represent.
Theme
50
Form of intellectual property that applies to titles and name
Trademark