Terms 1-60 Flashcards

(38 cards)

1
Q

games which are advertised frequently and have budgets over $20

A

AAA List Games

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2
Q

video games made to resemble board games or board games made to resemble video games

A

Convergence

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3
Q

the very first build that is shared with testers

A

Alpha

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4
Q

parts of your game

A

Components

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5
Q

Whether the game is easy to play or requires more experience

A

Depth

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6
Q

provides an overview of the game and its learning goals

A

Design document

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7
Q

Law that protects creation

A

Copyright

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8
Q

A game that had no conection to or with the real world

A

Abstract

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9
Q

When a player is presented with too many choices or decisions.

A

Analysis Paralysis

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10
Q

Represents the player in the game (or a sprite).

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others

A

bell curve

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12
Q

Making choices that will affect the rest of your game play.

A

Decision making

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13
Q

Results like play actions being put into motion

A

Dynamics

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14
Q

Movie inserted into the video game

A

Cinimatic

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15
Q

Easy to learn and easy to play, yet not always easy to master

A

Accessibility

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16
Q

Middleman between the creator and the publisher

17
Q

When a player is not actually participating.

18
Q

The profession of the character that says what he or she can and cannot do.

A

Character Class

19
Q

A game played to relax not to beat or win.

20
Q

Very close to final design but still being tested.

21
Q

everything the user sees

A

graphical interface

22
Q

feeling like you are in the game

23
Q

identifiable characters or stories owned by an individual or company

A

intellectual-property

24
Q

something repeated over and over

25
The defined starting and ending points
Length
26
Maps and placements of objects and challenges within those maps
Level Design
27
Does not require decision making, the game is based only on luck.
Luck of the Draw
28
How you move, earn points, gain resources, etc. within the game.
Mechanics
29
Brief description and/or presentation of a game or a game concept designed to secure funding
Pitch
30
The likelihood that something will happen
Probability
31
An early/unfinished version of the game
Prototype
32
Companies that manufacture and distribute games.
Publishers
33
Occurrences in a game that players have no control over.
Random
34
A strategy that involves your long range plan
Strategic
35
Collection of game mechanics that produce a given outcome.
System
36
Creation of rules and patterns in the game
System Design
37
Story or history that the game is trying to represent.
Theme
38
Form of intellectual property that applies to titles and names.
Trademark